GetVertexShaderConstantF parameters ...
Hello guys !
I try reading the source code of DrNSeven's ESP and found that he get the MVP matrix by
And there are some lines in the source code like this:
So how does he get these lines ? I try googling but I dont know what keyword to search for, so hope you guys can help me, thanks in advance.
I try reading the source code of DrNSeven's ESP and found that he get the MVP matrix by
Code:
pDevice->GetVertexShaderConstantF(13, Matrix, 4);
Code:
// Registers: // // Name Reg Size // --------------- ----- ---- // PointLightAttr c0 5 // world c5 4 // ShadowLightAttr c9 4 // wvp c13 4 // texTrans0 c17 3 // FogInfo c20 1 // CameraPos c21 1