ExclamationSuper Kill client error 28_5 cf

Posts 115 of 15 · Page 1 of 1
Super Kill client error 28_5 cf
Code:
{
	    DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
        DWORD pNodeMgr = *(DWORD*)(CShell + ModelNode);
        if (pNodeMgr)
        {
            if (pNodeMgr != 0)
            {
                for (int i = 0; i < 89; i++)
                {
                    for (int x = 0; x < 3; x++)
                    {
                        if(op*****morys.superkill)
                        {
                            *(float*)((pNodeMgr + 0x38 + x * 4) + (0x9c)) = 110;
                        }
                        else
                        {
                            *(float*)((pNodeMgr + 0x38) + (0x9c)) = 18;
                        }
                    }
                }
            }
        }
	}
And Speed Walk 28_5
Code:
	if (menu.items[7].value == 1)//speed walk
	{
		*(float*)(pplayermgr + 0x8) = (float)1.2;
	}
	else if (menu.items[7].value == 2)
	{
		*(float*)(pplayermgr + 0x8) = (float)1.5;
	}
	else if (menu.items[7].value == 3)
	{
		*(float*)(pplayermgr + 0x8) = (float)2.0;
	}
	else
	{
		if (pplayermgr != NULL)
		{
			*(float*)(pplayermgr + 0x8) = (float)0.7;
		}
	}
I added code tags for you guys, it makes it look neater.
[code]Insert code here[//code], remove one back slash.
Super Kill
You are finished forever?

Where & jayjay153 & progamerr47
28_5 check modelnode and basicplayerinfo
is similar to 28_3

- - - Updated - - -

28_5 check modelnode and basicplayerinfo
is similar to 28_3
Quote Originally Posted by paomian View Post
28_5 check modelnode and basicplayerinfo
is similar to 28_3

- - - Updated - - -

28_5 check modelnode and basicplayerinfo
is similar to 28_3
Would you clarify more
Quote Originally Posted by elazhary View Post
Code:
{
	    DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
        DWORD pNodeMgr = *(DWORD*)(CShell + ModelNode);
        if (pNodeMgr)
        {
            if (pNodeMgr != 0)
            {
                for (int i = 0; i < 89; i++)
                {
                    for (int x = 0; x < 3; x++)
                    {
                        if(op*****morys.superkill)
                        {
                            *(float*)((pNodeMgr + 0x38 + x * 4) + (0x9c)) = 110;
                        }
                        else
                        {
                            *(float*)((pNodeMgr + 0x38) + (0x9c)) = 18;
                        }
                    }
                }
            }
        }
	}
There is A Check On Changing Any Value of those (sk,speed,croush)
u can look at BasicPlayer Info u would see a new call just Detour It

Good Luck ♥
4ayf? @mamo007
Quote Originally Posted by (Virus) View Post


There is A Check On Changing Any Value of those (sk,speed,croush)
u can look at BasicPlayer Info u would see a new call just Detour It

Good Luck ♥
4ayf? @mamo007
I don't have enough experience but I checked these values

0x9c
ModelNode = 0x1E16374

Knowing playing on the crossfire NA
Quote Originally Posted by elazhary View Post
I don't have enough experience but I checked these values

0x9c
ModelNode = 0x1E16374

Knowing playing on the crossfire NA
U mea right?
Check BasicPlayerInfo Addy ..
Quote Originally Posted by (Virus) View Post


U mea right?
Check BasicPlayerInfo Addy ..
Yes, I'm MEA
Thanks @VIRUS

Can you put the full code after modification?
Quote Originally Posted by elazhary View Post
Yes, I'm MEA
Thanks @VIRUS

Can you put the full code after modification?
U Can Send Me Ur facebook private ican't paste here
Quote Originally Posted by (Virus) View Post


U Can Send Me Ur facebook private ican't paste here
ok man
I've sent you a
Quote Originally Posted by elazhary View Post
ok man
I've sent you a
Nothing came to me
Quote Originally Posted by (Virus) View Post


There is A Check On Changing Any Value of those (sk,speed,croush)
u can look at BasicPlayer Info u would see a new call just Detour It

Good Luck ♥
4ayf? @mamo007
facebook of you ? help...
Quote Originally Posted by elazhary View Post
Code:
{
	    DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
        DWORD pNodeMgr = *(DWORD*)(CShell + ModelNode);
        if (pNodeMgr)
        {
            if (pNodeMgr != 0)
            {
                for (int i = 0; i < 89; i++)
                {
                    for (int x = 0; x < 3; x++)
                    {
                        if(op*****morys.superkill)
                        {
                            *(float*)((pNodeMgr + 0x38 + x * 4) + (0x9c)) = 110;
                        }
                        else
                        {
                            *(float*)((pNodeMgr + 0x38) + (0x9c)) = 18;
                        }
                    }
                }
            }
        }
	}
Use HitBox i think it will work (i didn't test)
Posts 115 of 15 · Page 1 of 1
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