Farm11/Geode11 UPDATES HERE ------

Posts 61–75 of 164 · Page 5 of 11
Can you tell how to do this ? pls

- - - Updated - - -

Quote Originally Posted by ThEPrO0991 View Post
new pointer after update: trove.exe+00EE7C50 Here you go mate.
Can you tell me how to do this ? Pls
All the updated pointers, im using Nippysfishing bot, go to the .ini file and replace the old pointers with these

Pointer=0x00EC39E4
WaterOffset=0x68+0xE4+0x94+0xA0+0x5C+0x8C
ChocoOffset=0x68+0xE4+0x94+0xA0+0x5C+0x2F4
LavaOffset=0x68+0xE4+0x94+0xA0+0x5C+0x560
PlasmaOffset=0x68+0xE4+0x94+0xA0+0x5C+0x7C8
StateWaterOffset=0x18+0x40+0x4C+0x34+0x14+0x550
StateChocoOffset=0x18+0x40+0x4c+0x34+0x14+0x7B8
StateLavaOffset=0x18+0x40+0x4c+0x34+0x14+0x2E8
StatePlasmaOffset=0x18+0x40+0x4c+0x34+0x14+0x7C
this is pretty amazing ty very much
Farm11/Geode11 UPDATES HERE
Points at sig
I havent updated in a long time though, which I should because its about the only thing I do nowadays besides work, eat, sleep. ._.
Thank you very much. Cheers!
hello showed someone how to use it somehow video tutorial
We need new pointers, thanks in advance.
Okay,Okay ı get it.
FARM11
Code:
getAutoAttachList().add("trove.exe") --attach to trove

function createTRadioButton(Parent)
local box = createComponentClass('TRadioButton', Parent)
box.Parent = Parent
return box
end

function skip() --performs the skip
  local xcoord=readFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+60") --Loading in the current xyz coords
  local ycoord=readFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+64")
  local zcoord=readFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+68")
  local xper=readFloat("[[[[[trove.exe+00EEFC98]+4]+24]+84]+0]+100")
  local yper=readFloat("[[[[[trove.exe+00EEFC98]+4]+24]+84]+0]+104")
  local zper=readFloat("[[[[[trove.exe+00EEFC98]+4]+24]+84]+0]+108")
  local xadd=xper*3 --calculating distance to be traveled in each direction/currently this travels 3 blocks whichever direction you point, the 3 could be replaced with a differnt number or a variable
  local yadd=yper*3
  local zadd=zper*3
  local xdest=xcoord+xadd --calculating the new xyz coords
  local ydest=ycoord+yadd
  local zdest=zcoord+zadd
  writeFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+60",xdest) --Writes speed values
  writeFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+64",ydest)
  writeFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+68",zdest)
end

function speedenableChange() --turns on and off speedhack
  if main.speedenable.checked==true then
     if main.stogs.checked==true then
       speedhack_setSpeed(main.speeds.text)
     else
       speedhack_setSpeed(main.speedf.text)
     end
  else
    speedhack_setSpeed'1'
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+94",15)
  end
end

function switchspeed() --toggles between speeds for speedhack
if main.stogs.checked==true then
  main.stogs.checked=false
  main.stogf.checked=true
else
  main.stogs.checked=true
  main.stogf.checked=false
end
speedenableChange()
end

function elockChange() --turns on and off energy lock script
if main.elock.checked==false then
  etimer.Enabled = false
else
    efreezeval = readFloat("[[[[[trove.exe+00E61A2C]+0]+28]+18C]+610]+70")
    etimers()
end
end

function etimers() --energy lock timer
etimer = createTimer(getMainForm(),true)
timer_setInterval(etimer,100)
timer_onTimer(etimer, setener)
end

function setener(sender) --sets energy value when energy lock timer ticks
writeFloat("[[[[[trove.exe+00EB7D78]+0]+28]+C4]+170]+70",efreezeval)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedtkey = createHotkey("switchspeed",VK_4) --speedhack toggle hotkey
skipkey = createHotkey("skip",VK_3) --skip hotkey

function close() --on close for form
if etimer ~= nil then
  etimer.destroy()
end
closeCE()
return caFree
end


function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=400
help.width=520
help.caption="Help"
help.title=createLabel(help)
help.title.caption="TRMrecmrec"
help.title.left=236
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=350
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=500
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This accellerates the game speed.
Attacks seem faster, but damage is dealt on the server side, so no extra damage is done.
You can set 2 speeds to toggle between them.
Lower speeds are harder to detect by other players.
This feature can also be controlled with hotkeys 5 (on/off) and 3 (toggle speed)]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=215
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=155
help.structbox.energytext=createLabel(help.structbox)
help.structbox.energytext.caption=[[Energy Lock:
This freezes the client side value for the energy.
This feature is only useful for back rolling with the Neon Ninja./No More getting Updated by TRMrecmrec/]]
help.structbox.energytext.left=15
help.structbox.energytext.top=95
help.structbox.skiptext=createLabel(help.structbox)
help.structbox.skiptext.caption=[[Skipping:
To skip (teleport) press 3.
The skip distance is the distance you will travel when you skip.
Setting a skip distance too low will not teleport you far enough to pass through a wall.
Setting a skip distance too high will get corrected with the server value.]]
help.structbox.skiptext.left=15
help.structbox.skiptext.top=5
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end



