
Originally Posted by
ruusey
Im not sure which is a beter metric, the time it takes to receive a response from the server or the time it takes to establish a valid connection via sockets. Thoughts?
I did a test with my vServer, wrote a simple TCpListener wich will accept the incomming request and came to the result that the time needed for that is equal to the ping i get from the server (used the cmd to ping it, as well as the acctual .NET ping Methode).
I am sure a normal ping is the cleaner way to go of course, but in this case i don't see anything wrong with using sockets.

Originally Posted by
ruusey
BTW: impl multi threading on mine
Code:
Starting RotMG ping finder - Ruusey
Future result is : 332
Future result is : 1084
Future result is : 337
Future result is : 342
Future result is : 343
Future result is : 343
Future result is : 758
Future result is : 463
Future result is : 333
Future result is : 505
Future result is : 459
Future result is : 342
Future result is : 495
Future result is : 189
Future result is : 506
Future result is : 342
Future result is : 342
Future result is : 340
Future result is : 188
Future result is : 528
Future result is : 1256
Future result is : 535
Future result is : 358
Total runtime [1261]ms
Sweet, don't know how hard it is in Java, but nicely done!
Would have a suggestion tho: sort the list before printing it (if possible), that way it would be much more clear wich servers are a valid option to play on without searching throught that whole list.
Also is there a way you could make it executable by clicking on it? I mean many users (here) do not realy know how to use a command prompt / powershell. That would increase your userbase.
Btw. just thought about making the whole thing as an App in Xamarin Forms but i don't seem to get the HyperV turned off (would need to disable the device gurad of my win10, wich is not that easy and the way that msdn describs it is not working (the script the provide does nothing but deliver errors

).
So i started to make a game in unity with a friend of mine (Co-worker (trainee) acctually) some time ago, i have the basic concept of the server - client communication done with a simple test. (64 tick based server and client). But as you may know creating a game is not just done in a week time, maybe you are interested in joining us? You seem to be a friendly dude.
Just to be clear, this is not my first game but i never released one yet, although i have one on google play in closed alpha version.