Thumbs upSolvedaddy for crossfire

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addy for crossfire
can someone send latest addy / aob, for crossfire west
The Only Thing I Can Help With is an addylogger
Code:
#define aILTClient 0x167710C
#define aIntersectSegment 0x68D560
#define RapidFiree 0x1515B08
#define GLOWESP 0x93650
#define ADDR_BunnyHop 0x174A6374
#define LTClientShell  0x16C2038
#define aLTClientShell  0x1677118
#define WeaponMgr  0x1E16448
#define aLTModel 0x11ABC90
#define BasicPlayerInfo   0x1C7B270
#define FireWeaponAddress  0x921D0
#define WallClass  0x1E16430
#define WallArray  0x11C2520
#define GameStatusAddr  0x1723BC4
#define PlayerMgr   0x1C7B270
#define aCLTPlayerClient  0x16C2038
#define ModelNode  0x1E16374
#define Offset_Yaw  0x530
#define Offset_Pitch  0x534
#define OFFSET_PLAYERSTART  0x208
#define OFFSET_ME  0x214
#define OFFSET_PLAYERSIZE  0xD80
#define OFFSET_Fly  0xA90
#define OFFSET_Jump 0xA88
#define OFFS_OLDRECOIL1 0x650
#define OFFS_OLDRECOIL2 0x658
#define OFFS_OLDSPREAD1 0x95C
#define OFFS_OLDSPREAD2 0x964
#define dwZMJMPback   0x5B77A9
//====================== No Bug Damage ===================\
#define FloorNameMsgIndex 0xFFF364
#define Eatman      0xF39898
#define EatmanName  0xFFF348
#define versioncode 0xFFF3E0
#define Zonename    0xFFF324
#define ZonemanName 0xFFF330
#define Floor       0xFFF378
#define PointIndeX 0xFFF388
#define EditPoly  0xFFF394
#define PolyList  0xFFF3A0
#define PointList 0xFFF3AC
#define MaxDepth  0xFFF3D4
#define zDist     0xFFF380
#define zName     0xFBCA40
#define zPos      0xFBB218
#define zRot      0xF39F90
#define zPoint    0xFFF33C
#define zWorld    0xFFF3F4
#define zheader   0xFFF3EC
#define zNormal   0xF3F014
#define USE_DAMAGEZONE_VER1     0xFFF498
Credites : @mamo007 ♥
Quote Originally Posted by (Virus) View Post
The Only Thing I Can Help With is an addylogger
Code:
#define aILTClient 0x167710C
#define aIntersectSegment 0x68D560
#define RapidFiree 0x1515B08
#define GLOWESP 0x93650
#define ADDR_BunnyHop 0x174A6374
#define LTClientShell  0x16C2038
#define aLTClientShell  0x1677118
#define WeaponMgr  0x1E16448
#define aLTModel 0x11ABC90
#define BasicPlayerInfo   0x1C7B270
#define FireWeaponAddress  0x921D0
#define WallClass  0x1E16430
#define WallArray  0x11C2520
#define GameStatusAddr  0x1723BC4
#define PlayerMgr   0x1C7B270
#define aCLTPlayerClient  0x16C2038
#define ModelNode  0x1E16374
#define Offset_Yaw  0x530
#define Offset_Pitch  0x534
#define OFFSET_PLAYERSTART  0x208
#define OFFSET_ME  0x214
#define OFFSET_PLAYERSIZE  0xD80
#define OFFSET_Fly  0xA90
#define OFFSET_Jump 0xA88
#define OFFS_OLDRECOIL1 0x650
#define OFFS_OLDRECOIL2 0x658
#define OFFS_OLDSPREAD1 0x95C
#define OFFS_OLDSPREAD2 0x964
#define dwZMJMPback   0x5B77A9
//====================== No Bug Damage ===================\
#define FloorNameMsgIndex 0xFFF364
#define Eatman      0xF39898
#define EatmanName  0xFFF348
#define versioncode 0xFFF3E0
#define Zonename    0xFFF324
#define ZonemanName 0xFFF330
#define Floor       0xFFF378
#define PointIndeX 0xFFF388
#define EditPoly  0xFFF394
#define PolyList  0xFFF3A0
#define PointList 0xFFF3AC
#define MaxDepth  0xFFF3D4
#define zDist     0xFFF380
#define zName     0xFBCA40
#define zPos      0xFBB218
#define zRot      0xF39F90
#define zPoint    0xFFF33C
#define zWorld    0xFFF3F4
#define zheader   0xFFF3EC
#define zNormal   0xF3F014
#define USE_DAMAGEZONE_VER1     0xFFF498
Credites : @mamo007 ♥
thanks alot helped me, btw do you know what gives error 28_5
Quote Originally Posted by gamming View Post
thanks alot helped me, btw do you know what gives error 28_5
Functions from BasicPlayerInfo and SuperKill...
Quote Originally Posted by gamming View Post
thanks alot helped me, btw do you know what gives error 28_5
its a check just added , for changing any value of model node , basicplayerinfo hacks value
if u look at their Strings u can Find The Call and detour it
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