I need help with my behavior it says that there is a problem with the { on line 16 and the _ Boshy on line 17 please help i cant figure out how to fix
#region
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using wServer.realm;
using wServer.logic.behaviors;
using wServer.logic.loot;
using wServer.logic.transitions;
#endregion
namespace wServer.logic
{
partial class BehaviorDb { }
{
_ Boshy = () => Behav()
.Init("Boshy",
new State("Idle"),
new ConditionalEffect(ConditionEffectIndex.Invulnerabl e),
new PlayerWithinTransition(10, "Attacking"),
new State("Attacking"),
new Taunt(0.5, "It's Boshy Time!!"),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 90, coolDownOffset: 0, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 100, coolDownOffset: 200, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 110, coolDownOffset: 400, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 120, coolDownOffset: 600, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 130, coolDownOffset: 800, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 140, coolDownOffset: 1000, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 150, coolDownOffset: 1200, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 160, coolDownOffset: 1400, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 170, coolDownOffset: 1600, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 180, coolDownOffset: 1800, shootAngle: 90),
new Shoot(1, 8, coolDown: 10000, fixedAngle: 180, coolDownOffset: 2000, shootAngle: 45),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 180, coolDownOffset: 0, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 170, coolDownOffset: 200, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 160, coolDownOffset: 400, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 150, coolDownOffset: 600, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 140, coolDownOffset: 800, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 130, coolDownOffset: 1000, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 120, coolDownOffset: 1200, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 110, coolDownOffset: 1400, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 100, coolDownOffset: 1600, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 90, coolDownOffset: 1800, shootAngle: 90),
new Shoot(1, 4, coolDown: 10000, fixedAngle: 90, coolDownOffset: 2000, shootAngle: 22.5),
new TimedTransition(2000, "Idle"),
new TierLoot(6, ItemType.Weapon, 0.04),
new TierLoot(7, ItemType.Weapon, 0.02),
new TierLoot(7, ItemType.Armor, 0.04),
new TierLoot(8, ItemType.Armor, 0.02),
new TierLoot(3, ItemType.Ring, 0.015),
new TierLoot(8, ItemType.Armor, 0.01)
);
}