Farm11/Geode11 UPDATES HERE ------

Posts 115 of 164 · Page 1 of 11
Farm11/Geode11 UPDATES HERE ------
Code:
FARM 11
getAutoAttachList().add("trove.exe") --attach to trove

function createTRadioButton(Parent)
local box = createComponentClass('TRadioButton', Parent)
box.Parent = Parent
return box
end

function skip() --performs the skip
  local xcoord=readFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+60") --Loading in the current xyz coords
  local ycoord=readFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+64")
  local zcoord=readFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+68")
  local xper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+100")
  local yper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+104")
  local zper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+108")
  local xadd=xper*3 --calculating distance to be traveled in each direction/currently this travels 3 blocks whichever direction you point, the 3 could be replaced with a differnt number or a variable
  local yadd=yper*3
  local zadd=zper*3
  local xdest=xcoord+xadd --calculating the new xyz coords
  local ydest=ycoord+yadd
  local zdest=zcoord+zadd
  writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+60",xdest) --Writes speed values
  writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+64",ydest)
  writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+68",zdest)
end

function speedenableChange() --turns on and off speedhack
  if main.speedenable.checked==true then
     if main.stogs.checked==true then
       speedhack_setSpeed(main.speeds.text)
     else
       speedhack_setSpeed(main.speedf.text)
     end
  else
    speedhack_setSpeed'1'
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+94",15)
  end
end

function switchspeed() --toggles between speeds for speedhack
if main.stogs.checked==true then
  main.stogs.checked=false
  main.stogf.checked=true
else
  main.stogs.checked=true
  main.stogf.checked=false
end
speedenableChange()
end

function elockChange() --turns on and off energy lock script
if main.elock.checked==false then
  etimer.Enabled = false
else
    efreezeval = readFloat("[[[[[trove.exe+00E61A2C]+0]+28]+18C]+610]+70")
    etimers()
end
end

function etimers() --energy lock timer
etimer = createTimer(getMainForm(),true)
timer_setInterval(etimer,100)
timer_onTimer(etimer, setener)
end

function setener(sender) --sets energy value when energy lock timer ticks
writeFloat("[[[[[trove.exe+00EB7D78]+0]+28]+C4]+170]+70",efreezeval)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedtkey = createHotkey("switchspeed",VK_4) --speedhack toggle hotkey
skipkey = createHotkey("skip",VK_3) --skip hotkey

function close() --on close for form
if etimer ~= nil then
  etimer.destroy()
end
closeCE()
return caFree
end


function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=400
help.width=520
help.caption="Help"
help.title=createLabel(help)
help.title.caption="TRMrecmrec"
help.title.left=236
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=350
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=500
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This accellerates the game speed.
Attacks seem faster, but damage is dealt on the server side, so no extra damage is done.
You can set 2 speeds to toggle between them.
Lower speeds are harder to detect by other players.
This feature can also be controlled with hotkeys 5 (on/off) and 3 (toggle speed)]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=215
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=155
help.structbox.energytext=createLabel(help.structbox)
help.structbox.energytext.caption=[[Energy Lock:
This freezes the client side value for the energy.
This feature is only useful for back rolling with the Neon Ninja.]]
help.structbox.energytext.left=15
help.structbox.energytext.top=95
help.structbox.skiptext=createLabel(help.structbox)
help.structbox.skiptext.caption=[[Skipping:
To skip (teleport) press 3.
The skip distance is the distance you will travel when you skip.
Setting a skip distance too low will not teleport you far enough to pass through a wall.
Setting a skip distance too high will get corrected with the server value.]]
help.structbox.skiptext.left=15
help.structbox.skiptext.top=5
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end



