Farm11/Geode11 UPDATES HERE ------

Posts 91105 of 164 · Page 7 of 11
Or how can we find tp,speed pointers ?
Quote Originally Posted by OneLastKiss View Post
Or how can we find tp,speed pointers ?
With the help of hands and head.
I tried some tutorials but i failed probably due to different game and different way...
help me pls
i found a pointer but it doesn't work
151BB4D0
what do i need to do with this?

local xcoord=readFloat("[[[[[trove.exe+151BB4D0]+0]+28]+C4]+4]+60")
local ycoord=readFloat("[[[[[trove.exe+151BB4D0]+0]+28]+C4]+4]+64")
local zcoord=readFloat("[[[[[trove.exe+151BB4D0]+0]+28]+C4]+4]+68")
local xper=readFloat("[[[[[trove.exe+151BB4D0]+4]+24]+84]+0]+100")
local yper=readFloat("[[[[[trove.exe+151BB4D0]+4]+24]+84]+0]+104")
local zper=readFloat("[[[[[trove.exe+151BB4D0]+4]+24]+84]+0]+108")

]+0]+28]+C4]+4]+60" - what is it and where can i get it?
Quote Originally Posted by DixY00 View Post
help me pls
i found a pointer but it doesn't work
151BB4D0
what do i need to do with this?

local xcoord=readFloat("[[[[[trove.exe+151BB4D0]+0]+28]+C4]+4]+60")
local ycoord=readFloat("[[[[[trove.exe+151BB4D0]+0]+28]+C4]+4]+64")
local zcoord=readFloat("[[[[[trove.exe+151BB4D0]+0]+28]+C4]+4]+68")
local xper=readFloat("[[[[[trove.exe+151BB4D0]+4]+24]+84]+0]+100")
local yper=readFloat("[[[[[trove.exe+151BB4D0]+4]+24]+84]+0]+104")
local zper=readFloat("[[[[[trove.exe+151BB4D0]+4]+24]+84]+0]+108")
Pointer (151BB4D0) is not true, i tried via changing old script of pointers
New pointers
0101D360
finally...

FARM 11
Code:
getAutoAttachList().add("trove.exe") --attach to trove

function createTRadioButton(Parent)
local box = createComponentClass('TRadioButton', Parent)
box.Parent = Parent
return box
end

function skip() --performs the skip
  local xcoord=readFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+60") --Loading in the current xyz coords
  local ycoord=readFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+64")
  local zcoord=readFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+68")
  local xper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+100")
  local yper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+104")
  local zper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+108")
  local xadd=xper*4 --calculating distance to be traveled in each direction/currently this travels 3 blocks whichever direction you point, the 3 could be replaced with a differnt number or a variable
  local yadd=yper*4
  local zadd=zper*4
  local xdest=xcoord+xadd --calculating the new xyz coords
  local ydest=ycoord+yadd
  local zdest=zcoord+zadd
  writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+60",xdest) --Writes speed values
  writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+64",ydest)
  writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+68",zdest)
end

function speedenableChange() --turns on and off speedhack
  if main.speedenable.checked==true then
     if main.stogs.checked==true then
       speedhack_setSpeed(main.speeds.text)
     else
       speedhack_setSpeed(main.speedf.text)
     end
  else
    speedhack_setSpeed'1'
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+94",15)
  end
end

function switchspeed() --toggles between speeds for speedhack
if main.stogs.checked==true then
  main.stogs.checked=false
  main.stogf.checked=true
else
  main.stogs.checked=true
  main.stogf.checked=false
end
speedenableChange()
end

function elockChange() --turns on and off energy lock script
if main.elock.checked==false then
  etimer.Enabled = false
else
    efreezeval = readFloat("[[[[[trove.exe+0101D360]+0]+28]+18C]+610]+70")
    etimers()
end
end

function etimers() --energy lock timer
etimer = createTimer(getMainForm(),true)
timer_setInterval(etimer,100)
timer_onTimer(etimer, setener)
end

function setener(sender) --sets energy value when energy lock timer ticks
writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+170]+70",efreezeval)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedtkey = createHotkey("switchspeed",VK_4) --speedhack toggle hotkey
skipkey = createHotkey("skip",VK_3) --skip hotkey

