Adding Antimute?

Posts 16–23 of 23 · Page 2 of 2
Lol ty, you always do the easier methods xD

Nope, getting an error from lollands method
Will try yours ^^

nope, both dont work, help!!
dim r as NEW random


sendkeys.send(Textbox1.text & r.next(1000))


Lolland forgot the NEW.
Quote Originally Posted by Blubb1337 View Post
dim r as NEW random


sendkeys.send(Textbox1.text & r.next(1000))


Lolland forgot the NEW.
Ok so now my code looks like:
Sendkeys.send (textbox1.text)
Sendkeys.send ("{Enter}")
dim r as NEW random


sendkeys.send(Textbox1.text & r.next(1000))

Is that right?

Quote Originally Posted by Golden. View Post
Ok so now my code looks like:
Sendkeys.send (textbox1.text)
Sendkeys.send ("{Enter}")
dim r as NEW random


sendkeys.send(Textbox1.text & r.next(1000))

Is that right?
YES IT WORKS
Ty ty, will give you respect..If i knew how xD
Quote Originally Posted by Golden. View Post
YES IT WORKS
Ty ty, will give you respect..If i knew how xD
Change it to:

[php]
Dim randz as new Random
dim i as integer = randz.next(0,100)
SendKeys.Send(TextBox1.Text + i)
SendKeys.Send("{ENTER}")
[/php]

Your previous code would send 2 messages each tick of the timer, both within like 0.001 seconds of each other. This way the number of messages sent per tick is still only one.
LOL TRIPLE POST AND TRIPLE POST!!!! AND A MINION DIDNT SEE IT
XD
XD
XD
XD
Quote Originally Posted by mnpeepno2 View Post
LOL TRIPLE POST AND TRIPLE POST!!!! AND A MINION DIDNT SEE IT
XD
XD
XD
XD
not logged, it happens, don't worry
Quote Originally Posted by mnpeepno2 View Post
LOL TRIPLE POST AND TRIPLE POST!!!! AND A MINION DIDNT SEE IT
XD
XD
XD
XD
I saw it but it was a purpose of bumping, and it actually contributed to the thread.

Anyways, keep it on topic.
Quote Originally Posted by Golden. View Post
What does D3D Have to do with coding antimute, D3D Is for hacks?
Because you made it sound like you wanted something that actually REMOVES the muter, not just a workaround
Posts 16–23 of 23 · Page 2 of 2
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