main=createForm(true)
main.borderstyle=bsToolWindow
main.height=205
main.width=142
main.caption="TRM"
main.top=115
main.left=342
main.skiptext=createLabel(main)
main.skiptext.caption="Skip Distance"
main.skiptext.left=16
main.skiptext.top=10
main.skipdist=createEdit(main)
main.skipdist.text="3"
main.skipdist.left=103
main.skipdist.top=8
main.skipdist.width=24
main.speedtext=createLabel(main)
main.speedtext.caption="Speedhack"
main.speedtext.left=29
main.speedtext.top=100
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=100
main.speedenable.OnChange=speedenableChange
main.elocktext=createLabel(main)
main.elocktext.caption="Energy Lock"
main.elocktext.left=22
main.elocktext.top=40
main.elock=createCheckBox(main)
main.elock.caption=nil
main.elock.checked=false
main.elock.left=108
main.elock.top=40
main.elock.OnChange=elockChange
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=70
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=70
main.stogs=createTRadioButton(main)
main.stogs.caption=nil
main.stogs.checked=false
main.stogs.left=20
main.stogs.top=130
main.stogs.OnChange=speedenableChange
main.stogf=createTRadioButton(main)
main.stogf.caption=nil
main.stogf.checked=false
main.stogf.left=80
main.stogf.top=130
main.stogf.OnChange=speedenableChange
main.speedf=createEdit(main)
main.speedf.text="2"
main.speedf.left=95
main.speedf.top=128
main.speedf.width=28
main.speeds=createEdit(main)
main.speeds.text="1.5"
main.speeds.left=35
main.speeds.top=128
main.speeds.width=28
main.helpbutton=createButton(main)
main.helpbutton.caption="Help"
main.helpbutton.top=170
main.helpbutton.left=53
main.helpbutton.height=24
main.helpbutton.width=40
main.helpbutton.OnClick=showhelp
main.OnClose = close
GEODE11

Code:
getAutoAttachList().add("trove.exe") --attach to trove

function sprint() --OP speedhack
  if main.speedenable.checked == true then
    local xper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+100")
    local yper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+104")
    local zper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+108")
    local xaccel=xper * main.speedf.text
    local yaccel=yper * main.speedf.text
    local zaccel=zper * main.speedf.text
    writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+90",xaccel)
    writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+94",yaccel)
    writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+98",zaccel)
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+94",15)
  end
end

function float() --superjump without the jump
    writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+94",15)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedkey = createHotkey("sprint",VK_W) --sprint hotkey


function close() --on close for form
closeCE()
return caFree
end



function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=250
help.width=445
help.caption="Help"
help.title=createLabel(help)
help.title.caption="Geode Toolkit"
help.title.left=185
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=200
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=425
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This increases your movement speed significantly.
Use 5 to toggle it on and off.]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=110
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=5
help.structbox.floattext=createLabel(help.structbox)
help.structbox.floattext.caption=[[Float hack:
Press and hold 3 to activate float hack.
This is useful for mining on the ceiling.]]
help.structbox.floattext.left=15
help.structbox.floattext.top=60
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end


main=createForm(true)
main.borderstyle=bsToolWindow
main.height=135
main.width=142
main.left=342
main.top=115
main.caption="Saksocu Gray"
main.OnClose = close
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=40
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=10
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=10
main.speedf=createEdit(main)
main.speedf.text="15"
main.speedf.left=95
main.speedf.top=68
main.speedf.width=28
main.speedtexta=createLabel(main)
main.speedtexta.caption="Speedhack"
main.speedtexta.left=29
main.speedtexta.top=40
main.speedtextb=createLabel(main)
main.speedtextb.caption="Speed"
main.speedtextb.left=54
main.speedtextb.top=70

The reason why I opened this thread ninjadude is dead right now. and we're just bringing up the dead post by commenting on it
this one is fresh and will be updated. ( I don't play trove so if the update comes a little late than when its supposed to be don't go harsh on me please.)
Farm 11 dont working. with geode 11 all is well
Tested and working? Which features arent working?


If u talk 'bout enery regen and all that even tho i fix it it's not gonna change anything and will do nothing so its pointless to update just wasting time. The things u need are working such as tp and superjump
Everything is working, just energy lock doesn't because it's useless, Also another thing which doesn't work when u change the skip distance, all other stuff working fine. Speed/Skip same as before...
Skip distance isnt working? I'll check it.

