CFVN Offsets Addys
Posts 1–3 of 3 · Page 1 of 1
CFVN Offsets Addys
Code:
LOGS STARTED
#define m_Engine 0x118F324
#define m_SysInfo 0x117E9E1
#define m_BagState 0x0
#define m_WeaponMgr 0x18FFEB8
#define m_BasicPlayerInfo 0x1764CD0
#define m_ModelNode 0x18FFDD4
#define m_LTModel 0x123055C
#define m_LTClientShell 0x123361C
#define m_LTClient 0x1233610
#define m_FastFire 0x10FDA38
#define m_RemoveFX 0x0
#define m_AntiFlash 0x0
#define m_NoBugDamage 0x0
#define m_NoFallDamage 0x18FFE98
#define m_CPop****** 0x12E1B9C
#define m_CGameFlow 0x12E1BA8
#define m_PlayerViewMgr 0x12BA894
#define m_RoomMgr 0x1230B34
#define m_AntiChat 0xF6D04
#define m_Recoil1 0x0
#define m_Recoil2 0x0
#define m_Recoil3 0x0
#define m_PerfectNoRecoil_Old 0x0
#define m_PerfectNoRecoil_New 0x0
#define m_Font 0x190D478
#define m_DrawText 0x68DD50
#define m_pDevice 0x119EF58
#define m_Entity 0x0
#define m_MaxClient 0x3D590
#define m_PlayerStart 0x1E0
#define m_PlayerSize 0xD78
#define m_IsDead 0x204
#define m_SpawnShield 0x218
#define m_WeaponESP 0xEF14
#define m_IsMutant 0xEF18
#define m_PlayerObect 0xA4
#define m_LocalPlayer 0x71680
#define m_WeaponName 0xE
#define m_IntersectSegment 0x682690
#define m_GlowFn 0x8C3F0
#define m_SetObjectOutlineFn 0x108
#define m_AIHealth 0x155E8
#define m_PTC 0x21C
#define m_OffRecoilOld1 0x618
#define m_OffRecoilNew1 0x528
#define m_OffRecoilOld2 0x620
#define m_OffRecoilNew2 0x530
#define m_OffRecoilOld3 0x924
#define m_OffRecoilNew3 0x834
#define m_ShiftSpeedOld 0xA34
#define m_ShiftSpeedNew 0x960
#define m_CrouchSpeedOld 0xA38
#define m_CrouchSpeedNew 0x964
#define m_WTW1Old 0x5A8
#define m_WTW2Old 0x5B0
#define m_WTW1New 0xE1C
#define m_WTW2New 0xE24
#define m_JUMPOLD1 0xC12
#define m_JUMPNEW1 0xB3E
#define m_JUMPOLD2 0x64C
#define m_JUMPNEW2 0x55C
#define m_JUMPOLD3 0x650
#define m_JUMPNEW3 0x564
#define m_GravityOld 0xA4C
#define m_GravityNew 0x978
#define m_PlayerPosOld 0x4EC
#define m_PlayerPosNew 0xD58
#define m_CSetWeaponUi 0x0
#define m_Radio 0x12DF430
#define m_Spray 0x2E5C0
#define m_Timer 0x2E5CC
#define m_CHBlinkOld 0x0
#define m_CHBlinkNew 0x0
#define m_ShakeOld 0x52FAEC
#define m_ShakeNew 0x91B35B
#define m_NoReloadWSOld 0x6F8
#define m_NoReloadWSNew 0x608
#define m_WeaponStateOld 0x70C
#define m_WeaponStateNew 0x61C
#define m_CGameUi 0x1C8
#define m_CNanoPVScreen 0x5DE0
#define m_Mutant 0x170
#define m_MutantDialog 0x5EF84B
#define m_BHop 0x12BB688
#define m_NoReload_OLD 0x0
#define m_NoReload_NEW 0x0
#define m_PitchOld 0x4F8
#define m_YawOld 0x4FC
#define m_PitchNew 0xD6C
#define m_YawNew 0xD70
#define m_Texture 0x7294E8
#define m_GameType 0x728

Originally Posted by
