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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Counter-Strike 2 Hacks › Counter-Strike 2 Coding & Resources › Offsets [08/02/2020]

PostOffsets [08/02/2020]

Posts 1–2 of 2 · Page 1 of 1
ON
onerisss
Offsets [08/02/2020]


Csgo Offsets [08/02/2020]

 
Netvars

cs_gamerules_data = 0x0;
m_ArmorValue = 0xB368;
m_Collision = 0x320;
m_CollisionGroup = 0x474;
m_Local = 0x2FBC;
m_MoveType = 0x25C;
m_OriginalOwnerXuidHigh = 0x31B4;
m_OriginalOwnerXuidLow = 0x31B0;
m_SurvivalGameRuleDecisionTypes = 0x1320;
m_SurvivalRules = 0xCF8;
m_aimPunchAngle = 0x302C;
m_aimPunchAngleVel = 0x3038;
m_angEyeAnglesX = 0xB36C;
m_angEyeAnglesY = 0xB370;
m_bBombPlanted = 0x99D;
m_bFreezePeriod = 0x20;
m_bGunGameImmunity = 0x3930;
m_bHasDefuser = 0xB378;
m_bHasHelmet = 0xB35C;
m_bInReload = 0x3295;
m_bIsDefusing = 0x391C;
m_bIsQueuedMatchmaking = 0x74;
m_bIsScoped = 0x3914;
m_bIsValveDS = 0x75;
m_bSpotted = 0x93D;
m_bSpottedByMask = 0x980;
m_bStartedArming = 0x33E0;
m_bUseCustomAutoExposureMax = 0x9D9;
m_bUseCustomAutoExposureMin = 0x9D8;
m_bUseCustomBloomScale = 0x9DA;
m_clrRender = 0x70;
m_dwBoneMatrix = 0x26A8;
m_fAccuracyPenalty = 0x3320;
m_fFlags = 0x104;
m_flC4Blow = 0x2990;
m_flCustomAutoExposureMax = 0x9E0;
m_flCustomAutoExposureMin = 0x9DC;
m_flCustomBloomScale = 0x9E4;
m_flDefuseCountDown = 0x29AC;
m_flDefuseLength = 0x29A8;
m_flFallbackWear = 0x31C0;
m_flFlashDuration = 0xA410;
m_flFlashMaxAlpha = 0xA40C;
m_flLastBoneSetupTime = 0x2924;
m_flLowerBodyYawTarget = 0x3A7C;
m_flNextAttack = 0x2D70;
m_flNextPrimaryAttack = 0x3228;
m_flSimulationTime = 0x268;
m_flTimerLength = 0x2994;
m_hActiveWeapon = 0x2EF8;
m_hMyWeapons = 0x2DF8;
m_hObserverTarget = 0x3388;
m_hOwner = 0x29CC;
m_hOwnerEntity = 0x14C;
m_iAccountID = 0x2FC8;
m_iClip1 = 0x3254;
m_iCompetitiveRanking = 0x1A84;
m_iCompetitiveWins = 0x1B88;
m_iCrosshairId = 0xB3D4;
m_iEntityQuality = 0x2FAC;
m_iFOV = 0x31E4;
m_iFOVStart = 0x31E8;
m_iGlowIndex = 0xA428;
m_iHealth = 0x100;
m_iItemDefinitionIndex = 0x2FAA;
m_iItemIDHigh = 0x2FC0;
m_iMostRecentModelBoneCounter = 0x2690;
m_iObserverMode = 0x3374;
m_iShotsFired = 0xA380;
m_iState = 0x3248;
m_iTeamNum = 0xF4;
m_lifeState = 0x25F;
m_nFallbackPaintKit = 0x31B8;
m_nFallbackSeed = 0x31BC;
m_nFallbackStatTrak = 0x31C4;
m_nForceBone = 0x268C;
m_nTickBase = 0x342C;
m_rgflCoordinateFrame = 0x444;
m_szCustomName = 0x303C;
m_szLastPlaceName = 0x35B0;
m_thirdPersonViewAngles = 0x31D8;
m_vecOrigin = 0x138;
m_vecVelocity = 0x114;
m_vecViewOffset = 0x108;
m_viewPunchAngle = 0x3020;


 
Signatures

anim_overlays = 0x2980;
clientstate_choked_commands = 0x4D28;
clientstate_delta_ticks = 0x174;
clientstate_last_outgoing_command = 0x4D24;
clientstate_net_channel = 0x9C;
convar_name_hash_table = 0x2F0F8;
dwClientState = 0x588D9C;
dwClientState_GetLocalPlayer = 0x180;
dwClientState_IsHLTV = 0x4D40;
dwClientState_Map = 0x28C;
dwClientState_MapDirectory = 0x188;
dwClientState_MaxPlayer = 0x388;
dwClientState_PlayerInfo = 0x52B8;
dwClientState_State = 0x108;
dwClientState_ViewAngles = 0x4D88;
dwEntityList = 0x4D3D67C;
dwForceAttack = 0x316ED6C;
dwForceAttack2 = 0x316ED78;
dwForceBackward = 0x316ED24;
dwForceForward = 0x316ED90;
dwForceJump = 0x51E0EA0;
dwForceLeft = 0x316ED18;
dwForceRight = 0x316ED3C;
dwGameDir = 0x6274F8;
dwGameRulesProxy = 0x525417C;
dwGetAllClasses = 0xD4FCEC;
dwGlobalVars = 0x588AA0;
dwGlowObjectManager = 0x527EF18;
dwInput = 0x5188818;
dwInterfaceLinkList = 0x8F5654;
dwLocalPlayer = 0xD29B1C;
dwMouseEnable = 0xD2F6C0;
dwMouseEnablePtr = 0xD2F690;
dwPlayerResource = 0x316D0BC;
dwRadarBase = 0x51723DC;
dwSensitivity = 0xD2F55C;
dwSensitivityPtr = 0xD2F530;
dwSetClanTag = 0x89D60;
dwViewMatrix = 0x4D2F094;
dwWeaponTable = 0x51892DC;
dwWeaponTableIndex = 0x324C;
dwYawPtr = 0xD2F320;
dwZoomSensitivityRatioPtr = 0xD34540;
dwbSendPackets = 0xD37DA;
dwppDirect3DDevice9 = 0xA6030;
find_hud_element = 0x2729B6C0;
force_update_spectator_glow = 0x397F32;
interface_engine_cvar = 0x3E9EC;
is_c4_owner = 0x3A4360;
m_bDormant = 0xED;
m_flSpawnTime = 0xA360;
m_pStudioHdr = 0x294C;
m_pitchClassPtr = 0x5172678;
m_yawClassPtr = 0xD2F320;
model_ambient_min = 0x58BDBC;
set_abs_angles = 0x1CEC00;
set_abs_origin = 0x1CEA40;


#1 · 6y ago
Jhem
Jhem
Outdated.
New release.:
https://www.mpgh.net/forum/showthread.php?t=1488710
#2 · 6y ago
Posts 1–2 of 2 · Page 1 of 1

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Tags for this Thread

#csgo#csgo offsets#oneris#onerisss#onerisss offsets