Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Counter-Strike 2 Hacks › Counter-Strike 2 Coding & Resources › CS:GO Offsets [19/06/2020]

CS:GO Offsets [19/06/2020]

Posts 1–3 of 3 · Page 1 of 1
ON
onerisss
CS:GO Offsets [19/06/2020]


Offsets Counter-Strike: Global Offensive
[19/06/2020]


Offsets [Jun 19 2020].txt
#1 · 6y ago
gabygamer
gabygamer
Quote Originally Posted by onerisss View Post


Offsets Counter-Strike: Global Offensive
[19/06/2020]


link dont work
#2 · 6y ago
iamnada
iamnada
latest offsets,


using System;

// 2020-06-23 01:32:22.354709 UTC

namespace hazedumper
{
public const Int32 timestamp = 1592875942;
public static class netvars
{
public const Int32 cs_gamerules_data = 0x0;
public const Int32 m_ArmorValue = 0xB378;
public const Int32 m_Collision = 0x320;
public const Int32 m_CollisionGroup = 0x474;
public const Int32 m_Local = 0x2FBC;
public const Int32 m_MoveType = 0x25C;
public const Int32 m_OriginalOwnerXuidHigh = 0x31C4;
public const Int32 m_OriginalOwnerXuidLow = 0x31C0;
public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
public const Int32 m_SurvivalRules = 0xCF8;
public const Int32 m_aimPunchAngle = 0x302C;
public const Int32 m_aimPunchAngleVel = 0x3038;
public const Int32 m_angEyeAnglesX = 0xB37C;
public const Int32 m_angEyeAnglesY = 0xB380;
public const Int32 m_bBombPlanted = 0x99D;
public const Int32 m_bFreezePeriod = 0x20;
public const Int32 m_bGunGameImmunity = 0x3944;
public const Int32 m_bHasDefuser = 0xB388;
public const Int32 m_bHasHelmet = 0xB36C;
public const Int32 m_bInReload = 0x32A5;
public const Int32 m_bIsDefusing = 0x3930;
public const Int32 m_bIsQueuedMatchmaking = 0x74;
public const Int32 m_bIsScoped = 0x3928;
public const Int32 m_bIsValveDS = 0x75;
public const Int32 m_bSpotted = 0x93D;
public const Int32 m_bSpottedByMask = 0x980;
public const Int32 m_bStartedArming = 0x33F0;
public const Int32 m_clrRender = 0x70;
public const Int32 m_dwBoneMatrix = 0x26A8;
public const Int32 m_fAccuracyPenalty = 0x3330;
public const Int32 m_fFlags = 0x104;
public const Int32 m_flC4Blow = 0x2990;
public const Int32 m_flDefuseCountDown = 0x29AC;
public const Int32 m_flDefuseLength = 0x29A8;
public const Int32 m_flFallbackWear = 0x31D0;
public const Int32 m_flFlashDuration = 0xA420;
public const Int32 m_flFlashMaxAlpha = 0xA41C;
public const Int32 m_flLastBoneSetupTime = 0x2924;
public const Int32 m_flLowerBodyYawTarget = 0x3A90;
public const Int32 m_flNextAttack = 0x2D70;
public const Int32 m_flNextPrimaryAttack = 0x3238;
public const Int32 m_flSimulationTime = 0x268;
public const Int32 m_flTimerLength = 0x2994;
public const Int32 m_hActiveWeapon = 0x2EF8;
public const Int32 m_hMyWeapons = 0x2DF8;
public const Int32 m_hObserverTarget = 0x338C;
public const Int32 m_hOwner = 0x29CC;
public const Int32 m_hOwnerEntity = 0x14C;
public const Int32 m_iAccountID = 0x2FC8;
public const Int32 m_iClip1 = 0x3264;
public const Int32 m_iCompetitiveRanking = 0x1A84;
public const Int32 m_iCompetitiveWins = 0x1B88;
public const Int32 m_iCrosshairId = 0xB3E4;
public const Int32 m_iEntityQuality = 0x2FAC;
public const Int32 m_iFOV = 0x31E4;
public const Int32 m_iFOVStart = 0x31E8;
public const Int32 m_iGlowIndex = 0xA438;
public const Int32 m_iHealth = 0x100;
public const Int32 m_iItemDefinitionIndex = 0x2FAA;
public const Int32 m_iItemIDHigh = 0x2FC0;
public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
public const Int32 m_iObserverMode = 0x3378;
public const Int32 m_iShotsFired = 0xA390;
public const Int32 m_iState = 0x3258;
public const Int32 m_iTeamNum = 0xF4;
public const Int32 m_lifeState = 0x25F;
