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Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › Terraria Hacks › Terraria Localization Issue

PostTerraria Localization Issue

Posts 1–7 of 7 · Page 1 of 1
MI
michael53239
Terraria Localization Issue
I have been trying to figure why when I have decompiled terraria.exe it seems that the locale is not taking into effect at all. They are emmbedded fine though it just doesn't want to work.
#1 · 6y ago
DE
deavis
Quote Originally Posted by michael53239 View Post
I have been trying to figure why when I have decompiled terraria.exe it seems that the locale is not taking into effect at all. They are emmbedded fine though it just doesn't want to work.
I have an issue with Terraria.Localization, files are loaded correctly but they don't work in-game. Some of them works, some don't. Network localizaton does not work completly, when I try to connect to a server it throws these "Net.Serverfull" strings for example, instead of the right localization name.
#2 · 6y ago
MI
michael53239
Is it just network strings or is it just full-blown localization? You are probably having the same issue I had with localization. One of the files probably isn't being correctly added since it is being recognized as a culture resource you can rename the file or modify it so culture doesn't rename and generate satellite assemblies.
#3 · 6y ago
DE
deavis
Quote Originally Posted by michael53239 View Post
Is it just network strings or is it just full-blown localization? You are probably having the same issue I had with localization. One of the files probably isn't being correctly added since it is being recognized as a culture resource you can rename the file or modify it so culture doesn't rename and generate satellite assemblies.
I compared with some source i found on ******, and the Terraria.Localization folder containts just files, eg. Content.de-DE.Projectiles.json and it should be in the folder Content\de-DE\projectiles.json. I tried moving it by myself in these folders and grouping them all together as i saw in the source, but it completly breaks the localization and nothing is being read correctly. Should i try using iLspy until it loads correctly or is there any way to fix it?

Edit: I have only one issue when after decompilation, which is in LanguageManager.cs at line 225

return linkedList.ToArray<LocalizedText>();

Says that IReadonlyCollection is not defined nor imported. Again i compared that with old source code and i got that running but as i said, some Localizations are not working correctly. Maybe that's because of the old code or something

Edit2: Updated the project to .net 4.5 and the issue was gone, but the Localization is still broken
#4 · edited 6y ago · 6y ago
MI
michael53239
also you need to import mscorlib
#5 · edited 6y ago · 6y ago
DE
deavis
Quote Originally Posted by michael53239 View Post
add me on ******* Kila#3627 this shouldn't ? be breaking rules i tried adding you on mpgh but never responded

also you need to import mscorlib
I can't message you as i dont have access to write messages, and something you wrote is censured.

As for mscorlib - these are my assemblies in iLspy



And when i scroll down into the Terraria.Localization there's no sign of these Content files, nor Content folder

#6 · 6y ago
MI
michael53239
add me on mpgh's messaging system so communication can be much faster
#7 · 6y ago
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