
if (hMenuItem[2] == 1)//Waller
{
*(BYTE*)(WallArray + 0xA7) = 256; // on
}
else
{
*(BYTE*)(WallArray + 0xA7)= 257;; // off
}
if (hMenuItem[3] == 1)//Ghost
{
*(BYTE*)(WallArray + 0xB8) =14; // on
}
else
{
*(BYTE*)(WallArray + 0xB8) =5; // off
}

#define WallArray 0x1290990