function close() --on close for form
if etimer ~= nil then
  etimer.destroy()
end
closeCE()
return caFree
end


function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=400
help.width=520
help.caption="Help"
help.title=createLabel(help)
help.title.caption="TRMrecmrec"
help.title.left=236
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=350
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=500
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This accellerates the game speed.
Attacks seem faster, but damage is dealt on the server side, so no extra damage is done.
You can set 2 speeds to toggle between them.
Lower speeds are harder to detect by other players.
This feature can also be controlled with hotkeys 5 (on/off) and 3 (toggle speed)]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=215
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=155
help.structbox.energytext=createLabel(help.structbox)
help.structbox.energytext.caption=[[Energy Lock:
This freezes the client side value for the energy.
This feature is only useful for back rolling with the Neon Ninja./No More getting Updated by TRMrecmrec/]]
help.structbox.energytext.left=15
help.structbox.energytext.top=95
help.structbox.skiptext=createLabel(help.structbox)
help.structbox.skiptext.caption=[[Skipping:
To skip (teleport) press 3.
The skip distance is the distance you will travel when you skip.
Setting a skip distance too low will not teleport you far enough to pass through a wall.
Setting a skip distance too high will get corrected with the server value.]]
help.structbox.skiptext.left=15
help.structbox.skiptext.top=5
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end



main=createForm(true)
main.borderstyle=bsToolWindow
main.height=205
main.width=142
main.caption="TRM"
main.top=115
main.left=342
main.skiptext=createLabel(main)
main.skiptext.caption="Skip Distance"
main.skiptext.left=16
main.skiptext.top=10
main.skipdist=createEdit(main)
main.skipdist.text="3"
main.skipdist.left=103
main.skipdist.top=8
main.skipdist.width=24
main.speedtext=createLabel(main)
main.speedtext.caption="Speedhack"
main.speedtext.left=29
main.speedtext.top=100
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=100
main.speedenable.OnChange=speedenableChange
main.elocktext=createLabel(main)
main.elocktext.caption="Energy Lock"
main.elocktext.left=22
main.elocktext.top=40
main.elock=createCheckBox(main)
main.elock.caption=nil
main.elock.checked=false
main.elock.left=108
main.elock.top=40
main.elock.OnChange=elockChange
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=70
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=70
main.stogs=createTRadioButton(main)
main.stogs.caption=nil
main.stogs.checked=false
main.stogs.left=20
main.stogs.top=130
main.stogs.OnChange=speedenableChange
main.stogf=createTRadioButton(main)
main.stogf.caption=nil
main.stogf.checked=false
main.stogf.left=80
main.stogf.top=130
main.stogf.OnChange=speedenableChange
main.speedf=createEdit(main)
main.speedf.text="2"
main.speedf.left=95
main.speedf.top=128
main.speedf.width=28
main.speeds=createEdit(main)
main.speeds.text="1.5"
main.speeds.left=35
main.speeds.top=128
main.speeds.width=28
main.helpbutton=createButton(main)
main.helpbutton.caption="Help"
main.helpbutton.top=170
main.helpbutton.left=53
main.helpbutton.height=24
main.helpbutton.width=40
main.helpbutton.OnClick=showhelp
main.OnClose = close
GEODE 11
Code:
getAutoAttachList().add("trove.exe") --attach to trove

function sprint() --OP speedhack
  if main.speedenable.checked == true then
    local xper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+100")
    local yper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+104")
    local zper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+108")
    local xaccel=xper * main.speedf.text
    local yaccel=yper * main.speedf.text
    local zaccel=zper * main.speedf.text
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+90",xaccel)
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+94",yaccel)
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+98",zaccel)
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+94",15)
  end
end

function float() --superjump without the jump
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+94",15)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedkey = createHotkey("sprint",VK_W) --sprint hotkey


function close() --on close for form
closeCE()
return caFree
end



function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=250
help.width=445
help.caption="Help"
help.title=createLabel(help)
help.title.caption="Geode Toolkit"
help.title.left=185
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=200
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=425
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This increases your movement speed significantly.
Use 5 to toggle it on and off.]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=110
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=5
help.structbox.floattext=createLabel(help.structbox)
help.structbox.floattext.caption=[[Float hack:
Press and hold 3 to activate float hack.
This is useful for mining on the ceiling.]]
help.structbox.floattext.left=15
help.structbox.floattext.top=60
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end


