Description:
The idea of making an external bomb timer is not new, it was previously implemented several times in a more elegant way, but then Valve introduced a delay in updating the GameState Integration for bomb status, so these programs stopped working properly. That's why I tried to do something similar with an AutoHotkey.
This script has too many small settings that are sharpened directly for my workstation, so I don't want to put the code in order and make a tutorial for release. However, some people may find something useful in the code.
Among other things in the attached archive I included a .psd file showing the location of the pixel, scanning which this script receives information about the bomb status.
If you want to achieve the look on the video demo you have to find and install a StratumNo2 font that I did not include in the archive for copyright reasons.
Once again, I do not see this post as a full-fledged release, so
I do not plan to support it and answer questions about its configuration. I believe knowledgeable people can handle this.
I do not mind if you will put the code in order and release it, just give me a credit.
Video:
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