Are you not ways to make it so that you do not have to update constantly?) Everything is done there in a couple of minutes.
Updated Movement Speed CT
sadly i dont have enough knowledge for this^^ i only "learned" to find the values and pointer scan, maybe some simple things like at least knowing of instructions/auto assemble, and a few lua basics a few years ago but im not capable to do anything with it and didnt manage to keep it inside my head ^^
i would need a step by step guide for it so i can learn and adapt. sometimes im just a bit dumb/confused, but as soon as i get it once i can do it almost everytime^^ wouldnt mind if you helped me learn it all specifically how to do it in trove as tutorials always show this stuff on "easier" to manipulate games
- - - Updated - - -
to do more advanced stuff, i cant help
but as far as my ct goes atm, i just add the pointer as address so it always shows the MS stat ( in your pointerscan just double click it, otherwise you have to type in the offsets manually (backwards actually, so offset 6 is first, offset 0 is last))
@Tisako would you mind giving me the new values for MS so i can include them before i update the ct?^^
would actually credit you for the values, heres the pointer so you wont have to do all if so https://prnt.sc/sgzr4x
i would need a step by step guide for it so i can learn and adapt. sometimes im just a bit dumb/confused, but as soon as i get it once i can do it almost everytime^^ wouldnt mind if you helped me learn it all specifically how to do it in trove as tutorials always show this stuff on "easier" to manipulate games
- - - Updated - - -
to do more advanced stuff, i cant help
but as far as my ct goes atm, i just add the pointer as address so it always shows the MS stat ( in your pointerscan just double click it, otherwise you have to type in the offsets manually (backwards actually, so offset 6 is first, offset 0 is last))
@Tisako would you mind giving me the new values for MS so i can include them before i update the ct?^^
would actually credit you for the values, heres the pointer so you wont have to do all if so https://prnt.sc/sgzr4x
Everything is awesome!
Thanks Tisako
really much thanks to you, to show you i can make progress ill tell what everything in the script does ( at least how i would explain and think^^ )
now i only need to find out about automatically updating the address pointed to, but ill need time for it^^
i admit, the complexity really lies in myself
i thought it would be much less simple but knowledge makes the difference
Code:
local xor = 0x27EA02EE -- find out what the xoraddress is and write it there so the script can "simulate" it later (local defines the variable)
for i = 40, 999 do -- for i(integer?) 40 to 999 do [instruction down below ;)]
local fti = byteTableToDword(floatToByteTable(i)) -- define variable fti to be the value of "i" first converted from float to byte, then from byte to dword
local xorred = bXor(fti, xor) -- define xorred to be the result of fti (our ms value) encrpyted with the xor key
print( "float -> "..i.." | ".."hex: "..string.format("%X", xorred) ) -- print "float -> [value of current i] | value of xorred converted to hex
end -- well, simply defines the end of this function xD
OR -- the same without the automation but only with 40 as defined float value (the lack of automation makes it look simpler^^)
local xor = 0x27EA02EE
local float = 40
local fti = byteTableToDword(floatToByteTable(float))
local xorred = bXor(fti, xor)
print( "float -> "..float.." | ".."hex: "..string.format("%X", xorred) )
i admit, the complexity really lies in myself
i thought it would be much less simple but knowledge makes the differenceEverything is awesome!
