
Originally Posted by
mattstm
I've made a Addy Logger and to test it i tried use a Pattern for PlayerMgr. But im sure its not Correct, can someone help me?
Code:
#define pPlayerMgr 0x8B657A
Pattern Used: "\x8B\x0D\x00\x00\x00\x00\x83\xC4\x04\x69\xC0\x00\ x00\x00\x00\xD9\x5C\x08\x0C\x8B\x4C\x24\x30", "xx????xxxxx????xxxxxxxx" + 0x2 on CShell.dll
Also i wanna know how should i get those patterns, i mean, if i cant disable xigncode how to use cheat engine or something like it to make my own patterns?
you're going to need to describe what you mean by PlayerMgr, this could mean a few different things
if you're talking about BasicPlayerInfo, search "BasicPlayerInfo" and look for the second PDWORD
if you're talking about the client playerdata stored near ltclientshell/ltplayerclient, the offset is usually 0x70 or 0x78, but there are patterns floating around mpgh to find this offset automatically
if you're talking about finding ALL of the players.. you're going to need to iterate over the structs near ltclientshell afaik, or find a different way to get the entities
i think some have managed to do this not just for real players but for AIs aswell