Editing player classes through .gsc files

Posts 1–8 of 8 · Page 1 of 1
Editing player classes through .gsc files
I've seen it before on a thread and I've used the search option and Google to no avail i just can't find the code anymore. I'm looking for a code that will allow me to set peoples class like the weapons and the name of their class. Any suggestion on where to look or the code itself would be greatly appreciated.
This code sets their class names.
Code:
               self setPlayerData( "customClasses", 0, "name", "^1Custom Class 1" );
                self setPlayerData( "customClasses", 1, "name", "^2Custom Class 2" );
                self setPlayerData( "customClasses", 2, "name", "^3Custom Class 3" );   
                self setPlayerData( "customClasses", 3, "name", "^4Custom Class 4" );
                self setPlayerData( "customClasses", 4, "name", "^5Custom Class 5" );
               self setPlayerData( "customClasses", 5, "name", "^6Custom Class 6" );
                self setPlayerData( "customClasses", 6, "name", "^1Custom Class 7" );
                self setPlayerData( "customClasses", 7, "name", "^2Custom Class 8" );
                self setPlayerData( "customClasses", 8, "name", "^3Custom Class 9" );
                self setPlayerData( "customClasses", 9, "name", "^4Custom Class 10" );
I'll look for settings weapons and other stuff when I get back from school.
I found this wondering if it could work
self setPlayerData( "customClasses", 0, "name", "^1SPEED GO BOOM" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "javelin" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 0, "specialGrenade", "at4" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_grenadepulldeath" );
Looks good
Dont double post.
There is a edit button
I edited the classes and when i play, it reverts to the original weapons the ones you are given when you are given that class NOT what the player last picked.

NVM i got it the problem was i had danger close as a grenade....
What you gotta do is making this :
Code:
self setPlayerData( "customClasses", 0, "name", "^1SPEED GO BOOM" ); 
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "javelin" ); 
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "" ); 
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "" ); 
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "" ); 
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "onemanarmy" ); 
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "" ); 
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "" ); 
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "" ); 
self setPlayerData( "customClasses", 0, "specialGrenade", "at4" ); 
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_explosivedamage" ); 
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_fastreload" ); 
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_coldblooded" ); 
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_heartbreaker" ); 
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_grenadepulldeath" );
To:

Code:
self setPlayerData( "customClasses", 1, "name", "^1SPEED GO BOOM" ); 
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "javelin" ); 
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "" ); 
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "" ); 
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "" ); 
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "onemanarmy" ); 
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "" ); 
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "" ); 
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "" ); 
self setPlayerData( "customClasses", 1, "specialGrenade", "at4" ); 
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_explosivedamage" ); 
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" ); 
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_coldblooded" ); 
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_heartbreaker" ); 
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_grenadepulldeath" );
It gotta be a class number
If you want it to be class 1 the use that one else change that value with 2,3,4,5,6,7,8
any idea on getting the gold desert eagle added? i was able to get it to say the name on the class selection sheet but when i pick it it changes to a usp. i thought the error might be in cammo so i changed some numbers by doing.
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "" );
and
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "9" );
also a couple other numbers nothing worked
the camo thing only seems to work on the highest unlock i tried this one the ak47 no matter what number i changed it to it stayed the same at digital...
Posts 1–8 of 8 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us