class PlayerClientt
{
public:
char _0x0000[700];
DWORD Ammo;
DWORD RightAmmo;
DWORD MaxLeftAmmo;
char _0x02C8[564];
float NoSpread2;
char _0x0500[28];
float LessRecoil2;
char _0x0520[56];
float SuperJump2;
char _0x055C[144];
float NoSpread;
char _0x05F0[28];
float LessRecoil;
char _0x0610[52];
float SuperJump;
char _0x0648[768];
float FlyHack2;
char _0x094C[244];
float FlyHack;
char _0x0A44[2556];
};
Goodclass PlayerViewManager
{
public:
char _0x0008[0x38];
__int32 pLocalCurrentWeaponID; //0x0038
};
class PlayerPos
{
public:
char _0x0000[132];
DWORD WIA; //0x0084
char _0x0088[120];
DWORD JumpMode; //0x0100
char _0x0104[80];
DWORD IsPlayerInAir; //0x0154
};//Size=0x0158
class CPlayerClntBase
{
public:
char _0x0000[4];
__int32 CameraObject; //0x0004
char _0x0008[704];
__int32 ItemBagSlot; //0x02C8
char _0x02CC[4];
PlayerViewManager* pPlayerViewManager; //0x02D0
char _0x02D4[24];
__int32 pBullet; //0x02EC
char _0x02F0[496];
PlayerPos* pPlayerPos1; //0x04E0
char _0x04E4[24];
__int32 NoSpread2; //0x04FC
char _0x0500[28];
__int32 NoRecoil2; //0x051C
char _0x0520[12];
DWORD GameTypeNew1; //0x052C
char _0x0530[36];
float SuperJump2; //0x0554
char _0x0558[148];
__int32 NoSpread1; //0x05EC
char _0x05F0[28];
__int32 NoRecoil1; //0x060C
char _0x0610[52];
float SuperJump1; //0x0644
char _0x0648[212];
DWORD GameTypeNew2; //0x071C
char _0x0720[292];
__int32 GameTypes2; //0x0844
char _0x0848[236];
__int32 GameTypes; //0x0934
char _0x0938[52];
float Gravity2; //0x096C
char _0x0970[208];
float Gravity1; //0x0A40
char _0x0A44[776];
PlayerPos* pPlayerPos2; //0x0D4C
};//Size=0x0D50