Red faceUndetected Super Kill Crossfire VN

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Undetected Super Kill Crossfire VN
Update 12/16/2018

Code:
#define StaticRoomLocationMessage 0x12BB51C
#define ModelNode 0x18C19B4
#define Dimension 0x38

unsigned long  GameSatus = cshell + StaticRoomLocationMessage ;
unsigned long  ModelNodeTypeMgr = cshell + ModelNode ;

if (GameSatus  && ModelNodeTypeMgr )
{
  unsigned long  DimensionMgr  = *(PDWORD)((DWORD)(ModelNodeTypeMgr )) + (Dimension);
  if (*(int*)(GameSatus ) == 11)
  {
    *(float*)(DimensionMgr  + 0x0) = 110.0f;
    *(float*)(DimensionMgr  + 0x4) = 110.0f;
    *(float*)(DimensionMgr  + 0x8) = 110.0f;
  }
  else
  {
    *(float*)(DimensionMgr  + 0x0) = 17.0f;
    *(float*)(DimensionMgr  + 0x4) = 17.0f;
    *(float*)(DimensionMgr  + 0x8) = 17.0f;
  }
Quote Originally Posted by JB.UC View Post
Update 12/16/2018

Code:
#define StaticRoomLocationMessage 0x12BB51C
#define ModelNode 0x18C19B4
#define Dimension 0x38

unsigned long  GameSatus = cshell + StaticRoomLocationMessage ;
unsigned long  ModelNodeTypeMgr = cshell + ModelNode ;

if (GameSatus  && ModelNodeTypeMgr )
{
  unsigned long  DimensionMgr  = *(PDWORD)((DWORD)(ModelNodeTypeMgr )) + (Dimension);
  if (*(int*)(GameSatus ) == 11)
  {
    *(float*)(DimensionMgr  + 0x0) = 110.0f;
    *(float*)(DimensionMgr  + 0x4) = 110.0f;
    *(float*)(DimensionMgr  + 0x8) = 110.0f;
  }
  else
  {
    *(float*)(DimensionMgr  + 0x0) = 17.0f;
    *(float*)(DimensionMgr  + 0x4) = 17.0f;
    *(float*)(DimensionMgr  + 0x8) = 17.0f;
  }
Same source, different names...
Quote Originally Posted by vaisefud3 View Post
Same source, different names...
yeah, balbal!
Quote Originally Posted by ZephyrusX View Post
Giống bản chất :v Tui dùng Class
https://imgur.com/gAeCgc4
hello could you help me how to find offset of superkill zm?

- - - Updated - - -

Quote Originally Posted by ZephyrusX View Post
Giống bản chất :v Tui dùng Class
https://imgur.com/gAeCgc4
hello could you help me how to find offset of superkill zm?
QuangCFVN
Quote Originally Posted by iknowitsfake26 View Post
hello could you help me how to find offset of superkill zm?

- - - Updated - - -



hello could you help me how to find offset of superkill zm?
My FB: https://www.facebook.com/quang27112002
QuangCFVN
Quote Originally Posted by gicogico223 View Post
can u enable private message on fb thanks
Add Friend
Quote Originally Posted by JB.UC View Post
Update 12/16/2018

Code:
#define StaticRoomLocationMessage 0x12BB51C
#define ModelNode 0x18C19B4
#define Dimension 0x38

unsigned long  GameSatus = cshell + StaticRoomLocationMessage ;
unsigned long  ModelNodeTypeMgr = cshell + ModelNode ;

if (GameSatus  && ModelNodeTypeMgr )
{
  unsigned long  DimensionMgr  = *(PDWORD)((DWORD)(ModelNodeTypeMgr )) + (Dimension);
  if (*(int*)(GameSatus ) == 11)
  {
    *(float*)(DimensionMgr  + 0x0) = 110.0f;
    *(float*)(DimensionMgr  + 0x4) = 110.0f;
    *(float*)(DimensionMgr  + 0x8) = 110.0f;
  }
  else
  {
    *(float*)(DimensionMgr  + 0x0) = 17.0f;
    *(float*)(DimensionMgr  + 0x4) = 17.0f;
    *(float*)(DimensionMgr  + 0x8) = 17.0f;
  }
Can i use this for CF NA And send me StaticRoomLocationMessage AOB Or Pattern
nevermind not even going to bother berating him
Posts 1–13 of 13 · Page 1 of 1

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