D-U-3-0
Code:
LOGS STARTED
#define m_Engine 0x118F324
#define m_SysInfo 0x117E9E1
#define m_BagState 0x0
#define m_WeaponMgr 0x18FFEB8
#define m_BasicPlayerInfo 0x1764CD0
#define m_ModelNode 0x18FFDD4
#define m_LTModel 0x123055C
#define m_LTClientShell 0x123361C
#define m_LTClient 0x1233610
#define m_FastFire 0x10FDA38
#define m_RemoveFX 0x0
#define m_AntiFlash 0x0
#define m_NoBugDamage 0x0
#define m_NoFallDamage 0x18FFE98
#define m_CPop****** 0x12E1B9C
#define m_CGameFlow 0x12E1BA8
#define m_PlayerViewMgr 0x12BA894
#define m_RoomMgr 0x1230B34
#define m_AntiChat 0xF6D04
#define m_Recoil1 0x0
#define m_Recoil2 0x0
#define m_Recoil3 0x0
#define m_PerfectNoRecoil_Old 0x0
#define m_PerfectNoRecoil_New 0x0
#define m_Font 0x190D478
#define m_DrawText 0x68DD50
#define m_pDevice 0x119EF58
#define m_Entity 0x0
#define m_MaxClient 0x3D590
#define m_PlayerStart 0x1E0
#define m_PlayerSize 0xD78
#define m_IsDead 0x204
#define m_SpawnShield 0x218
#define m_WeaponESP 0xEF14
#define m_IsMutant 0xEF18
#define m_PlayerObect 0xA4
#define m_LocalPlayer 0x71680
#define m_WeaponName 0xE
#define m_IntersectSegment 0x682690
#define m_GlowFn 0x8C3F0
#define m_SetObjectOutlineFn 0x108
#define m_AIHealth 0x155E8
#define m_PTC 0x21C
#define m_OffRecoilOld1 0x618
#define m_OffRecoilNew1 0x528
#define m_OffRecoilOld2 0x620
#define m_OffRecoilNew2 0x530
#define m_OffRecoilOld3 0x924
#define m_OffRecoilNew3 0x834
#define m_ShiftSpeedOld 0xA34
#define m_ShiftSpeedNew 0x960
#define m_CrouchSpeedOld 0xA38
#define m_CrouchSpeedNew 0x964
#define m_WTW1Old 0x5A8
#define m_WTW2Old 0x5B0
#define m_WTW1New 0xE1C
#define m_WTW2New 0xE24
#define m_JUMPOLD1 0xC12
#define m_JUMPNEW1 0xB3E
#define m_JUMPOLD2 0x64C
#define m_JUMPNEW2 0x55C
#define m_JUMPOLD3 0x650
#define m_JUMPNEW3 0x564
#define m_GravityOld 0xA4C
#define m_GravityNew 0x978
#define m_PlayerPosOld 0x4EC
#define m_PlayerPosNew 0xD58
#define m_CSetWeaponUi 0x0
#define m_Radio 0x12DF430
#define m_Spray 0x2E5C0
#define m_Timer 0x2E5CC
#define m_CHBlinkOld 0x0
#define m_CHBlinkNew 0x0
#define m_ShakeOld 0x52FAEC
#define m_ShakeNew 0x91B35B
#define m_NoReloadWSOld 0x6F8
#define m_NoReloadWSNew 0x608
#define m_WeaponStateOld 0x70C
#define m_WeaponStateNew 0x61C
#define m_CGameUi 0x1C8
#define m_CNanoPVScreen 0x5DE0
#define m_Mutant 0x170
#define m_MutantDialog 0x5EF84B
#define m_BHop 0x12BB688
#define m_NoReload_OLD 0x0
#define m_NoReload_NEW 0x0
#define m_PitchOld 0x4F8
#define m_YawOld 0x4FC
#define m_PitchNew 0xD6C
#define m_YawNew 0xD70
#define m_Texture 0x7294E8
#define m_GameType 0x728
Wow u Copy/paste @ACEOFEAGLE post in Raml....Posts 1–3 of 3 · Page 1 of 1