Model rec stuffs

Posts 17 of 7 · Page 1 of 1
Model rec stuffs
Code:
#define D3D_SKY (uiStride == 28 && NumVertices == 8 && primCount == 4) //Desert
#define D3D_SKY2 (uiStride == 28 && NumVertices == 4 && primCount == 2 ) //Urban
#define D3D_SKY3 (uiStride == 28 && NumVertices == 240 && primCount == 80 ) //Snow
#define D3D_HANDS (uiStride == 40 && NumVertices == 31 && primCount == 16 || uiStride == 40 && NumVertices == 70 && primCount == 70 || uiStride == 40 && NumVertices == 116 && primCount == 111 || uiStride == 40 && NumVertices == 23 && primCount == 11 || uiStride == 40 && NumVertices == 36 && primCount == 22 || uiStride == 40 && NumVertices == 41 && primCount == 25 || uiStride == 40 && NumVertices == 18 && primCount == 11 || uiStride == 40 && NumVertices == 20 && primCount == 11 || uiStride == 40 && NumVertices == 35 && primCount == 15 || uiStride == 40 && NumVertices == 25 && primCount == 16 || uiStride == 40 && NumVertices == 24 && primCount == 20 || uiStride == 40 && NumVertices == 49 && primCount == 54 || uiStride == 40 && NumVertices == 28 && primCount == 20 || uiStride == 40 && NumVertices == 65 && primCount == 54 || uiStride == 40 && NumVertices == 24 && primCount == 17 || uiStride == 40 && NumVertices == 58 & primCount == 52 || uiStride == 40 && NumVertices == 8 && primCount == 3 || uiStride == 40 && NumVertices == 59 && primCount == 64 || uiStride == 40 && NumVertices == 141 && primCount == 181 || uiStride == 40 && NumVertices == 55 && primCount == 61 || uiStride == 40 && NumVertices == 35 && primCount == 26 || uiStride == 40 && NumVertices == 63 && primCount == 54 || uiStride == 40 && NumVertices == 257 && primCount == 292 || uiStride == 40 && NumVertices == 305 && primCount == 364 || uiStride == 40 && NumVertices == 189 && primCount == 253 )
Hands / arms are for just regular players, not mercs. / specs.
Is there a way to get it to work for specs?
Do you know what this is?
Quote Originally Posted by Synns View Post
Do you know what this is?
i think this is for chams correct me if im wrong...
Thanks for the strides long

what does this do. (Noob Question!)
Why not just use CRC? Much more efficient and simple.
Posts 17 of 7 · Page 1 of 1
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