- - - Updated - - -

FARM 11 SKIP DISTANCE FIXED

Code:
getAutoAttachList().add("trove.exe") --attach to trove

function createTRadioButton(Parent)
local box = createComponentClass('TRadioButton', Parent)
box.Parent = Parent
return box
end

function skip() --performs the skip
  local xcoord=readFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+60") --Loading in the current xyz coords
  local ycoord=readFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+64")
  local zcoord=readFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+68")
  local xper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+100")
  local yper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+104")
  local zper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+108")
  local xadd=xper*main.skipdist.text
  local yadd=yper*main.skipdist.text
  local zadd=zper*main.skipdist.text
  local xdest=xcoord+xadd --calculating the new xyz coords
  local ydest=ycoord+yadd
  local zdest=zcoord+zadd
  writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+60",xdest) --Writes speed values
  writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+64",ydest)
  writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+68",zdest)
end

function speedenableChange() --turns on and off speedhack
  if main.speedenable.checked==true then
     if main.stogs.checked==true then
       speedhack_setSpeed(main.speeds.text)
     else
       speedhack_setSpeed(main.speedf.text)
     end
  else
    speedhack_setSpeed'1'
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+94",15)
  end
end

function switchspeed() --toggles between speeds for speedhack
if main.stogs.checked==true then
  main.stogs.checked=false
  main.stogf.checked=true
else
  main.stogs.checked=true
  main.stogf.checked=false
end
speedenableChange()
end

function elockChange() --turns on and off energy lock script
if main.elock.checked==false then
  etimer.Enabled = false
else
    efreezeval = readFloat("[[[[[trove.exe+00E61A2C]+0]+28]+18C]+610]+70")
    etimers()
end
end

function etimers() --energy lock timer
etimer = createTimer(getMainForm(),true)
timer_setInterval(etimer,100)
timer_onTimer(etimer, setener)
end

function setener(sender) --sets energy value when energy lock timer ticks
writeFloat("[[[[[trove.exe+00EB7D78]+0]+28]+C4]+170]+70",efreezeval)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedtkey = createHotkey("switchspeed",VK_4) --speedhack toggle hotkey
skipkey = createHotkey("skip",VK_3) --skip hotkey

function close() --on close for form
if etimer ~= nil then
  etimer.destroy()
end
closeCE()
return caFree
end


function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=400
help.width=520
help.caption="Help"
help.title=createLabel(help)
help.title.caption="TRMrecmrec"
help.title.left=236
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=350
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=500
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This accellerates the game speed.
Attacks seem faster, but damage is dealt on the server side, so no extra damage is done.
You can set 2 speeds to toggle between them.
Lower speeds are harder to detect by other players.
This feature can also be controlled with hotkeys 5 (on/off) and 3 (toggle speed)]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=215
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=155
help.structbox.energytext=createLabel(help.structbox)
help.structbox.energytext.caption=[[Energy Lock:
This freezes the client side value for the energy.
This feature is only useful for back rolling with the Neon Ninja.]]
help.structbox.energytext.left=15
help.structbox.energytext.top=95
help.structbox.skiptext=createLabel(help.structbox)
help.structbox.skiptext.caption=[[Skipping:
To skip (teleport) press 3.
The skip distance is the distance you will travel when you skip.
Setting a skip distance too low will not teleport you far enough to pass through a wall.
Setting a skip distance too high will get corrected with the server value.]]
help.structbox.skiptext.left=15
help.structbox.skiptext.top=5
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end