main=createForm(true)
main.borderstyle=bsToolWindow
main.height=135
main.width=142
main.left=342
main.top=115
main.caption="Saksocu Gray"
main.OnClose = close
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=40
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=10
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=10
main.speedf=createEdit(main)
main.speedf.text="15"
main.speedf.left=95
main.speedf.top=68
main.speedf.width=28
main.speedtexta=createLabel(main)
main.speedtexta.caption="Speedhack"
main.speedtexta.left=29
main.speedtexta.top=40
main.speedtextb=createLabel(main)
main.speedtextb.caption="Speed"
main.speedtextb.left=54
main.speedtextb.top=70
Hello to ALL!
Quote Originally Posted by DixY00 View Post
0101D360
finally...

FARM 11
Code:
getAutoAttachList().add("trove.exe") --attach to trove

function createTRadioButton(Parent)
local box = createComponentClass('TRadioButton', Parent)
box.Parent = Parent
return box
end

function skip() --performs the skip
  local xcoord=readFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+60") --Loading in the current xyz coords
  local ycoord=readFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+64")
  local zcoord=readFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+68")
  local xper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+100")
  local yper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+104")
  local zper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+108")
  local xadd=xper*4 --calculating distance to be traveled in each direction/currently this travels 3 blocks whichever direction you point, the 3 could be replaced with a differnt number or a variable
  local yadd=yper*4
  local zadd=zper*4
  local xdest=xcoord+xadd --calculating the new xyz coords
  local ydest=ycoord+yadd
  local zdest=zcoord+zadd
  writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+60",xdest) --Writes speed values
  writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+64",ydest)
  writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+68",zdest)
end

function speedenableChange() --turns on and off speedhack
  if main.speedenable.checked==true then
     if main.stogs.checked==true then
       speedhack_setSpeed(main.speeds.text)
     else
       speedhack_setSpeed(main.speedf.text)
     end
  else
    speedhack_setSpeed'1'
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+94",15)
  end
end

function switchspeed() --toggles between speeds for speedhack
if main.stogs.checked==true then
  main.stogs.checked=false
  main.stogf.checked=true
else
  main.stogs.checked=true
  main.stogf.checked=false
end
speedenableChange()
end

function elockChange() --turns on and off energy lock script
if main.elock.checked==false then
  etimer.Enabled = false
else
    efreezeval = readFloat("[[[[[trove.exe+0101D360]+0]+28]+18C]+610]+70")
    etimers()
end
end

function etimers() --energy lock timer
etimer = createTimer(getMainForm(),true)
timer_setInterval(etimer,100)
timer_onTimer(etimer, setener)
end

function setener(sender) --sets energy value when energy lock timer ticks
writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+170]+70",efreezeval)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedtkey = createHotkey("switchspeed",VK_4) --speedhack toggle hotkey
skipkey = createHotkey("skip",VK_3) --skip hotkey

function close() --on close for form
if etimer ~= nil then
  etimer.destroy()
end
closeCE()
return caFree
end


function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=400
help.width=520
help.caption="Help"
help.title=createLabel(help)
help.title.caption="TRMrecmrec"
help.title.left=236
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=350
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=500
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This accellerates the game speed.
Attacks seem faster, but damage is dealt on the server side, so no extra damage is done.
You can set 2 speeds to toggle between them.
Lower speeds are harder to detect by other players.
This feature can also be controlled with hotkeys 5 (on/off) and 3 (toggle speed)]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=215
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=155
help.structbox.energytext=createLabel(help.structbox)
help.structbox.energytext.caption=[[Energy Lock:
This freezes the client side value for the energy.
This feature is only useful for back rolling with the Neon Ninja./No More getting Updated by TRMrecmrec/]]
help.structbox.energytext.left=15
help.structbox.energytext.top=95
help.structbox.skiptext=createLabel(help.structbox)
help.structbox.skiptext.caption=[[Skipping:
To skip (teleport) press 3.
The skip distance is the distance you will travel when you skip.
Setting a skip distance too low will not teleport you far enough to pass through a wall.
Setting a skip distance too high will get corrected with the server value.]]
help.structbox.skiptext.left=15
help.structbox.skiptext.top=5
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end



