Code:
enum MBoneNodes
{
SCENE_ROOT,
M_BONE,
M_BONE_PELVIS,
M_BONE_SPINE,
M_BONE_SPINE1,
M_BONE_NECK,
M_BONE_HEAD,
M_BONE_L_CLAVICLE,
M_BONE_L_UPPERARM,
M_BONE_L_FOREARM,
M_BONE_L_HAND,
M_BONE_L_FINGER0,
M_BONE_L_FINGER1,
M_BONE_L_FINGER2,
M_BONE_R_CLAVICLE,
M_BONE_R_UPPERARM,
M_BONE_R_FOREARM,
M_BONE_R_HAND,
M_BONE_R_FINGER0,
M_BONE_R_FINGER1,
M_BONE_R_FINGER2,
M_BONE_L_THIGH,
M_BONE_L_CALF,
M_BONE_L_FOOT,
M_BONE_L_TOE0,
M_BONE_R_THIGH,
M_BONE_R_CALF,
M_BONE_R_FOOT,
M_BONE_R_TOE0
};
I just want to ask if those Bone ID's are for pHitBox ?
