Decompilation issues

Posts 18 of 8 · Page 1 of 1
Decompilation issues
Hello,

Recently I tried to decompile terraria using latest version of iLspy but there are some missing dependencies, I managed to find all the others but Relogic.dll. What should i do with this? I can't find it anywhere, tried googling the issue but no results come up. There are also some issues with 'ref' in c# after opening the project. Can anyone help me?

Thanks in advance
They are bundled inside terraria.exe you aren't missing anything. I have had some locale issues I couldn't fix.
I'm not sure if you can do this with ILSpy because I use dnSpy, but if you can view the embedded resources find: 'Terraria.Libraries.ReLogic.ReLogic.dll', extract it and put it in the same folder as Terraria. Then reference it and it should fix your issue.
Darth have you found a way to fix localization issues? I haven't been able to fix those for some reason?
Quote Originally Posted by michael53239 View Post
Darth have you found a way to fix localization issues? I haven't been able to fix those for some reason?
I dont know if you mean this, but when you open the project, you should go into properties -> compilation and in Advanced settings select the second option, or sometimes 7.3 C# version works as well.

Quote Originally Posted by DARTH WANKSTAIN View Post
I'm not sure if you can do this with ILSpy because I use dnSpy, but if you can view the embedded resources find: 'Terraria.Libraries.ReLogic.ReLogic.dll', extract it and put it in the same folder as Terraria. Then reference it and it should fix your issue.
Thanks! It was exactly it what I was looking for. Gotta figure out these errors with 'ref' keyword now. Thanks again
Quote Originally Posted by michael53239 View Post
Darth have you found a way to fix localization issues? I haven't been able to fix those for some reason?
I'm not sure what you mean by localisation issues, can you elaborate a bit?
Basically deavis the locale refuses to load for some reason, the first issue was that it refuses to become embedded resources due to culture so I renamed it though it still refused to load, is your decompiled version working fully for you with no issues?


EDIT:

Actually that seems to have fixed it deavis thanks! Got it compiled and running fine now and this is more characters because of a type limit.
Issues has been fixed all of my previous conversation is irrelevant.
Posts 18 of 8 · Page 1 of 1

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