while (true) {
if (GetAsyncKeyState(VK_SHIFT)) {
*(float*)((reinterpret_cast<DWORD>(GetModuleHandle("CShell.dll")) + 0x1653130) + 0x8) = 2.0f;
};
};
*(float*)(BasicPlayerInfo + movementwalkrate) = 2.0f;
any help?void BeginSpeedHackRoutine() {
DWORD* CShell = (DWORD*)GetModuleHandle("CShell.dll");
DWORD* BasicPlayerInfo = (DWORD*)(CShell + 0x1653130);
*(float*)(BasicPlayerInfo + 0x8) = 2.0f;
};
DWORD* CShell = (DWORD*)GetModuleHandle("CShell.dll");
DWORD* BasicPlayerInfo = (DWORD*)(CShell + 0x1653130);
void BeginSpeedHackRoutine() {
DWORD CShell = (DWORD)GetModuleHandle("CShell.dll");
DWORD BasicPlayerInfo = (DWORD)(CShell + 0x1653130);
if ( BasicPlayerInfo != NULL )
{
*(float*)(BasicPlayerInfo + 0x8) = 2.0f;
}
}
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pBasicPlayerInfo = *(DWORD*)(CShell + 0x1653130);
*(float*)(BasicPlayerInfo + 0x8) = 1.15; //Anything above that will give you client error