Code:
Hack Sources
int Telx = 1;
int Tely = 1;
int Telz = 1;
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;
// Hack Codes \\
void Supermaster ()
{
DWORD dwSrvrPtr = *(DWORD*)Serverpointer;
if(dwSrvrPtr != 0){
*(int*)(dwSrvrPtr+Super_Master_OffSet) = 1;
}
}
void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);
}
void automedic()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
DWORD dwProtect;
const BYTE nop[6] = {0x90,0x90,0x90,0x90,0x90,0x90};
VirtualProtect((void*)(ADR_AUTOMEDIC), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)ADR_AUTOMEDIC, &nop, 6);
VirtualProtect((void*)(ADR_AUTOMEDIC), 6, dwProtect, NULL);
}
}
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer; /// Player Pointer Addie
if(dwPlayerPtr != 0)
{
float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
PositionX = *(float*)(dwPlayerPtr + OFS_X);
PositionY = *(float*)(dwPlayerPtr + OFS_Y);
PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
if(GetAsyncKeyState(VK_NUMPAD4)&1){
Telx = PositionX;
Tely = PositionY;
Telz = PositionZ;}
if(GetAsyncKeyState(VK_NUMPAD5)&1){
*(float*)(dwPlayerPtr + OFS_X) = Telx;
*(float*)(dwPlayerPtr + OFS_Y) = Tely;
*(float*)(dwPlayerPtr + OFS_Z) = Telz;}
if(GetAsyncKeyState(VK_NUMPAD6)&1){
*(float*)(dwPlayerPtr + OFS_X) += 30;}}}
void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)Fast_Repair = 10.0f;
*(float*)Fast_Health = 5.0f;
*(float*)Fast_Flag = 10.0f;
*(float*)Fast_Ammo = 5.0f;
}}
void fullbright () //fullbright
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(int*)(Full_Bright_1) = 1092779973;
*(int*)(Full_Bright_2) = 1092779973;
*(int*)(Full_Bright_3) = 1092779973;
}
}
void nofog () //no fog
{
*(float*)0x00B0E148 = 1166127104;//far fog address
*(float*)0x00B0E144 = 0; //nearfog addres
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(Speed) = 500.0f;
}
}
void speedoff ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(Speed) = 100.0f;
}
}
void jump () //super jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}
void stamina () //stamina
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Stamina_OffSet) = 100;
}
}
void norecoil () //norecoil
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x00) = 0;
*(float*)(dwPlayerPtr+0x04) = 0;
*(float*)(dwPlayerPtr+0x08) = 0;
}
}
void nfd () //NFD
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NFD_Player_OffSet) = -20000;
}
}
void nobounds () //nobounds
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)No_Bounds_2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)No_Bounds_2, &t , sizeof(t));
VirtualProtect((void*)No_Bounds_2, sizeof(t), Protection, 0);
VirtualProtect((void*)No_Bounds_2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)No_Bounds_2, &t , sizeof(t));
VirtualProtect((void*)No_Bounds_2, sizeof(t), Protection, 0);
}
void nowater () //no water
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)No_Water, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)No_Water, &t , sizeof(t));
VirtualProtect((void*)No_Water, sizeof(t), Protection, 0);
}
void PXItemSP2 ()
{
*(int*)(Stamina_10Porcent) = 1;
}//+ 5% hp
void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}
void ExtraAmmo () //we want extrea clip allways =)
{
*(int*)(Extra_Ammo_1) = 1;
}
void ExtraAmmo2 () //we want extrea clip allways =)
{
*(int*)(Extra_Ammo_2) = 1;
}
void premium () //Gold Premium
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Premium_OffSet) = 3, 10; // 1 = bronze 2 = silver 3 = gold
}
}
void spread () //no spread
{
*(float*) No_Spread = 0;
}
void ANTY_KICK ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GM) = 5;
}
}
void gm()
{
DWORD dwPlayerPtr = *(DWORD*)serverpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + gmaddie) = 5;
}
}
void allSlots()
{
DWORD dwPlayerPtr = *(DWORD*)serverpointer;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr + slot5)= 1;
*(int*)(dwPlayerPtr + slot6)= 1;
*(int*)(dwPlayerPtr + slot7)= 1;
*(int*)(dwPlayerPtr + slot8)= 1;
}
}
void Glasswalls()
{
if(GetAsyncKeyState(Your Hotkey here))
{
*(int*)glassw_addie = 0, 4;
}
else
{
*(int*)glassw_addie = 1166127104, 4;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Slot5_OffSet) = 1;
}
}