#define aILTClient 0x167710C #define aIntersectSegment 0x68D560 #define RapidFiree 0x1515B08 #define GLOWESP 0x93650 #define ADDR_BunnyHop 0x174A6374 #define LTClientShell 0x16C2038 #define aLTClientShell 0x1677118 #define WeaponMgr 0x1E16448 #define aLTModel 0x11ABC90 #define BasicPlayerInfo 0x1C7B270 #define FireWeaponAddress 0x921D0 #define WallClass 0x1E16430 #define WallArray 0x11C2520 #define GameStatusAddr 0x1723BC4 #define PlayerMgr 0x1C7B270 #define aCLTPlayerClient 0x16C2038 #define ModelNode 0x1E16374 #define Offset_Yaw 0x530 #define Offset_Pitch 0x534 #define OFFSET_PLAYERSTART 0x208 #define OFFSET_ME 0x214 #define OFFSET_PLAYERSIZE 0xD80 #define OFFSET_Fly 0xA90 #define OFFSET_Jump 0xA88 #define OFFS_OLDRECOIL1 0x650 #define OFFS_OLDRECOIL2 0x658 #define OFFS_OLDSPREAD1 0x95C #define OFFS_OLDSPREAD2 0x964 #define dwZMJMPback 0x5B77A9 //====================== No Bug Damage ===================\ #define FloorNameMsgIndex 0xFFF364 #define Eatman 0xF39898 #define EatmanName 0xFFF348 #define versioncode 0xFFF3E0 #define Zonename 0xFFF324 #define ZonemanName 0xFFF330 #define Floor 0xFFF378 #define PointIndeX 0xFFF388 #define EditPoly 0xFFF394 #define PolyList 0xFFF3A0 #define PointList 0xFFF3AC #define MaxDepth 0xFFF3D4 #define zDist 0xFFF380 #define zName 0xFBCA40 #define zPos 0xFBB218 #define zRot 0xF39F90 #define zPoint 0xFFF33C #define zWorld 0xFFF3F4 #define zheader 0xFFF3EC #define zNormal 0xF3F014 #define USE_DAMAGEZONE_VER1 0xFFF498