Nope, getting an error from lollands method
Will try yours ^^
nope, both dont work, help!!
dim r as NEW random
sendkeys.send(Textbox1.text & r.next(1000))
Lolland forgot the NEW.
Originally Posted by Blubb1337
dim r as NEW random
sendkeys.send(Textbox1.text & r.next(1000))
Lolland forgot the NEW.
Ok so now my code looks like:
Sendkeys.send (textbox1.text)
Sendkeys.send ("{Enter}")
dim r as NEW random
sendkeys.send(Textbox1.text & r.next(1000))
Is that right?
Originally Posted by Golden.
Ok so now my code looks like:
Sendkeys.send (textbox1.text)
Sendkeys.send ("{Enter}")
dim r as NEW random
sendkeys.send(Textbox1.text & r.next(1000))
Is that right?
YES IT WORKS
Ty ty, will give you respect..If i knew how xD
Originally Posted by Golden.
YES IT WORKS
Ty ty, will give you respect..If i knew how xD
Change it to:
[php]
Dim randz as new Random
dim i as integer = randz.next(0,100)
SendKeys.Send(TextBox1.Text + i)
SendKeys.Send("{ENTER}")
[/php]
Your previous code would send 2 messages each tick of the timer, both within like 0.001 seconds of each other. This way the number of messages sent per tick is still only one.
LOL TRIPLE POST AND TRIPLE POST!!!! AND A MINION DIDNT SEE IT
XD
XD
XD
XD
Originally Posted by mnpeepno2
LOL TRIPLE POST AND TRIPLE POST!!!! AND A MINION DIDNT SEE IT
XD
XD
XD
XD
not logged, it happens, don't worry
Originally Posted by mnpeepno2
LOL TRIPLE POST AND TRIPLE POST!!!! AND A MINION DIDNT SEE IT
XD
XD
XD
XD
I saw it but it was a purpose of bumping, and it actually contributed to the thread.
Anyways, keep it on topic.
Originally Posted by Golden.
What does D3D Have to do with coding antimute, D3D Is for hacks?
Because you made it sound like you wanted something that actually REMOVES the muter, not just a workaround