Built in WH

Posts 16–22 of 22 · Page 2 of 2
Look for the string 'CD3D_Device::CheckSpecialCards pForceMode : %s' or just 'Forcemode' then scroll down until you see

Code:
___:0056CC34                 mov     [ebp+var_84], ecx
___:0056CC3A                 push    1 <-Address
___:0056CC3C                 push    7
___:0056CC3E                 mov     edx, [ebp+var_84]
___:0056CC44                 mov     eax, [edx]
___:0056CC46                 mov     ecx, [ebp+var_84]
___:0056CC4C                 mov     edx, [ecx]
___:0056CC4E                 mov     eax, [eax]
___:0056CC50                 push    edx
All credits go to fatboy88 or __GHOSTER__ credits weren't posted in the OP on UC.
Ight Thks long
Err... when bumped , it say fatal error... -.-
Is there a way to bump the Engine.exe?
All others files is working
Quote Originally Posted by God601 View Post
Err... when bumped , it say fatal error... -.-
Is there a way to bump the Engine.exe?
All others files is working
Try DUMPING it... I believe you must have XP for dumping Engine.exe to work... Sorry
This is better than nothing. I certainly could play with my game looking like that.
Quote Originally Posted by vingadormaster View Post
try:

[php]bool Memoria( void * pDest, char * szPatch, size_t sSize )
{
DWORD dwOrgProtect = NULL;
if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
return FALSE;

memcpy( pDest, szPatch, sSize );
VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
return TRUE;
}

Memoria(( void* )( 0x56CC3A ), "\x6A\x00", 2);
[/php]
One question, does the m_Write command need to use a certain header?
Quote Originally Posted by nIlluminati View Post
One question, does the m_Write command need to use a certain header?
i lol'd
thats his nop function he created

make your own or use memcpy?
not sure as i havent been coding latley.
Posts 16–22 of 22 · Page 2 of 2
This thread is closed for replies.

Similar Threads

Tags

None

Talk with us