Invisible Offsets

Posts 1–2 of 2 · Page 1 of 1
Invisible Offsets
Hello, just got back recently and discovered new offsets for Invisible.
PlayerPointer + 0x40 + 0x6D7 = 16;

Put an sleep for at least Sleep(25); to prevent crashes. See you around.


Give my credits noob.
*(int*)(*Localplayerptr +offsets) = 16; internal
Posts 1–2 of 2 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us