Has this offset changed? Offset EntitySize?

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Has this offset changed? Offset EntitySize?
Been taking a break since my last coding.. I cant despite the use of offsets dumpers I cant seem to find the conclusive offset for EntitySize. I recall it was 16 bytes to hex is 0x10. Has that changed? I've been trouble shooting my source and I cant seem to find what is screwing it up. Just wondering if this is the cause.
0x10 is correct .
Quote Originally Posted by Yen Shi View Post
Been taking a break since my last coding.. I cant despite the use of offsets dumpers I cant seem to find the conclusive offset for EntitySize. I recall it was 16 bytes to hex is 0x10. Has that changed? I've been trouble shooting my source and I cant seem to find what is screwing it up. Just wondering if this is the cause.
0x10 is the entityloop not entitysize. It is just the offset from each locPlayer (enemies and allies) pointer, from EntityList. (if I remember well)
Ahh.. Thanks for the help, got my shit together. Offsets were fine I just had to rename client.dll to panorama_client.dll, spent 6 hours doing that.
Quote Originally Posted by Yen Shi View Post
Ahh.. Thanks for the help, got my shit together. Offsets were fine I just had to rename client.dll to panorama_client.dll, spent 6 hours doing that.
Feels bad, like missing a semicolon.
Quote Originally Posted by Yen Shi View Post
Ahh.. Thanks for the help, got my shit together. Offsets were fine I just had to rename client.dll to panorama_client.dll, spent 6 hours doing that.
Oh my god thanks dude, I was wondering why my old ass cheat wasn't working
Quote Originally Posted by erwanito51 View Post
Oh my god thanks dude, I was wondering why my old ass cheat wasn't working
If your cheat is internal and using pattern scan then it's dead, redo all the sigs.
(sigs HERE)


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Quote Originally Posted by Yen Shi View Post
Ahh.. Thanks for the help, got my shit together. Offsets were fine I just had to rename client.dll to panorama_client.dll, spent 6 hours doing that.
Haha. Reminds me so much of me when trying to do a patch with incorrect opcodes heh.
Posts 17 of 7 · Page 1 of 1

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