pHitBox
Posts 16–19 of 19 · Page 2 of 2
And this is the structure for the nodes, at least the parts of it that I reversed few years ago
Code:
struct ModelNode
{
int8_t ___spacer01[4];
char name[32];
float damage_factor;
float relative_pos[3];
float priority;
float dimension[3];
uint32_t color[4];
int32_t type;
int8_t ___spacer02[68];
};

Originally Posted by
Biesi
And this is the structure for the nodes, at least the parts of it that I reversed few years ago
Code:
struct ModelNode
{
int8_t ___spacer01[4];
char name[32];
float damage_factor;
float relative_pos[3];
float priority;
float dimension[3];
uint32_t color[4];
int32_t type;
int8_t ___spacer02[68];
};
I cant make changes while ingame using that class


Originally Posted by
jayjay153
I cant make changes while ingame using that class

You did remotekill with intersectsegment? CFPH doesn't have error?

Originally Posted by
dreek1
You did remotekill with intersectsegment? CFPH doesn't have error?
selected gun only

Posts 16–19 of 19 · Page 2 of 2