Weapon Structs

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Weapon Structs
Nothing new, might release since i had coded new ones.
Code:
struct WeaponInfo {
    bool isPistol = false;
    bool isSniper = false;
    bool isShothun = false;
    bool isGrenade = false;
    bool isKnife = false;
    
    int Damage = 8; //
};
 
WeaponInfo Weapons[64] = {
    { true, true, false, false, false, false, false, false, 63, 0.932, 0.81 }, // Desert Eagle
    { true, true, false, false, false, false, false, false, 38, 1.150, 0.79 }, // M16
    
    { true, false, false, false, false, false, false, false, 36, 1.550, 0.98 }, // KNIFE
    { true, false, false, false, false, false, false, false, 28, 1.800, 0.98 }, // HK416 ABYSS
    { true, false, true, false, false, false, false, false, 115, 1.950, 0.99 }, // MP7
    { true, false, false, false, false, false, false, false, 30, 1.400, 0.96 }, // HK416
    { true, false, true, false, false, false, false, false, 80, 1.650, 0.98 } // M24
}
These weapons are random, edit to your liking. Tested bullet count with it. Works pretty well!
how to use this?
Posts 1–2 of 2 · Page 1 of 1

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