[Help Request] Marble Seal effect in FSOD

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[Help Request] Marble Seal effect in FSOD
I'm fairly new to using the FSOD source and XML, so I have a question. How can I add the "Eye of Marble" (The big Pillar that spawns when you use the Marble Seal) into my game? I already have everything else setup and I have the Sprite file but I don't know what I must write in XML to make the Sprite appear. Any help is greatly appreciated
Quote Originally Posted by Hddman View Post
I'm fairly new to using the FSOD source and XML, so I have a question. How can I add the "Eye of Marble" (The big Pillar that spawns when you use the Marble Seal) into my game? I already have everything else setup and I have the Sprite file but I don't know what I must write in XML to make the Sprite appear. Any help is greatly appreciated
Prod xml:

<Object type="0x0243" id="Marble Seal">
<DisplayId>Marble Seal</DisplayId>
<Class>Equipment</Class>
<Item/>
<Texture>
<File>lostHallsObjects8x8</File>
<Index>39</Index>
</Texture>
<Usable/>
<SlotType>12</SlotType>
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<MpCost>135</MpCost>
<Description>A seal made from the Marble Colossus' head. The power of a pure and mighty paladin still remains within.</Description>
<ExtraTooltipData>
<EffectInfo name="" description="Summon an Eye of Marble for 4.5 seconds"/>
<EffectInfo name="Eye Effect" description="Armored within 4 sqrs"/>
<EffectInfo name="Eye Effect" description="Damaging within 4 sqrs"/>
</ExtraTooltipData>
<ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
<Activate objectId="Eye of Marble">Pet</Activate>
<Cooldown>5.5</Cooldown>
<feedPower>1300</feedPower>
<Soulbound/>
</Object>

the <Activate objectId="Eye of Marble">Pet</Activate> is the important thing here u have to make an xml called the eye of marble and make a behavior for it


eye of marble xml :

<Object type="0xb053" id="Eye of Marble">
<Class>GameObject</Class>
<Texture>
<File>lostHallsObjects16x16</File>
<Index>0x00</Index>
</Texture>
<Size>140</Size>
<ShadowSize>80</ShadowSize>
<Effect color="0xFFDF3F" rate="15" life=".5" lifeVariance="0" speed="0" speedVariance="0" size="8" rise="0" riseAcc="0" riseVariance="0" rangeX="4" rangeY="4">CustomParticles</Effect>
</Object>

I wont make the behavior but looking into the behaviors of the drakes should help you
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