C# Blockade Classic Superjump

Posts 1–4 of 4 · Page 1 of 1
C# Blockade Classic Superjump
Just insert memory_control into Visual Studio.
Code:
                int Z = 1;

                Memorys mem = new Memorys("BlockadeClassic");
                uint base_address = mem.baseaddress("UnityPlayer.dll");
                base_address = base_address + 0x010B9574;
                uint address = (uint)mem.ReadPointer(base_address) + 0x10;
                address = (uint)mem.ReadPointer(address) + 0x4C;
                address = (uint)mem.ReadPointer(address) + 0xC;
                address = (uint)mem.ReadPointer(address) + 0x44;
                address = (uint)mem.ReadPointer(address) + 0x84;

                textBoxZ.Text = Convert.ToString(mem.ReadPointer(address)); // Reading Z
                Z = Convert.ToInt32(textBoxZ.Text);
                mem.Write(address, Z + 1488978); // +1 Block
memory_control_mpgh.net.rar3 KB · 30 downloads 1/42 malicious
where i see no visual studio on blockade classic
Please, how to use? Idk how to use Visual Studio.
Posts 1–4 of 4 · Page 1 of 1

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