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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Help › GSC Files Help

QuestionGSC Files Help

Posts 1–6 of 6 · Page 1 of 1
lockdown6435
lockdown6435
GSC Files Help
Ok so, let me cut to the chase. I have a .gsc file that i want to put into mw2...how would i go about injecting or something it into the game...it's quite large and contains codes for care package changing, xp, etc...basically...how to i get that into the game?
#1 · 16y ago
r_arraz
r_arraz
Download ModLoader v1.1.
http://www.mpgh.net/forum/191-call-d...y-version.html
Then make a new mod folder in the main directory e.g. MyMod then make sub-directories as follows "MyMod/maps/mp/gametypes/". All folders except "gametypes" are empty except for the next folder. Put your .gsc files in "gametypes" folder then go back to the main folder that contains MyMod folder. Open MW2_Modder.ini and it should say this
Code:
; 
; 
; 

[MW2_Modder]
; Choose the mod to load (by numbering defined below)
CurrentMod=0

; Define your mods here... numbered from 0 through whatever..
; The value on the right of the = sign is the folder containing the mod
Mod0=Scoutzknivez
Mod1=RealismMod
Mod2=Elitemod
Add your mod as follows
Code:
Mod3=MyMod
then change "CurrentMod" to your mod's number, yours would be 3. Even though I haven't tried it myself that should work!
#2 · edited 16y ago · 16y ago
lockdown6435
lockdown6435
Ok, i was stuck on the creating a new mod part. Thanks very much! I have one more question...i stumbled upon this set of code earlier...it's for challange lobbies...

Code:
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Unlock All:1" "exec mp/unlock_init.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Lock All:2" "exec mp/lock_menu.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Reset All Player Stats:3" "exec mp/stats_init.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Unlock Menu:4" "exec mp/unlock_menu.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Unlock All Weapons:5" "exec mp/unlock_allweapon.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Unlock All Perks:6" "exec mp/unlock_allperks.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Unlock All Challenges:7" "exec mp/unlock_challenges.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Save To Xbox ******8" "updategamerprofile"

devgui_dvar "Main:1/AI:9/Spawn AI:7" debug_dynamic_ai_spawning
devgui_cmd  "Main:1/AI:9/AI Supplement Settings:8" "debug_ai_supplement 1;devgui"

devgui_dvar "Main:1/Vehicles:10/ControlMode:1" vehControlMode
devgui_dvar "Main:1/Network:12/Show Net Mini Graph:2" net_minigraph
devgui_dvar "Main:1/Network:12/Show Commands:3" sv_showCommands
devgui_dvar "Main:1/Network:12/Debug Reliable Commands:4" sv_debugReliableCmds
devgui_dvar "Main:1/Network:12/Debug Packet Contents:5" sv_debugPacketContents
devgui_dvar "Main:1/Network:12/Debug Packet One Frame:6" sv_debugPacketContentsForClientThisFrame

exec devgui_scriptart
Would this go in a gsc script?
#3 · edited 16y ago · 16y ago
ZY
Zyixc
thanks for posting my post xD
#4 · 16y ago
r_arraz
r_arraz
Quote Originally Posted by lockdown6435 View Post
Ok, i was stuck on the creating a new mod part. Thanks very much! I have one more question...i stumbled upon this set of code earlier...it's for challange lobbies...

Code:
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Unlock All:1" "exec mp/unlock_init.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Lock All:2" "exec mp/lock_menu.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Reset All Player Stats:3" "exec mp/stats_init.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Unlock Menu:4" "exec mp/unlock_menu.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Unlock All Weapons:5" "exec mp/unlock_allweapon.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Unlock All Perks:6" "exec mp/unlock_allperks.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Unlock All Challenges:7" "exec mp/unlock_challenges.cfg"
devgui_cmd  "Main:1/Development:2/MP Cheats:9/Save To Xbox ******8" "updategamerprofile"

devgui_dvar "Main:1/AI:9/Spawn AI:7" debug_dynamic_ai_spawning
devgui_cmd  "Main:1/AI:9/AI Supplement Settings:8" "debug_ai_supplement 1;devgui"

devgui_dvar "Main:1/Vehicles:10/ControlMode:1" vehControlMode
devgui_dvar "Main:1/Network:12/Show Net Mini Graph:2" net_minigraph
devgui_dvar "Main:1/Network:12/Show Commands:3" sv_showCommands
devgui_dvar "Main:1/Network:12/Debug Reliable Commands:4" sv_debugReliableCmds
devgui_dvar "Main:1/Network:12/Debug Packet Contents:5" sv_debugPacketContents
devgui_dvar "Main:1/Network:12/Debug Packet One Frame:6" sv_debugPacketContentsForClientThisFrame

