PlayerClient Class(CFNA)

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PlayerClient Class(CFNA)
Code:
class PlayerClientt
{
public:
	char _0x0000[700];
	DWORD Ammo;  
	DWORD RightAmmo; 
	DWORD MaxLeftAmmo;  
	char _0x02C8[564];
	float NoSpread2; 
	char _0x0500[28];
	float LessRecoil2; 
	char _0x0520[56];
	float SuperJump2; 
	char _0x055C[144];
	float NoSpread;  
	char _0x05F0[28];
	float LessRecoil; 
	char _0x0610[52];
	float SuperJump; 
	char _0x0648[768];
	float FlyHack2; 
	char _0x094C[244];
	float FlyHack; 
	char _0x0A44[2556];
};
Credits:
Me
___________________________________ nice
Good
Code:
class PlayerViewManager
{
public:
	char _0x0008[0x38];
	__int32 pLocalCurrentWeaponID; //0x0038 
};

class PlayerPos
{
public:
	char _0x0000[132];
	DWORD WIA; //0x0084 
	char _0x0088[120];
	DWORD JumpMode; //0x0100 
	char _0x0104[80];
	DWORD IsPlayerInAir; //0x0154 

};//Size=0x0158

class CPlayerClntBase
{
public:
	char _0x0000[4];
	__int32 CameraObject; //0x0004 
	char _0x0008[704];
	__int32 ItemBagSlot; //0x02C8 
	char _0x02CC[4];
	PlayerViewManager* pPlayerViewManager; //0x02D0 
	char _0x02D4[24];
	__int32 pBullet; //0x02EC 
	char _0x02F0[496];
	PlayerPos* pPlayerPos1; //0x04E0 
	char _0x04E4[24];
	__int32 NoSpread2; //0x04FC 
	char _0x0500[28];
	__int32 NoRecoil2; //0x051C 
	char _0x0520[12];
	DWORD GameTypeNew1; //0x052C 
	char _0x0530[36];
	float SuperJump2; //0x0554 
	char _0x0558[148];
	__int32 NoSpread1; //0x05EC 
	char _0x05F0[28];
	__int32 NoRecoil1; //0x060C 
	char _0x0610[52];
	float SuperJump1; //0x0644 
	char _0x0648[212];
	DWORD GameTypeNew2; //0x071C 
	char _0x0720[292];
	__int32 GameTypes2; //0x0844 
	char _0x0848[236];
	__int32 GameTypes; //0x0934 
	char _0x0938[52];
	float Gravity2; //0x096C 
	char _0x0970[208];
	float Gravity1; //0x0A40 
	char _0x0A44[776];
	PlayerPos* pPlayerPos2; //0x0D4C 

};//Size=0x0D50
Posts 1–4 of 4 · Page 1 of 1

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