CrossFire NA - Patch 1307 Pointers /Offsets /Addys Log
HI GUYS 
HERE
CROSSFIRE NORTH AMERICA
( ADDY / OFFSETS / POINTERS )
LOG PATCH 1307

HERE
CROSSFIRE NORTH AMERICA
( ADDY / OFFSETS / POINTERS )
LOG PATCH 1307
Code:
//////////////////////////////////////////////////// #define WallArray 0x119EF98 ////////////////////////////////////////////////////// #define ModelNode 0x17B93D4 #define ModelNodeType 0x54 #define ModelRadius 0x38 //////////////////////////////////////////////////// #define BasicPlayerInfo 0x161E2D0 #define MovementWalkRate 0x8 #define MovementFriction 0x28 #define MovementDuckWalkRate 0xC #define C4PlantTime 0x7C #define C4DefuseTime 0x80 //////////////////////////////////////////////////// #define NORELOAD 0xD96BC4 #define NOCHGDELAY 0xD96BA4 #define FIRESTRING 0xDB020C ////////////////////////////////////////////////////// #define DamageZone 0xDC6C4C #define DamagePerSec 0xDC6C3C #define VisibleZoneIndex 0xDC6B94 #define Eatman 0xDC6BD8 #define EatmanName 0xDC6BCC #define versioncode 0xDC6C64 #define Zoneman 0xDC6BE0 #define ZonemanName 0xDC6BB4 #define FallDamage 0x17B9488 #define FallDamageOffset 0x4 //////////////////////////////////////////////////// #define dw_PLAYERCLIENTBASE 0x11C358C #define dw_pLTClientShell 0x11C358C #define dw_pCLTPlayerClient 0x11EE328 #define dw_PLAYERCLIENTBASEOFFSET 0x70 #define CLTPlayerClientOffset 0x70 #define FlyHackGravity1 0xA24 #define FlyHackGravity2 0x92C #define LessRecoil 0x5F0 #define LessRecoil2 0x500 #define NoSpread1 0x5D0 #define NoSpreadSupport2 0x4E0 //////////////////////////////////////////////////// #define BYBASS2803ADDR 0x70D9FD #define BYBASS2803 0x14 #define BYBASS3101ADDR 0x70F25F #define WeaponMgr 0x17B94A8 ////////////////////////////////////////////////////