main=createForm(true)
main.borderstyle=bsToolWindow
main.height=205
main.width=142
main.caption="TRM"
main.top=115
main.left=342
main.skiptext=createLabel(main)
main.skiptext.caption="Skip Distance"
main.skiptext.left=16
main.skiptext.top=10
main.skipdist=createEdit(main)
main.skipdist.text="3"
main.skipdist.left=103
main.skipdist.top=8
main.skipdist.width=24
main.speedtext=createLabel(main)
main.speedtext.caption="Speedhack"
main.speedtext.left=29
main.speedtext.top=100
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=100
main.speedenable.OnChange=speedenableChange
main.elocktext=createLabel(main)
main.elocktext.caption="Energy Lock"
main.elocktext.left=22
main.elocktext.top=40
main.elock=createCheckBox(main)
main.elock.caption=nil
main.elock.checked=false
main.elock.left=108
main.elock.top=40
main.elock.OnChange=elockChange
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=70
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=70
main.stogs=createTRadioButton(main)
main.stogs.caption=nil
main.stogs.checked=false
main.stogs.left=20
main.stogs.top=130
main.stogs.OnChange=speedenableChange
main.stogf=createTRadioButton(main)
main.stogf.caption=nil
main.stogf.checked=false
main.stogf.left=80
main.stogf.top=130
main.stogf.OnChange=speedenableChange
main.speedf=createEdit(main)
main.speedf.text="2"
main.speedf.left=95
main.speedf.top=128
main.speedf.width=28
main.speeds=createEdit(main)
main.speeds.text="1.5"
main.speeds.left=35
main.speeds.top=128
main.speeds.width=28
main.helpbutton=createButton(main)
main.helpbutton.caption="Help"
main.helpbutton.top=170
main.helpbutton.left=53
main.helpbutton.height=24
main.helpbutton.width=40
main.helpbutton.OnClick=showhelp
main.OnClose = close
Quote Originally Posted by xppazar View Post
Skip distance isnt working? I'll check it.

- - - Updated - - -

FARM 11 SKIP DISTANCE FIXED

Code:
getAutoAttachList().add("trove.exe") --attach to trove

function createTRadioButton(Parent)
local box = createComponentClass('TRadioButton', Parent)
box.Parent = Parent
return box
end

function skip() --performs the skip
  local xcoord=readFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+60") --Loading in the current xyz coords
  local ycoord=readFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+64")
  local zcoord=readFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+68")
  local xper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+100")
  local yper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+104")
  local zper=readFloat("[[[[[trove.exe+00FE9004]+4]+24]+84]+0]+108")
  local xadd=xper*main.skipdist.text
  local yadd=yper*main.skipdist.text
  local zadd=zper*main.skipdist.text
  local xdest=xcoord+xadd --calculating the new xyz coords
  local ydest=ycoord+yadd
  local zdest=zcoord+zadd
  writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+60",xdest) --Writes speed values
  writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+64",ydest)
  writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+68",zdest)
end

function speedenableChange() --turns on and off speedhack
  if main.speedenable.checked==true then
     if main.stogs.checked==true then
       speedhack_setSpeed(main.speeds.text)
     else
       speedhack_setSpeed(main.speedf.text)
     end
  else
    speedhack_setSpeed'1'
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+00FE9004]+0]+28]+C4]+4]+94",15)
  end
end

function switchspeed() --toggles between speeds for speedhack
if main.stogs.checked==true then
  main.stogs.checked=false
  main.stogf.checked=true
else
  main.stogs.checked=true
  main.stogf.checked=false
end
speedenableChange()
end

function elockChange() --turns on and off energy lock script
if main.elock.checked==false then
  etimer.Enabled = false
else
    efreezeval = readFloat("[[[[[trove.exe+00E61A2C]+0]+28]+18C]+610]+70")
    etimers()
end
end

function etimers() --energy lock timer
etimer = createTimer(getMainForm(),true)
timer_setInterval(etimer,100)
timer_onTimer(etimer, setener)
end

function setener(sender) --sets energy value when energy lock timer ticks
writeFloat("[[[[[trove.exe+00EB7D78]+0]+28]+C4]+170]+70",efreezeval)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedtkey = createHotkey("switchspeed",VK_4) --speedhack toggle hotkey
skipkey = createHotkey("skip",VK_3) --skip hotkey

function close() --on close for form
if etimer ~= nil then
  etimer.destroy()
end
closeCE()
return caFree
end