public const Int32 m_nFallbackPaintKit = 0x31C8;
public const Int32 m_nFallbackSeed = 0x31CC;
public const Int32 m_nFallbackStatTrak = 0x31D4;
public const Int32 m_nForceBone = 0x268C;
public const Int32 m_nTickBase = 0x3430;
public const Int32 m_rgflCoordinateFrame = 0x444;
public const Int32 m_szCustomName = 0x303C;
public const Int32 m_szLastPlaceName = 0x35B4;
public const Int32 m_thirdPersonViewAngles = 0x31D8;
public const Int32 m_vecOrigin = 0x138;
public const Int32 m_vecVelocity = 0x114;
public const Int32 m_vecViewOffset = 0x108;
public const Int32 m_viewPunchAngle = 0x3020;
}
public static class signatures
{
public const Int32 clientstate_choked_commands = 0x4D28;
public const Int32 clientstate_delta_ticks = 0x174;
public const Int32 clientstate_last_outgoing_command = 0x4D24;
public const Int32 clientstate_net_channel = 0x9C;
public const Int32 convar_name_hash_table = 0x2F0F8;
public const Int32 dwClientState = 0x58ADD4;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4D40;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x388;
public const Int32 dwClientState_PlayerInfo = 0x52B8;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D88;
public const Int32 dwEntityList = 0x4D4F25C;
public const Int32 dwForceAttack = 0x31807A8;
public const Int32 dwForceAttack2 = 0x31807B4;
public const Int32 dwForceBackward = 0x31807FC;
public const Int32 dwForceForward = 0x3180808;
public const Int32 dwForceJump = 0x51F8EF4;
public const Int32 dwForceLeft = 0x3180820;
public const Int32 dwForceRight = 0x3180814;
public const Int32 dwGameDir = 0x629678;
public const Int32 dwGetAllClasses = 0xD6103C;
public const Int32 dwGlobalVars = 0x58AAD8;
public const Int32 dwGlowObjectManager = 0x5297080;
public const Int32 dwInput = 0x51A0808;
public const Int32 dwInterfaceLinkList = 0x904AF4;
public const Int32 dwLocalPlayer = 0xD3ABEC;
public const Int32 dwMouseEnable = 0xD40790;
public const Int32 dwMouseEnablePtr = 0xD40760;
public const Int32 dwPlayerResource = 0x317EB40;
public const Int32 dwRadarBase = 0x5183FCC;
public const Int32 dwSensitivity = 0xD519EC;
public const Int32 dwSensitivityPtr = 0xD519C0;
public const Int32 dwSetClanTag = 0x89FB0;
public const Int32 dwViewMatrix = 0x4D40BA4;
public const Int32 dwWeaponTable = 0x51A12C8;
public const Int32 dwWeaponTableIndex = 0x325C;
public const Int32 dwZoomSensitivityRatioPtr = 0xD45638;
public const Int32 dwbSendPackets = 0xD415A;
public const Int32 dwppDirect3DDevice9 = 0xA7030;
public const Int32 force_update_spectator_glow = 0x3A1032;
public const Int32 interface_engine_cvar = 0x3E9EC;
public const Int32 is_c4_owner = 0x3ADAD0;
public const Int32 m_bDormant = 0xED;
public const Int32 m_pStudioHdr = 0x294C;
public const Int32 m_pitchClassPtr = 0x5184268;
public const Int32 m_yawClassPtr = 0xD403F0;
public const Int32 model_ambient_min = 0x58DE4C;
public const Int32 set_abs_angles = 0x1D52D0;
public const Int32 set_abs_origin = 0x1D5110;
}
} // namespace hazedumper
#3 · 6y ago
Posts 1–3 of 3 · Page 1 of 1

Post a Reply

Similar Threads

  • Offsets [30/01/2020]By onerisss in Counter-Strike 2 Coding & Resources
    0Last post 6y ago
  • Offsets [04/02/2020]By onerisss in Counter-Strike 2 Coding & Resources
    1Last post 6y ago
  • Offsets [08/02/2020]By onerisss in Counter-Strike 2 Coding & Resources
    1Last post 6y ago
  • Offsets [12/02/2020]By onerisss in Counter-Strike 2 Coding & Resources
    1Last post 6y ago
  • Offsets [13/02/2020]By onerisss in Counter-Strike 2 Coding & Resources
    1Last post 6y ago

Tags for this Thread

#cs:go offsets 19/06/2020#csgo offsets#offsets#offsets 19/06/2020#oneris#onerisss