main=createForm(true)
main.borderstyle=bsToolWindow
main.height=205
main.width=142
main.caption="TRM"
main.top=115
main.left=342
main.skiptext=createLabel(main)
main.skiptext.caption="Skip Distance"
main.skiptext.left=16
main.skiptext.top=10
main.skipdist=createEdit(main)
main.skipdist.text="3"
main.skipdist.left=103
main.skipdist.top=8
main.skipdist.width=24
main.speedtext=createLabel(main)
main.speedtext.caption="Speedhack"
main.speedtext.left=29
main.speedtext.top=100
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=100
main.speedenable.OnChange=speedenableChange
main.elocktext=createLabel(main)
main.elocktext.caption="Energy Lock"
main.elocktext.left=22
main.elocktext.top=40
main.elock=createCheckBox(main)
main.elock.caption=nil
main.elock.checked=false
main.elock.left=108
main.elock.top=40
main.elock.OnChange=elockChange
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=70
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=70
main.stogs=createTRadioButton(main)
main.stogs.caption=nil
main.stogs.checked=false
main.stogs.left=20
main.stogs.top=130
main.stogs.OnChange=speedenableChange
main.stogf=createTRadioButton(main)
main.stogf.caption=nil
main.stogf.checked=false
main.stogf.left=80
main.stogf.top=130
main.stogf.OnChange=speedenableChange
main.speedf=createEdit(main)
main.speedf.text="2"
main.speedf.left=95
main.speedf.top=128
main.speedf.width=28
main.speeds=createEdit(main)
main.speeds.text="1.5"
main.speeds.left=35
main.speeds.top=128
main.speeds.width=28
main.helpbutton=createButton(main)
main.helpbutton.caption="Help"
main.helpbutton.top=170
main.helpbutton.left=53
main.helpbutton.height=24
main.helpbutton.width=40
main.helpbutton.OnClick=showhelp
main.OnClose = close
Geode11
Code:
getAutoAttachList().add("trove.exe") --attach to trove

function sprint() --OP speedhack
  if main.speedenable.checked == true then
    local xper=readFloat("[[[[[trove.exe+00EEFC98]+4]+24]+84]+0]+100")
    local yper=readFloat("[[[[[trove.exe+00EEFC98]+4]+24]+84]+0]+104")
    local zper=readFloat("[[[[[trove.exe+00EEFC98]+4]+24]+84]+0]+108")
    local xaccel=xper * main.speedf.text
    local yaccel=yper * main.speedf.text
    local zaccel=zper * main.speedf.text
    writeFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+90",xaccel)
    writeFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+94",yaccel)
    writeFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+98",zaccel)
  end
end

function togglespeed() --speedhack toggle for hotkey
  if main.speedenable.checked==true then
    main.speedenable.checked=false
  else
    main.speedenable.checked=true
  end
end

function jump() --boosts jumps for superjump
  if main.superjump.checked==true then
    writeFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+94",15)
  end
end

function float() --superjump without the jump
    writeFloat("[[[[[trove.exe+00EEFC98]+0]+28]+C4]+4]+94",15)
end

jumpkey = createHotkey("jump",VK_SPACE) --superjump hotkey
speedokey = createHotkey("togglespeed",VK_5) --speedhack on/off hotkey
speedkey = createHotkey("sprint",VK_W) --sprint hotkey


function close() --on close for form
closeCE()
return caFree
end



function showhelp() --creates help form
help=createForm(true)
help.borderstyle=bsToolWindow
help.height=250
help.width=445
help.caption="Help"
help.title=createLabel(help)
help.title.caption="Geode Toolkit"
help.title.left=185
help.title.top=15
help.structbox=createGroupBox(help)
help.structbox.height=200
help.structbox.caption=""
help.structbox.left=10
help.structbox.top=40
help.structbox.width=425
help.structbox.speedtext=createLabel(help.structbox)
help.structbox.speedtext.caption=[[Speedhack:
This increases your movement speed significantly.
Use 5 to toggle it on and off.]]
help.structbox.speedtext.left=15
help.structbox.speedtext.top=110
help.structbox.jumptext=createLabel(help.structbox)
help.structbox.jumptext.caption=[[Superjump:
Superjump gives your jump more umpf.
With superjump you can also hold the space key and it allows you to fly up.]]
help.structbox.jumptext.left=15
help.structbox.jumptext.top=5
help.structbox.floattext=createLabel(help.structbox)
help.structbox.floattext.caption=[[Float hack:
Press and hold 3 to activate float hack.
This is useful for mining on the ceiling.]]
help.structbox.floattext.left=15
help.structbox.floattext.top=60
help.centerScreen()
help.OnClose = hidehelp
end

function hidehelp() --closes help form
help.destroy()
end


main=createForm(true)
main.borderstyle=bsToolWindow
main.height=135
main.width=142
main.left=342
main.top=115
main.caption="Souma/osu#9858"
main.OnClose = close
main.speedenable=createCheckBox(main)
main.speedenable.caption=nil
main.speedenable.checked=false
main.speedenable.left=108
main.speedenable.top=40
main.jumptext=createLabel(main)
main.jumptext.caption="Superjump"
main.jumptext.left=28
main.jumptext.top=10
main.superjump=createCheckBox(main)
main.superjump.caption=nil
main.superjump.checked=false
main.superjump.left=108
main.superjump.top=10
main.speedf=createEdit(main)
main.speedf.text="15"
main.speedf.left=95
main.speedf.top=68
main.speedf.width=28
main.speedtexta=createLabel(main)
main.speedtexta.caption="Speedhack"
main.speedtexta.left=29
main.speedtexta.top=40
main.speedtextb=createLabel(main)
main.speedtextb.caption="Speed"
main.speedtextb.left=54
main.speedtextb.top=70
Quote Originally Posted by xppazar View Post
Okay,Okay ı get it.
What are you using pointers for? Why can’t you make injections in the instructions to get the necessary addresses and then take the necessary addresses of coordinates and other things by offsets?
Pointers doesnt change, adresses does
Posts 61–75 of 164 · Page 5 of 11

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