Potential Combat Trophy Bot
*In advanced sorry if this is already discovered info but I couldn't find any info on this
**EDIT: Just found the Cetera post but I've never touched it
Hi! I've been trying to make a Combat Trophy through Grimoire 3.8 and many attempts have failed. I know there are ones that automate sitting in /bludrutbrawl but I feel that method is somewhat risky and inefficient.
I've tried using the cell jumping feature but that glitches out and prevents you from leaving the room and attacking monsters. I've also tried using the walk to feature but after moving to said coordinates and changing cells Grimoire doesn't move to the next command. That's when I looked towards packets.
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I used the Packet Logger to capture my movement because whenever you move, the client sends a packet to the server saying you moved. However, I quickly noticed that this was inconsistent because one of the values within the packet changes whenever you change rooms. Below I break down what each part of the packet represents.
%xt%zm%moveToCell%134749%Enter0%Spawn% --> %xt%zm%moveToCell%*random value*%Cell%Pad%
%xt%zm%mv%134749%442%432%8% --> %xt%zm%mv%*random value*%*horizontal axis*%*vertical axis*%8%
-I don't know that the 8 at the end represents but I couldn't get it to change.
Looking at the Packet Tamperer, I found that the random value is sent by the server under a packet as an "areaId". Below is an example when I go to my player house.
11Jul13.swf","strMapName":"house","unm":"playername"},"sExtra":"","areaId":281687,"strMapName":"house"}}}
The areaId directly correlates to the movement packet that is then sent by the client.
%xt%zm%mv%281687%522%461%8%
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However, when I joined /bludrutbrawl the location of the areaId was different.
[0,1],"intHP":35000}],"sExtra":"bPvP","areaId":283163,"cmd":"moveToArea","areaName":"bludrutbrawl-99087","uoBranch":
Even with the location change of the areaId the concept still remains the same.
So, what's the point of all of this?
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I was wondering if it's possible to grab the areaId so you could send packets for a fully automated /bludrutbrawl bot. I feel that the current afking bot is very ineffective at doing what it's supposed to do. Also you could very easily get caught if anyone is paying close enough attention.
or you could just use a macro recorder
Packet Research Combat.png76 KB · 24 downloads
Packet Research Combat 2.jpg476 KB · 10 downloads