CrossFire NA - Patch 1307 Pointers /Offsets /Addys Log

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CrossFire NA - Patch 1307 Pointers /Offsets /Addys Log
HI GUYS
HERE
CROSSFIRE NORTH AMERICA
( ADDY / OFFSETS / POINTERS )
LOG PATCH 1307

Code:
////////////////////////////////////////////////////
#define WallArray		0x119EF98
//////////////////////////////////////////////////////
#define ModelNode			0x17B93D4
#define ModelNodeType		0x54
#define	ModelRadius			0x38
////////////////////////////////////////////////////
#define BasicPlayerInfo			0x161E2D0
#define MovementWalkRate		0x8
#define	MovementFriction		0x28
#define MovementDuckWalkRate 	0xC
#define C4PlantTime 0x7C
#define C4DefuseTime 0x80
////////////////////////////////////////////////////
#define	NORELOAD		0xD96BC4            
#define	NOCHGDELAY		0xD96BA4
#define	FIRESTRING		0xDB020C
//////////////////////////////////////////////////////
#define DamageZone		0xDC6C4C 
#define DamagePerSec		0xDC6C3C
#define VisibleZoneIndex	0xDC6B94
#define Eatman			0xDC6BD8
#define EatmanName		0xDC6BCC
#define versioncode		0xDC6C64
#define Zoneman			0xDC6BE0
#define ZonemanName		0xDC6BB4
#define FallDamage		0x17B9488
#define	FallDamageOffset	0x4
////////////////////////////////////////////////////
#define dw_PLAYERCLIENTBASE		0x11C358C
#define dw_pLTClientShell		0x11C358C
#define dw_pCLTPlayerClient		0x11EE328
#define dw_PLAYERCLIENTBASEOFFSET 	0x70
#define CLTPlayerClientOffset		0x70
#define FlyHackGravity1			0xA24
#define FlyHackGravity2			0x92C
#define LessRecoil			0x5F0
#define LessRecoil2			0x500
#define NoSpread1 			0x5D0
#define NoSpreadSupport2 		0x4E0
////////////////////////////////////////////////////
#define BYBASS2803ADDR			0x70D9FD
#define BYBASS2803			0x14
#define BYBASS3101ADDR			0x70F25F
#define WeaponMgr			0x17B94A8
////////////////////////////////////////////////////

THANKS FOR SUPPORT
Quote Originally Posted by [K]akashi View Post
THANKS FOR SUPPORT
wallarry what is the byte to active the wall im interested to modified the exe without changing the bytes
Quote Originally Posted by +III+ View Post


wallarry what is the byte to active the wall im interested to modified the exe without changing the bytes
try to resize your format first please
Quote Originally Posted by +III+ View Post


wallarry what is the byte to active the wall im interested to modified the exe without changing the bytes
Thousands of sources here in mpgh...
Quote Originally Posted by vaisefud3 View Post
Thousands of sources here in mpgh...
im not interested in base only byte of memory to on the wallhack.. im creating a cf. exe without changing the memory
Quote Originally Posted by +III+ View Post


im not interested in base only byte of memory to on the wallhack.. im creating a cf. exe without changing the memory
you can do it !
but ASM Art basices are needed
you can do it simbly with olly
Quote Originally Posted by [K]akashi View Post
you can do it !
but ASM Art basices are needed
you can do it simbly with olly
He thinks it will work if he just unpack crossfire, change the bytes, then pack it again...

- - - Updated - - -

Quote Originally Posted by akbargain View Post
does bypass 28_3 needs an offset? All I know is you just have to change JE -> JMP and you're good to go, same as 30_1.
but that method generates 28_4 when you play dm and za. Only works for ffa and td.
No, it doesn't need a offset, and no, it doesn't generate 28_4 if you do it right. And btw, you need the DC bypass for this.
upload latest CSHell dump?

- - - Updated - - -

do you mind posting an AOB?
sir what is this for?
Code:
#define BYBASS2803			0x14
Quote Originally Posted by akbargain View Post
sir what is this for?
Code:
#define BYBASS2803			0x14
offset....
Quote Originally Posted by +III+ View Post


offset....
does bypass 28_3 needs an offset? All I know is you just have to change JE -> JMP and you're good to go, same as 30_1.
but that method generates 28_4 when you play dm and za. Only works for ffa and td.
Quote Originally Posted by +III+ View Post


im not interested in base only byte of memory to on the wallhack.. im creating a cf. exe without changing the memory
I said sources not full bases
wallhack is not working byte x01 to x00
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