CoolCrossFire NA - Patch 1312 Pointers /Offsets /Addys Log

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CrossFire NA - Patch 1312 Pointers /Offsets /Addys Log
Hey guys this is my first addy logger enjoy
CROSSFIRE NORTH AMERICA
( ADDY / OFFSETS / POINTERS )
LOG PATCH 1312
Code:
/////////////////////[MeroZy Logger 1312]/////////////////////
#define WallArray		0x11A21E8
/////////////////////[SuperKill]/////////////////////
#define ModelNode		0x17EE234
#define ModelNodeType		0x54
#define	ModelRadius	        0x38
/////////////////////[Player]/////////////////////
#define BasicPlayerInfo	        0x1653130
#define MovementWalkRate	0x8
#define	MovementFriction	0x28
#define MovementDuckWalkRate 	0xC
#define C4PlantTime             0x7C
#define C4DefuseTime            0x80
/////////////////////[NBD & NFD]/////////////////////
#define DamageZone		0xDF6EE0 
#define DamagePerSec		0xDF6ED0
#define VisibleZoneIndex	0xDF6E28
#define Eatman			0xDF6E6C
#define EatmanName		0xDF6E60
#define versioncode		0xDF6EF8
#define Zoneman			0xDF6E74
#define ZonemanName		0xDF6E48
#define FallDamage           0x17EE2E8
#define	FallDamageOffset	0x4
/////////////////////[Memory]/////////////////////
#define dw_PLAYERCLIENTBASE		0x11F7F34
#define dw_pLTClientShell 0x11F7F34
#define dw_pCLTPlayerClient		0x1222F00
#define dw_PLAYERCLIENTBASEOFFSET 	0x70
#define CLTPlayerClientOffset		0x70
#define FlyHackGravity1			0xA24
#define FlyHackGravity2			0x92C
#define LessRecoil			0x5F0
#define LessRecoil2			0x500
#define NoSpread1 			0x5D0
#define NoSpreadSupport2 		0x4E0
////////////////////////////////////////////////////
#define WeaponMgr			0x17EE234
////////////////////////////////////////////////////
Offsets credits to @[K]akashi
if it help you credits me
Any mistake tell me
Quote Originally Posted by Mero203512 View Post
Hey guys this is my first addy logger enjoy
CROSSFIRE NORTH AMERICA
( ADDY / OFFSETS / POINTERS )
LOG PATCH 1312
Code:
/////////////////////[MeroZy Logger 1312]/////////////////////
#define WallArray		0x11A21E8
/////////////////////[SuperKill]/////////////////////
#define ModelNode		0x17EE234
#define ModelNodeType		0x54
#define	ModelRadius	        0x38
/////////////////////[Player]/////////////////////
#define BasicPlayerInfo	        0x1653130
#define MovementWalkRate	0x8
#define	MovementFriction	0x28
#define MovementDuckWalkRate 	0xC
#define C4PlantTime             0x7C
#define C4DefuseTime            0x80
/////////////////////[NBD & NFD]/////////////////////
#define DamageZone		0xDF6EE0 
#define DamagePerSec		0xDF6ED0
#define VisibleZoneIndex	0xDF6E28
#define Eatman			0xDF6E6C
#define EatmanName		0xDF6E60
#define versioncode		0xDF6EF8
#define Zoneman			0xDF6E74
#define ZonemanName		0xDF6E48
#define FallDamage           0x17EE2E8
#define	FallDamageOffset	0x4
/////////////////////[Memory]/////////////////////
#define dw_PLAYERCLIENTBASE		0x11F7F34
#define dw_pLTClientShell 0x11F7F34
#define dw_pCLTPlayerClient		0x1222F00
#define dw_PLAYERCLIENTBASEOFFSET 	0x70
#define CLTPlayerClientOffset		0x70
#define FlyHackGravity1			0xA24
#define FlyHackGravity2			0x92C
#define LessRecoil			0x5F0
#define LessRecoil2			0x500
#define NoSpread1 			0x5D0
#define NoSpreadSupport2 		0x4E0
////////////////////////////////////////////////////
#define WeaponMgr			0x17EE234
////////////////////////////////////////////////////
Offsets credits to @[K]akashi
if it help you credits me
Any mistake tell me
Missing some for NBD but will help begginers


get thise message yasta

- - - Updated - - -

get this message
Quote Originally Posted by ibrahemelglad View Post


get thise message yasta

- - - Updated - - -

get this message
try to change method or you dll have virus
Quote Originally Posted by Mero203512 View Post
try to change method or you dll have virus
Eh El Method Da ?
PlayerClient offsets are wrong !
add 0x14 to all of those ....
, beside thanks for credits
this section is still alive btw thx
Can you send me your Addylogger source code?
Quote Originally Posted by ronjeffrey123 View Post
Can you send me your Addylogger source code?
Not a requirement to do this with a logger
he gets this addresses manually
Quote Originally Posted by [K]akashi View Post


Not a requirement to do this with a logger
he gets this addresses manually
so he search them one by one? or he have some logger btw i already build my logger
Quote Originally Posted by [K]akashi View Post


Not a requirement to do this with a logger
he gets this addresses manually
Why would someone do a logger by hand? It just makes no sense...
Address Logged
Quote Originally Posted by Mero203512 View Post
Hey guys this is my first addy logger enjoy
CROSSFIRE NORTH AMERICA
( ADDY / OFFSETS / POINTERS )
LOG PATCH 1312
Code:
/////////////////////[MeroZy Logger 1312]/////////////////////
#define WallArray		0x11A21E8
/////////////////////[SuperKill]/////////////////////
#define ModelNode		0x17EE234
#define ModelNodeType		0x54
#define	ModelRadius	        0x38
/////////////////////[Player]/////////////////////
#define BasicPlayerInfo	        0x1653130
#define MovementWalkRate	0x8
#define	MovementFriction	0x28
#define MovementDuckWalkRate 	0xC
#define C4PlantTime             0x7C
#define C4DefuseTime            0x80
/////////////////////[NBD & NFD]/////////////////////
#define DamageZone		0xDF6EE0 
#define DamagePerSec		0xDF6ED0
#define VisibleZoneIndex	0xDF6E28
#define Eatman			0xDF6E6C
#define EatmanName		0xDF6E60
#define versioncode		0xDF6EF8
#define Zoneman			0xDF6E74
#define ZonemanName		0xDF6E48
#define FallDamage           0x17EE2E8
#define	FallDamageOffset	0x4
/////////////////////[Memory]/////////////////////
#define dw_PLAYERCLIENTBASE		0x11F7F34
#define dw_pLTClientShell 0x11F7F34
#define dw_pCLTPlayerClient		0x1222F00
#define dw_PLAYERCLIENTBASEOFFSET 	0x70
#define CLTPlayerClientOffset		0x70
#define FlyHackGravity1			0xA24
#define FlyHackGravity2			0x92C
#define LessRecoil			0x5F0
#define LessRecoil2			0x500
#define NoSpread1 			0x5D0
#define NoSpreadSupport2 		0x4E0
////////////////////////////////////////////////////
#define WeaponMgr			0x17EE234
////////////////////////////////////////////////////
Offsets credits to @[K]akashi
if it help you credits me
Any mistake tell me
#define WeaponMgr 0x17EE308
Can Any One Tell Me How To Get OFFSets
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