Cannot edit main post (dunno why o.O)
Here´s the new .ct for now
will probably be the last for now until i either find out how to automate stuff or give up and ragequit
and yeah, i know it most likely needs aob
this time there are way more options ( thanks again to tisako for helping me find values)
it goes from 40 to 350 (anything higher then 350 starts rubberbanding)
you can actually edit value and then just press 1,2,3 for 100 200 300 respectively to make it faster (hold to add 1 periodically) and 4-9 for 40-90
VT:https://virusscan.jotti.org/en-US/fi...job/1u8w7nx4rd
https://www.virustotal.com/gui/file/...428b/detection
will probably be the last for now until i either find out how to automate stuff or give up and ragequit
and yeah, i know it most likely needs aob
this time there are way more options ( thanks again to tisako for helping me find values)
it goes from 40 to 350 (anything higher then 350 starts rubberbanding)
you can actually edit value and then just press 1,2,3 for 100 200 300 respectively to make it faster (hold to add 1 periodically) and 4-9 for 40-90
VT:https://virusscan.jotti.org/en-US/fi...job/1u8w7nx4rd
https://www.virustotal.com/gui/file/...428b/detection
float -> 351 | hex: 644582EE
float -> 352 | hex: 645A02EE
float -> 353 | hex: 645A82EE
float -> 354 | hex: 645B02EE
float -> 355 | hex: 645B82EE
float -> 356 | hex: 645802EE
float -> 357 | hex: 645882EE
float -> 358 | hex: 645902EE
float -> 359 | hex: 645982EE
float -> 360 | hex: 645E02EE
float -> 361 | hex: 645E82EE
float -> 362 | hex: 645F02EE
float -> 363 | hex: 645F82EE
float -> 364 | hex: 645C02EE
float -> 365 | hex: 645C82EE
float -> 366 | hex: 645D02EE
float -> 367 | hex: 645D82EE
float -> 368 | hex: 645202EE
float -> 369 | hex: 645282EE
float -> 370 | hex: 645302EE
float -> 371 | hex: 645382EE
float -> 372 | hex: 645002EE
float -> 373 | hex: 645082EE
float -> 374 | hex: 645102EE
float -> 375 | hex: 645182EE
float -> 376 | hex: 645602EE
float -> 377 | hex: 645682EE
float -> 378 | hex: 645702EE
float -> 379 | hex: 645782EE
float -> 380 | hex: 645402EE
float -> 381 | hex: 645482EE
float -> 382 | hex: 645502EE
float -> 383 | hex: 645582EE
float -> 384 | hex: 642A02EE
float -> 385 | hex: 642A82EE
float -> 386 | hex: 642B02EE
float -> 387 | hex: 642B82EE
float -> 388 | hex: 642802EE
float -> 389 | hex: 642882EE
float -> 390 | hex: 642902EE
float -> 391 | hex: 642982EE
float -> 392 | hex: 642E02EE
float -> 393 | hex: 642E82EE
float -> 394 | hex: 642F02EE
float -> 395 | hex: 642F82EE
float -> 396 | hex: 642C02EE
float -> 397 | hex: 642C82EE
float -> 398 | hex: 642D02EE
float -> 399 | hex: 642D82EE
float -> 400 | hex: 642202EE
float -> 401 | hex: 642282EE
float -> 402 | hex: 642302EE
float -> 403 | hex: 642382EE
float -> 404 | hex: 642002EE
float -> 405 | hex: 642082EE
float -> 406 | hex: 642102EE
float -> 407 | hex: 642182EE
float -> 408 | hex: 642602EE
float -> 409 | hex: 642682EE
float -> 410 | hex: 642702EE
float -> 411 | hex: 642782EE
float -> 412 | hex: 642402EE
float -> 413 | hex: 642482EE
float -> 414 | hex: 642502EE
float -> 415 | hex: 642582EE
float -> 416 | hex: 643A02EE
float -> 417 | hex: 643A82EE
float -> 418 | hex: 643B02EE
float -> 419 | hex: 643B82EE
float -> 420 | hex: 643802EE
float -> 421 | hex: 643882EE
float -> 422 | hex: 643902EE
float -> 423 | hex: 643982EE
float -> 424 | hex: 643E02EE
float -> 425 | hex: 643E82EE
float -> 426 | hex: 643F02EE
float -> 427 | hex: 643F82EE
float -> 428 | hex: 643C02EE
float -> 429 | hex: 643C82EE
float -> 430 | hex: 643D02EE
float -> 431 | hex: 643D82EE
float -> 432 | hex: 643202EE
float -> 433 | hex: 643282EE
float -> 434 | hex: 643302EE
float -> 435 | hex: 643382EE
float -> 436 | hex: 643002EE
float -> 437 | hex: 643082EE
float -> 438 | hex: 643102EE
float -> 439 | hex: 643182EE
float -> 440 | hex: 643602EE