function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=400
help.width=520
help.caption="Help"
help.title=createLabel(help)
help.title.caption="TRMrecmrec"
help.title.left=236
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=350
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=500
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This accellerates the game speed.
Attacks seem faster, but damage is dealt on the server side, so no extra damage is done.
You can set 2 speeds to toggle between them.
Lower speeds are harder to detect by other players.
This feature can also be controlled with hotkeys 5 (on/off) and 3 (toggle speed)]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=215
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=155
help.structbox.energytext=createLabel(help.structbox)
help.structbox.energytext.caption=[[Energy Lock:
This freezes the client side value for the energy.
This feature is only useful for back rolling with the Neon Ninja.]]
help.structbox.energytext.left=15
help.structbox.energytext.top=95
help.structbox.skiptext=createLabel(help.structbox)
help.structbox.skiptext.caption=[[Skipping:
To skip (teleport) press 3.
The skip distance is the distance you will travel when you skip.
Setting a skip distance too low will not teleport you far enough to pass through a wall.
Setting a skip distance too high will get corrected with the server value.]]
help.structbox.skiptext.left=15
help.structbox.skiptext.top=5
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end



main=createForm(true)
main.borderstyle=bsToolWindow
main.height=205
main.width=142
main.caption="TRM"
main.top=115
main.left=342
main.skiptext=createLabel(main)
main.skiptext.caption="Skip Distance"
main.skiptext.left=16
main.skiptext.top=10
main.skipdist=createEdit(main)
main.skipdist.text="3"
main.skipdist.left=103
main.skipdist.top=8
main.skipdist.width=24
main.speedtext=createLabel(main)
main.speedtext.caption="Speedhack"
main.speedtext.left=29
main.speedtext.top=100
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=100
main.speedenable.OnChange=speedenableChange
main.elocktext=createLabel(main)
main.elocktext.caption="Energy Lock"
main.elocktext.left=22
main.elocktext.top=40
main.elock=createCheckBox(main)
main.elock.caption=nil
main.elock.checked=false
main.elock.left=108
main.elock.top=40
main.elock.OnChange=elockChange
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=70
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=70
main.stogs=createTRadioButton(main)
main.stogs.caption=nil
main.stogs.checked=false
main.stogs.left=20
main.stogs.top=130
main.stogs.OnChange=speedenableChange
main.stogf=createTRadioButton(main)
main.stogf.caption=nil
main.stogf.checked=false
main.stogf.left=80
main.stogf.top=130
main.stogf.OnChange=speedenableChange
main.speedf=createEdit(main)
main.speedf.text="2"
main.speedf.left=95
main.speedf.top=128
main.speedf.width=28
main.speeds=createEdit(main)
main.speeds.text="1.5"
main.speeds.left=35
main.speeds.top=128
main.speeds.width=28
main.helpbutton=createButton(main)
main.helpbutton.caption="Help"
main.helpbutton.top=170
main.helpbutton.left=53
main.helpbutton.height=24
main.helpbutton.width=40
main.helpbutton.OnClick=showhelp
main.OnClose = close
I know that this topic isn't about it, but i want to ask if u could give (if u know how) the pointers of fish (water state and bite | baseadress).
I really tried w/ tutorials, but i couldn't.
Tutorials are the best rn. Try to watch those again. You're doing something wrong.
Quote Originally Posted by xppazar View Post
Tutorials are the best rn. Try to watch those again. You're doing something wrong.
Yeah, but I tried several times and I can't understand, some people say to use a hex calculator.
Can you send me a good tutorial?
no need to hex calc. if u know what u doing.

Prob u already know this but this is the easiest and most understandable one i know
How i compile that codes ? only save like .cetrainer ?
Cheat engine - Table- Show cheat table lua script - CTRL+V - EXECUTE
PTS Came out.
I know but im not gonna adapt this hack to pts
Alright, it's all fine, i learned how to find pointers etc, So now isn't big deal for me.
Posts 115 of 164 · Page 1 of 11

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