main=createForm(true)
main.borderstyle=bsToolWindow
main.height=205
main.width=142
main.caption="TRM"
main.top=115
main.left=342
main.skiptext=createLabel(main)
main.skiptext.caption="Skip Distance"
main.skiptext.left=16
main.skiptext.top=10
main.skipdist=createEdit(main)
main.skipdist.text="3"
main.skipdist.left=103
main.skipdist.top=8
main.skipdist.width=24
main.speedtext=createLabel(main)
main.speedtext.caption="Speedhack"
main.speedtext.left=29
main.speedtext.top=100
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=100
main.speedenable.OnChange=speedenableChange
main.elocktext=createLabel(main)
main.elocktext.caption="Energy Lock"
main.elocktext.left=22
main.elocktext.top=40
main.elock=createCheckBox(main)
main.elock.caption=nil
main.elock.checked=false
main.elock.left=108
main.elock.top=40
main.elock.OnChange=elockChange
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=70
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=70
main.stogs=createTRadioButton(main)
main.stogs.caption=nil
main.stogs.checked=false
main.stogs.left=20
main.stogs.top=130
main.stogs.OnChange=speedenableChange
main.stogf=createTRadioButton(main)
main.stogf.caption=nil
main.stogf.checked=false
main.stogf.left=80
main.stogf.top=130
main.stogf.OnChange=speedenableChange
main.speedf=createEdit(main)
main.speedf.text="2"
main.speedf.left=95
main.speedf.top=128
main.speedf.width=28
main.speeds=createEdit(main)
main.speeds.text="1.5"
main.speeds.left=35
main.speeds.top=128
main.speeds.width=28
main.helpbutton=createButton(main)
main.helpbutton.caption="Help"
main.helpbutton.top=170
main.helpbutton.left=53
main.helpbutton.height=24
main.helpbutton.width=40
main.helpbutton.OnClick=showhelp
main.OnClose = close
GEODE 11
Code:
getAutoAttachList().add("trove.exe") --attach to trove

function sprint() --OP speedhack
  if main.speedenable.checked == true then
    local xper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+100")
    local yper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+104")
    local zper=readFloat("[[[[[trove.exe+0101D360]+4]+24]+84]+0]+108")
    local xaccel=xper * main.speedf.text
    local yaccel=yper * main.speedf.text
    local zaccel=zper * main.speedf.text
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+90",xaccel)
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+94",yaccel)
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+98",zaccel)
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+94",15)
  end
end

function float() --superjump without the jump
    writeFloat("[[[[[trove.exe+0101D360]+0]+28]+C4]+4]+94",15)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedkey = createHotkey("sprint",VK_W) --sprint hotkey


function close() --on close for form
closeCE()
return caFree
end



function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=250
help.width=445
help.caption="Help"
help.title=createLabel(help)
help.title.caption="Geode Toolkit"
help.title.left=185
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=200
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=425
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This increases your movement speed significantly.
Use 5 to toggle it on and off.]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=110
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=5
help.structbox.floattext=createLabel(help.structbox)
help.structbox.floattext.caption=[[Float hack:
Press and hold 3 to activate float hack.
This is useful for mining on the ceiling.]]
help.structbox.floattext.left=15
help.structbox.floattext.top=60
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end


main=createForm(true)
main.borderstyle=bsToolWindow
main.height=135
main.width=142
main.left=342
main.top=115
main.caption="Saksocu Gray"
main.OnClose = close
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=40
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=10
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=10
main.speedf=createEdit(main)
main.speedf.text="15"
main.speedf.left=95
main.speedf.top=68
main.speedf.width=28
main.speedtexta=createLabel(main)
main.speedtexta.caption="Speedhack"
main.speedtexta.left=29
main.speedtexta.top=40
main.speedtextb=createLabel(main)
main.speedtextb.caption="Speed"
main.speedtextb.left=54
main.speedtextb.top=70
Hi, can you help me with farm11. When I run CE I attach Trove.exe and press Ctrl + Alt + A and paste the script, then click "Attach" but the script error pops up and nothing works. How to run this correctly?
Quote Originally Posted by graper View Post
Hi, can you help me with farm11. When I run CE I attach Trove.exe and press Ctrl + Alt + A and paste the script, then click "Attach" but the script error pops up and nothing works. How to run this correctly?
Ctrl + Alt + L
Quote Originally Posted by Tisako View Post
Ctrl + Alt + L

