D3D9 Disappearing Menu

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D3D9 Disappearing Menu
I was working on a lot of thing today... GUI (working), Grouping(Working) But one thing i just CANNOT GET DONE..Is to stop the Menu Text from disappearing after 1 game. I tried doing it different ways. I tried a lot of things But it JUST WILL NOT WORK.....What could it be 0.0.. What is the reason i am having these problem. I wanted to know if u guy can help me.

I think it is the FONT.. Something to do with the FONT.. Little old me dont kno what to do
Recreate the font.
Quote Originally Posted by mmbob View Post
Recreate the font.
I tried this
Code:
D3DXCreateFont(pDevice, 8, 6, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Lucida Console", &Directx.pFont);
		

//DO THE TEXT STUFF

Directx.pFont->Release();
This worked Up until u go in the game...SO every frame i was recreating the Font but it dont work when u go in a game
I think combat arms might be overlayering itself so you hack stays on one layer but combat arms loading screen overlayers it then it just does not show up.
Uhh... recreating the font always worked for me. Use a better font class?
Quote Originally Posted by mmbob View Post
Uhh... recreating the font always worked for me. Use a better font class?
Yes it works until i really go in the game...So it works in server and in the lobby but start game and the game crashes
This may be off-topic but did you make you own d3d base?
No, he doesn't.
The majority of "coders" use gellins base.
Who want a screen shot

This Men is not fully Ready i just make a test version so features are mess up
well heres mine

differences:
mine works
mine looks nice
mine dosnt include stuff like drawgun (useless)

Quote Originally Posted by matypatty View Post
well heres mine

differences:
mine works
mine looks nice
mine dosnt include stuff like drawgun (useless)

SHOW OFF
well that was the intention lol
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