CoolCFVN Offsets Addys

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CFVN Offsets Addys
Code:
LOGS STARTED
#define m_Engine                0x118F324
#define m_SysInfo                0x117E9E1
#define m_BagState            0x0
#define m_WeaponMgr            0x18FFEB8
#define m_BasicPlayerInfo        0x1764CD0
#define m_ModelNode        0x18FFDD4
#define m_LTModel        0x123055C
#define m_LTClientShell        0x123361C
#define m_LTClient        0x1233610
#define m_FastFire        0x10FDA38
#define m_RemoveFX        0x0
#define m_AntiFlash        0x0
#define m_NoBugDamage        0x0
#define m_NoFallDamage        0x18FFE98
#define m_CPop******        0x12E1B9C
#define m_CGameFlow        0x12E1BA8
#define m_PlayerViewMgr        0x12BA894
#define m_RoomMgr        0x1230B34
#define m_AntiChat        0xF6D04
#define m_Recoil1        0x0
#define m_Recoil2        0x0
#define m_Recoil3        0x0
#define m_PerfectNoRecoil_Old        0x0
#define m_PerfectNoRecoil_New        0x0
#define m_Font        0x190D478
#define m_DrawText        0x68DD50
#define m_pDevice        0x119EF58
#define m_Entity        0x0
#define m_MaxClient        0x3D590
#define m_PlayerStart        0x1E0
#define m_PlayerSize        0xD78
#define m_IsDead        0x204
#define m_SpawnShield        0x218
#define m_WeaponESP        0xEF14
#define m_IsMutant        0xEF18
#define m_PlayerObect        0xA4
#define m_LocalPlayer        0x71680
#define m_WeaponName        0xE
#define m_IntersectSegment                0x682690
#define m_GlowFn                0x8C3F0
#define m_SetObjectOutlineFn                0x108
#define m_AIHealth        0x155E8
#define m_PTC        0x21C
#define m_OffRecoilOld1        0x618
#define m_OffRecoilNew1        0x528
#define m_OffRecoilOld2        0x620
#define m_OffRecoilNew2        0x530
#define m_OffRecoilOld3        0x924
#define m_OffRecoilNew3        0x834
#define m_ShiftSpeedOld        0xA34
#define m_ShiftSpeedNew        0x960
#define m_CrouchSpeedOld        0xA38
#define m_CrouchSpeedNew        0x964
#define m_WTW1Old        0x5A8
#define m_WTW2Old        0x5B0
#define m_WTW1New        0xE1C
#define m_WTW2New        0xE24
#define m_JUMPOLD1        0xC12
#define m_JUMPNEW1        0xB3E
#define m_JUMPOLD2        0x64C
#define m_JUMPNEW2        0x55C
#define m_JUMPOLD3        0x650
#define m_JUMPNEW3        0x564
#define m_GravityOld        0xA4C
#define m_GravityNew        0x978
#define m_PlayerPosOld        0x4EC
#define m_PlayerPosNew        0xD58
#define m_CSetWeaponUi        0x0
#define m_Radio        0x12DF430
#define m_Spray        0x2E5C0
#define m_Timer        0x2E5CC
#define m_CHBlinkOld        0x0
#define m_CHBlinkNew        0x0
#define m_ShakeOld        0x52FAEC
#define m_ShakeNew        0x91B35B
#define m_NoReloadWSOld        0x6F8
#define m_NoReloadWSNew        0x608
#define m_WeaponStateOld        0x70C
#define m_WeaponStateNew        0x61C
#define m_CGameUi        0x1C8
#define m_CNanoPVScreen        0x5DE0
#define m_Mutant        0x170
#define m_MutantDialog        0x5EF84B
#define m_BHop        0x12BB688
#define m_NoReload_OLD        0x0
#define m_NoReload_NEW        0x0
#define m_PitchOld        0x4F8
#define m_YawOld        0x4FC
#define m_PitchNew        0xD6C
#define m_YawNew        0xD70
#define m_Texture                0x7294E8
#define m_GameType        0x728
Quote Originally Posted by D-U-3-0 View Post