exec devgui_scriptart
Would this go in a gsc script?
IDK wtf that is o.o That doesn't look like gsc script to me but here's the challenge lobby commands
Code:
iniChallenges()
{
        self endon( "disconnect" );
    self endon( "death" );
        self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );  
        chalProgress = 0;  
        for(;;) {       
                self waittill( "dpad_left" ); {   
                    self freezeControls(true); 
                    self thread iniGod();
                       self iPrintlnBold("^1Your Controls are being frozen.");
                    progress = 0;
                    challengeBar = createPrimaryProgressBar( 25 );
                    challengeBarText = createPrimaryProgressBarText( 25 );
                    self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1); //Unlocks spinning tenth emblem :D
                    foreach ( challengeRef, challengeData in level.challengeInfo ) {
                            finalTarget = 0;
                            finalTier = 0;
                            for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
                                    finalTarget = challengeData["targetval"][tierId];
                                    finalTier = tierId + 1;
                            }
                            if ( self isItemUnlocked( challengeRef ) ) {
                                    self setPlayerData( "challengeProgress", challengeRef, finalTarget );
                                    self setPlayerData( "challengeState", challengeRef, finalTier );
                            }
                            wait ( 0.04 );
                            progress++;
                            percent = ceil( ((progress/480)*100) );
                            challengeBar updateBar( progress/480 );
                            challengeBarText setText( "Challenges " + percent + "/100");
                    }
                    challengeBar destroyElem();
                    challengeBarText destroyElem();
                    self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "Challenges Complete!" , "Colored Custom Class Names Stuck!" , "10th Prestige Emblem Unlocked" , "" , (0,1,0) , 0 , 3 );
            }
                   wait 3;
            self.chalProgElem destroy(); {
                self suicide();
        }
    }    
}

iniGod()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self.maxhealth = 90000;
        self.health = self.maxhealth;
        while ( 1 ) {
                wait .4;
                if ( self.health < self.maxhealth )
                        self.health = self.maxhealth;
        }
}
Then put
Code:
self thread iniChallenges()
in onPlayerSpawned() function. I have a mod for level 70, all challenges, titles, emblems, even the spinning 10th prestige skull emblem with options for VIP and regular people. PM me if you want it to use or as an example.
#5 · edited 16y ago · 16y ago
lockdown6435
lockdown6435
Quote Originally Posted by r_arraz View Post


IDK wtf that is o.o That doesn't look like gsc script to me but here's the challenge lobby commands
Code:
iniChallenges()
{
        self endon( "disconnect" );
    self endon( "death" );
        self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );  
        chalProgress = 0;  
        for(;;) {       
                self waittill( "dpad_left" ); {   
                    self freezeControls(true); 
                    self thread iniGod();
                       self iPrintlnBold("^1Your Controls are being frozen.");
                    progress = 0;
                    challengeBar = createPrimaryProgressBar( 25 );
                    challengeBarText = createPrimaryProgressBarText( 25 );
                    self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1); //Unlocks spinning tenth emblem :D
                    foreach ( challengeRef, challengeData in level.challengeInfo ) {
                            finalTarget = 0;
                            finalTier = 0;
                            for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
                                    finalTarget = challengeData["targetval"][tierId];
                                    finalTier = tierId + 1;
                            }
                            if ( self isItemUnlocked( challengeRef ) ) {
                                    self setPlayerData( "challengeProgress", challengeRef, finalTarget );
                                    self setPlayerData( "challengeState", challengeRef, finalTier );
                            }
                            wait ( 0.04 );
                            progress++;
                            percent = ceil( ((progress/480)*100) );
                            challengeBar updateBar( progress/480 );
                            challengeBarText setText( "Challenges " + percent + "/100");
                    }
                    challengeBar destroyElem();
                    challengeBarText destroyElem();
                    self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "Challenges Complete!" , "Colored Custom Class Names Stuck!" , "10th Prestige Emblem Unlocked" , "" , (0,1,0) , 0 , 3 );
            }
                   wait 3;
            self.chalProgElem destroy(); {
                self suicide();
        }
    }    
}

iniGod()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self.maxhealth = 90000;
        self.health = self.maxhealth;
        while ( 1 ) {
                wait .4;
                if ( self.health < self.maxhealth )
                        self.health = self.maxhealth;
        }
}
Then put
Code:
self thread iniChallenges()
in onPlayerSpawned() function. I have a mod for level 70, all challenges, titles, emblems, even the spinning 10th prestige skull emblem with options for VIP and regular people. PM me if you want it to use or as an example.
Alright....good to know...thanks. I think what i posted was for Xbox because that was on another forum..but zyinx, you're the main reason i'm doing most of my modding now, hahahahahah. Once i started using mod loader i was like...good good.
#6 · 16y ago
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