When I press this key combination nothing happens.
Quote Originally Posted by graper View Post
When I press this key combination nothing happens.
Open CE -> Table -> Show Cheat Table Lua Script -> paste -> Execute Script -> Good Luck
I'll love the man who find new adres (pointer) <3 (again)
Please we rly need that, just spend 1 min for us :3
Update needed please bruh
New pointers


FARM 11
Code:
getAutoAttachList().add("trove.exe") --attach to trove

function createTRadioButton(Parent)
local box = createComponentClass('TRadioButton', Parent)
box.Parent = Parent
return box
end

function skip() --performs the skip
  local xcoord=readFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+60") --Loading in the current xyz coords
  local ycoord=readFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+64")
  local zcoord=readFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+68")
  local xper=readFloat("[[[[[trove.exe+00EEE4C8]+4]+24]+84]+0]+100")
  local yper=readFloat("[[[[[trove.exe+00EEE4C8]+4]+24]+84]+0]+104")
  local zper=readFloat("[[[[[trove.exe+00EEE4C8]+4]+24]+84]+0]+108")
  local xadd=xper*4 --calculating distance to be traveled in each direction/currently this travels 3 blocks whichever direction you point, the 3 could be replaced with a differnt number or a variable
  local yadd=yper*4
  local zadd=zper*4
  local xdest=xcoord+xadd --calculating the new xyz coords
  local ydest=ycoord+yadd
  local zdest=zcoord+zadd
  writeFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+60",xdest) --Writes speed values
  writeFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+64",ydest)
  writeFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+68",zdest)
end

function speedenableChange() --turns on and off speedhack
  if main.speedenable.checked==true then
     if main.stogs.checked==true then
       speedhack_setSpeed(main.speeds.text)
     else
       speedhack_setSpeed(main.speedf.text)
     end
  else
    speedhack_setSpeed'1'
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+94",15)
  end
end

function switchspeed() --toggles between speeds for speedhack
if main.stogs.checked==true then
  main.stogs.checked=false
  main.stogf.checked=true
else
  main.stogs.checked=true
  main.stogf.checked=false
end
speedenableChange()
end

function elockChange() --turns on and off energy lock script
if main.elock.checked==false then
  etimer.Enabled = false
else
    efreezeval = readFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+18C]+610]+70")
    etimers()
end
end

function etimers() --energy lock timer
etimer = createTimer(getMainForm(),true)
timer_setInterval(etimer,100)
timer_onTimer(etimer, setener)
end

function setener(sender) --sets energy value when energy lock timer ticks
writeFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+170]+70",efreezeval)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedtkey = createHotkey("switchspeed",VK_4) --speedhack toggle hotkey
skipkey = createHotkey("skip",VK_3) --skip hotkey

function close() --on close for form
if etimer ~= nil then
  etimer.destroy()
end
closeCE()
return caFree
end


function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=400
help.width=520
help.caption="Help"
help.title=createLabel(help)
help.title.caption="TRMrecmrec"
help.title.left=236
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=350
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=500
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This accellerates the game speed.
Attacks seem faster, but damage is dealt on the server side, so no extra damage is done.
You can set 2 speeds to toggle between them.
Lower speeds are harder to detect by other players.
This feature can also be controlled with hotkeys 5 (on/off) and 3 (toggle speed)]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=215
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=155
help.structbox.energytext=createLabel(help.structbox)
help.structbox.energytext.caption=[[Energy Lock:
This freezes the client side value for the energy.
This feature is only useful for back rolling with the Neon Ninja./No More getting Updated by TRMrecmrec/]]
help.structbox.energytext.left=15
help.structbox.energytext.top=95
help.structbox.skiptext=createLabel(help.structbox)
help.structbox.skiptext.caption=[[Skipping:
To skip (teleport) press 3.
The skip distance is the distance you will travel when you skip.
Setting a skip distance too low will not teleport you far enough to pass through a wall.
Setting a skip distance too high will get corrected with the server value.]]
help.structbox.skiptext.left=15
help.structbox.skiptext.top=5
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end