float -> 441 | hex: 643682EE
float -> 442 | hex: 643702EE
float -> 443 | hex: 643782EE
float -> 444 | hex: 643402EE
float -> 445 | hex: 643482EE
float -> 446 | hex: 643502EE
float -> 447 | hex: 643582EE
float -> 448 | hex: 640A02EE
float -> 449 | hex: 640A82EE
float -> 450 | hex: 640B02EE
heres the numbers for you up to 450 if you want to change to them^^ (below 351 is already in file)
float -> 352 | hex: 645A02EE
float -> 353 | hex: 645A82EE
float -> 354 | hex: 645B02EE
float -> 355 | hex: 645B82EE
float -> 356 | hex: 645802EE
float -> 357 | hex: 645882EE
float -> 358 | hex: 645902EE
float -> 359 | hex: 645982EE
float -> 360 | hex: 645E02EE
float -> 361 | hex: 645E82EE
float -> 362 | hex: 645F02EE
float -> 363 | hex: 645F82EE
float -> 364 | hex: 645C02EE
float -> 365 | hex: 645C82EE
float -> 366 | hex: 645D02EE
float -> 367 | hex: 645D82EE
float -> 368 | hex: 645202EE
float -> 369 | hex: 645282EE
float -> 370 | hex: 645302EE
float -> 371 | hex: 645382EE
float -> 372 | hex: 645002EE
float -> 373 | hex: 645082EE
float -> 374 | hex: 645102EE
float -> 375 | hex: 645182EE
float -> 376 | hex: 645602EE
float -> 377 | hex: 645682EE
float -> 378 | hex: 645702EE
float -> 379 | hex: 645782EE
float -> 380 | hex: 645402EE
float -> 381 | hex: 645482EE
float -> 382 | hex: 645502EE
float -> 383 | hex: 645582EE
float -> 384 | hex: 642A02EE
float -> 385 | hex: 642A82EE
float -> 386 | hex: 642B02EE
float -> 387 | hex: 642B82EE
float -> 388 | hex: 642802EE
float -> 389 | hex: 642882EE
float -> 390 | hex: 642902EE
float -> 391 | hex: 642982EE
float -> 392 | hex: 642E02EE
float -> 393 | hex: 642E82EE
float -> 394 | hex: 642F02EE
float -> 395 | hex: 642F82EE
float -> 396 | hex: 642C02EE
float -> 397 | hex: 642C82EE
float -> 398 | hex: 642D02EE
float -> 399 | hex: 642D82EE
float -> 400 | hex: 642202EE
float -> 401 | hex: 642282EE
float -> 402 | hex: 642302EE
float -> 403 | hex: 642382EE
float -> 404 | hex: 642002EE
float -> 405 | hex: 642082EE
float -> 406 | hex: 642102EE
float -> 407 | hex: 642182EE
float -> 408 | hex: 642602EE
float -> 409 | hex: 642682EE
float -> 410 | hex: 642702EE
float -> 411 | hex: 642782EE
float -> 412 | hex: 642402EE
float -> 413 | hex: 642482EE
float -> 414 | hex: 642502EE
float -> 415 | hex: 642582EE
float -> 416 | hex: 643A02EE
float -> 417 | hex: 643A82EE
float -> 418 | hex: 643B02EE
float -> 419 | hex: 643B82EE
float -> 420 | hex: 643802EE
float -> 421 | hex: 643882EE
float -> 422 | hex: 643902EE
float -> 423 | hex: 643982EE
float -> 424 | hex: 643E02EE
float -> 425 | hex: 643E82EE
float -> 426 | hex: 643F02EE
float -> 427 | hex: 643F82EE
float -> 428 | hex: 643C02EE
float -> 429 | hex: 643C82EE
float -> 430 | hex: 643D02EE
float -> 431 | hex: 643D82EE
float -> 432 | hex: 643202EE
float -> 433 | hex: 643282EE
float -> 434 | hex: 643302EE
float -> 435 | hex: 643382EE
float -> 436 | hex: 643002EE
float -> 437 | hex: 643082EE
float -> 438 | hex: 643102EE
float -> 439 | hex: 643182EE
float -> 440 | hex: 643602EE
float -> 441 | hex: 643682EE
float -> 442 | hex: 643702EE
float -> 443 | hex: 643782EE
float -> 444 | hex: 643402EE
float -> 445 | hex: 643482EE
float -> 446 | hex: 643502EE
float -> 447 | hex: 643582EE
float -> 448 | hex: 640A02EE
float -> 449 | hex: 640A82EE
float -> 450 | hex: 640B02EE
heres the numbers for you up to 450 if you want to change to them^^ (below 351 is already in file)
55 8B EC 8B 45 08 35 ? ? ? ? 89 01 5D C2 04 00 is the function that encrypts/writes stat values.
You can grab xor key and lasermancy/movespeed addresses from here.
You can find your ms value, convert it to float, xor it with key and search for it.
You can grab xor key and lasermancy/movespeed addresses from here.
You can find your ms value, convert it to float, xor it with key and search for it.
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