Code:
LOGS STARTED
#define m_Engine                0x118F324
#define m_SysInfo                0x117E9E1
#define m_BagState            0x0
#define m_WeaponMgr            0x18FFEB8
#define m_BasicPlayerInfo        0x1764CD0
#define m_ModelNode        0x18FFDD4
#define m_LTModel        0x123055C
#define m_LTClientShell        0x123361C
#define m_LTClient        0x1233610
#define m_FastFire        0x10FDA38
#define m_RemoveFX        0x0
#define m_AntiFlash        0x0
#define m_NoBugDamage        0x0
#define m_NoFallDamage        0x18FFE98
#define m_CPop******        0x12E1B9C
#define m_CGameFlow        0x12E1BA8
#define m_PlayerViewMgr        0x12BA894
#define m_RoomMgr        0x1230B34
#define m_AntiChat        0xF6D04
#define m_Recoil1        0x0
#define m_Recoil2        0x0
#define m_Recoil3        0x0
#define m_PerfectNoRecoil_Old        0x0
#define m_PerfectNoRecoil_New        0x0
#define m_Font        0x190D478
#define m_DrawText        0x68DD50
#define m_pDevice        0x119EF58
#define m_Entity        0x0
#define m_MaxClient        0x3D590
#define m_PlayerStart        0x1E0
#define m_PlayerSize        0xD78
#define m_IsDead        0x204
#define m_SpawnShield        0x218
#define m_WeaponESP        0xEF14
#define m_IsMutant        0xEF18
#define m_PlayerObect        0xA4
#define m_LocalPlayer        0x71680
#define m_WeaponName        0xE
#define m_IntersectSegment                0x682690
#define m_GlowFn                0x8C3F0
#define m_SetObjectOutlineFn                0x108
#define m_AIHealth        0x155E8
#define m_PTC        0x21C
#define m_OffRecoilOld1        0x618
#define m_OffRecoilNew1        0x528
#define m_OffRecoilOld2        0x620
#define m_OffRecoilNew2        0x530
#define m_OffRecoilOld3        0x924
#define m_OffRecoilNew3        0x834
#define m_ShiftSpeedOld        0xA34
#define m_ShiftSpeedNew        0x960
#define m_CrouchSpeedOld        0xA38
#define m_CrouchSpeedNew        0x964
#define m_WTW1Old        0x5A8
#define m_WTW2Old        0x5B0
#define m_WTW1New        0xE1C
#define m_WTW2New        0xE24
#define m_JUMPOLD1        0xC12
#define m_JUMPNEW1        0xB3E
#define m_JUMPOLD2        0x64C
#define m_JUMPNEW2        0x55C
#define m_JUMPOLD3        0x650
#define m_JUMPNEW3        0x564
#define m_GravityOld        0xA4C
#define m_GravityNew        0x978
#define m_PlayerPosOld        0x4EC
#define m_PlayerPosNew        0xD58
#define m_CSetWeaponUi        0x0
#define m_Radio        0x12DF430
#define m_Spray        0x2E5C0
#define m_Timer        0x2E5CC
#define m_CHBlinkOld        0x0
#define m_CHBlinkNew        0x0
#define m_ShakeOld        0x52FAEC
#define m_ShakeNew        0x91B35B
#define m_NoReloadWSOld        0x6F8
#define m_NoReloadWSNew        0x608
#define m_WeaponStateOld        0x70C
#define m_WeaponStateNew        0x61C
#define m_CGameUi        0x1C8
#define m_CNanoPVScreen        0x5DE0
#define m_Mutant        0x170
#define m_MutantDialog        0x5EF84B
#define m_BHop        0x12BB688
#define m_NoReload_OLD        0x0
#define m_NoReload_NEW        0x0
#define m_PitchOld        0x4F8
#define m_YawOld        0x4FC
#define m_PitchNew        0xD6C
#define m_YawNew        0xD70
#define m_Texture                0x7294E8
#define m_GameType        0x728
Wow u Copy/paste @ACEOFEAGLE post in Raml....
Posts 1–3 of 3 · Page 1 of 1

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