main=createForm(true)
main.borderstyle=bsToolWindow
main.height=205
main.width=142
main.caption="TRM"
main.top=115
main.left=342
main.skiptext=createLabel(main)
main.skiptext.caption="Skip Distance"
main.skiptext.left=16
main.skiptext.top=10
main.skipdist=createEdit(main)
main.skipdist.text="3"
main.skipdist.left=103
main.skipdist.top=8
main.skipdist.width=24
main.speedtext=createLabel(main)
main.speedtext.caption="Speedhack"
main.speedtext.left=29
main.speedtext.top=100
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=100
main.speedenable.OnChange=speedenableChange
main.elocktext=createLabel(main)
main.elocktext.caption="Energy Lock"
main.elocktext.left=22
main.elocktext.top=40
main.elock=createCheckBox(main)
main.elock.caption=nil
main.elock.checked=false
main.elock.left=108
main.elock.top=40
main.elock.OnChange=elockChange
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=70
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=70
main.stogs=createTRadioButton(main)
main.stogs.caption=nil
main.stogs.checked=false
main.stogs.left=20
main.stogs.top=130
main.stogs.OnChange=speedenableChange
main.stogf=createTRadioButton(main)
main.stogf.caption=nil
main.stogf.checked=false
main.stogf.left=80
main.stogf.top=130
main.stogf.OnChange=speedenableChange
main.speedf=createEdit(main)
main.speedf.text="2"
main.speedf.left=95
main.speedf.top=128
main.speedf.width=28
main.speeds=createEdit(main)
main.speeds.text="1.5"
main.speeds.left=35
main.speeds.top=128
main.speeds.width=28
main.helpbutton=createButton(main)
main.helpbutton.caption="Help"
main.helpbutton.top=170
main.helpbutton.left=53
main.helpbutton.height=24
main.helpbutton.width=40
main.helpbutton.OnClick=showhelp
main.OnClose = close
GEODE 11
Code:
getAutoAttachList().add("trove.exe") --attach to trove

function sprint() --OP speedhack
  if main.speedenable.checked == true then
    local xper=readFloat("[[[[[trove.exe+00EEE4C8]+4]+24]+84]+0]+100")
    local yper=readFloat("[[[[[trove.exe+00EEE4C8]+4]+24]+84]+0]+104")
    local zper=readFloat("[[[[[trove.exe+00EEE4C8]+4]+24]+84]+0]+108")
    local xaccel=xper * main.speedf.text
    local yaccel=yper * main.speedf.text
    local zaccel=zper * main.speedf.text
    writeFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+90",xaccel)
    writeFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+94",yaccel)
    writeFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+98",zaccel)
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+94",15)
  end
end

function float() --superjump without the jump
    writeFloat("[[[[[trove.exe+00EEE4C8]+0]+28]+C4]+4]+94",15)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedkey = createHotkey("sprint",VK_W) --sprint hotkey


function close() --on close for form
closeCE()
return caFree
end



function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=250
help.width=445
help.caption="Help"
help.title=createLabel(help)
help.title.caption="Geode Toolkit"
help.title.left=185
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=200
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=425
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This increases your movement speed significantly.
Use 5 to toggle it on and off.]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=110
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=5
help.structbox.floattext=createLabel(help.structbox)
help.structbox.floattext.caption=[[Float hack:
Press and hold 3 to activate float hack.
This is useful for mining on the ceiling.]]
help.structbox.floattext.left=15
help.structbox.floattext.top=60
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end


main=createForm(true)
main.borderstyle=bsToolWindow
main.height=135
main.width=142
main.left=342
main.top=115
main.caption="Saksocu Gray"
main.OnClose = close
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=40
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=10
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=10
main.speedf=createEdit(main)
main.speedf.text="15"
main.speedf.left=95
main.speedf.top=68
main.speedf.width=28
main.speedtexta=createLabel(main)
main.speedtexta.caption="Speedhack"
main.speedtexta.left=29
main.speedtexta.top=40
main.speedtextb=createLabel(main)
main.speedtextb.caption="Speed"
main.speedtextb.left=54
main.speedtextb.top=70
We need new
New pointer please ;3
Posts 91105 of 164 · Page 7 of 11

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