namespace wServer.logic
{
partial class BehaviorDb
{
private _ EyeofMarble = () => Behav()
.Init("Eye of Marble",
new State(
new State("Idle",
new AoeEffect(3, 1, ConditionEffectIndex.Armored),
new AoeEffect(3, 1, ConditionEffectIndex.Damaging),
new TimedTransition(4500, "die")
),
new State("die",
new Decoy(0)
)
)
);
}
}
if you get an error. I will not help you.
Did you knew that there were a error HAHAHA
Me too i have a problem
it's not even well done xD
I said I was not going to help but I was wrong in the behavior.
Fix:
BehaviorDb.EyeofMarble.cs
add: using wServer.logic.transitions;
above
using wServer.logic.behaviors;