Show enemy distance without using D3D

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Show enemy distance without using D3D
Good day guys.

I have solved my previous problems. So here I am again. Asking for some guidance with you!

I asked someone if it is possible to show enemy distance without using D3D and they did answer me with a yes.

Also provided me an AOB to search on CShell.

But when I did try, it gives me literally 0 result.

And I forgot to ask him if that is still possible today in CF.

So I'm asking you, is it still possible nowadays to show every enemy distance without using D3D or by just using memory hack?

*My reason with this is that it is very laggy when using D3D*

And can you please give me a clue where I can start?

As always, thank you so much in advance!
There is (not too sure, at least there was) a method you can call to write text, see here.
Quote Originally Posted by Biesi View Post
There is (not too sure, at least there was) a method you can call to write text, see here.
He wants the nametag feature, that one that shows when u press insert in-game

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Quote Originally Posted by mamain2016 View Post
Good day guys.

I have solved my previous problems. So here I am again. Asking for some guidance with you!

I asked someone if it is possible to show enemy distance without using D3D and they did answer me with a yes.

Also provided me an AOB to search on CShell.

But when I did try, it gives me literally 0 result.

And I forgot to ask him if that is still possible today in CF.

So I'm asking you, is it still possible nowadays to show every enemy distance without using D3D or by just using memory hack?

*My reason with this is that it is very laggy when using D3D*

And can you please give me a clue where I can start?

As always, thank you so much in advance!
If you have a memory scanner, just search for a changed value whenever u press insert. If I recall correctly, it is 0 for off, 1 for names and 2 for names and distance. Then find out what access and see where it's read to render.
Quote Originally Posted by vaisefud3 View Post
He wants the nametag feature, that one that shows when u press insert in-game

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If you have a memory scanner, just search for a changed value whenever u press insert. If I recall correctly, it is 0 for off, 1 for names and 2 for names and distance. Then find out what access and see where it's read to render.
Yesss! That's what I'm talking about.
I think that was made before. But I haven't seen one nowadays.

I'll try your suggestion! Thank you vaisefu3!

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Quote Originally Posted by (Virus) View Post


the lag isn't from the menu itself it just drawing the lag from the writetext method or whatever u use in it check one by one.
Well, i think so too.

But I have tried commenting out the calls to other my other features and leave the D3D hacks working, but it is very laggy.
It makes my FPS goes to 32 or less than.
I think it is because of my device now. Low specs I guess.

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Quote Originally Posted by 96neko View Post
there's many reasons why your game lagging , for example you are doing endless loop somewhere in your code , or you didn't clean your device , create a new project and do just a menu and see if the game still lagging , if not then it's your hacks , try to add one by one and see which code makes your game lag , that's the only solution you can do for lag with your game menu
Hi there nekooo. Yeah. I have tried that, commented some of the features in my hacks and leave the D3D hack.
But D3D hacks making my CF laggy so much.
My suspicion is that because my laptop is low specs. So.. I think I have to pursue this instead of the D3D hack.
Quote Originally Posted by mamain2016 View Post
Good day guys.

I have solved my previous problems. So here I am again. Asking for some guidance with you!

I asked someone if it is possible to show enemy distance without using D3D and they did answer me with a yes.

Also provided me an AOB to search on CShell.

But when I did try, it gives me literally 0 result.

And I forgot to ask him if that is still possible today in CF.

So I'm asking you, is it still possible nowadays to show every enemy distance without using D3D or by just using memory hack?

*My reason with this is that it is very laggy when using D3D*

And can you please give me a clue where I can start?

As always, thank you so much in advance!
the lag isn't from the menu itself it just drawing the lag from the writetext method or whatever u use in it check one by one.
Quote Originally Posted by mamain2016 View Post
Good day guys.

I have solved my previous problems. So here I am again. Asking for some guidance with you!

I asked someone if it is possible to show enemy distance without using D3D and they did answer me with a yes.

Also provided me an AOB to search on CShell.

But when I did try, it gives me literally 0 result.

And I forgot to ask him if that is still possible today in CF.

So I'm asking you, is it still possible nowadays to show every enemy distance without using D3D or by just using memory hack?

*My reason with this is that it is very laggy when using D3D*

And can you please give me a clue where I can start?

As always, thank you so much in advance!
there's many reasons why your game lagging , for example you are doing endless loop somewhere in your code , or you didn't clean your device , create a new project and do just a menu and see if the game still lagging , if not then it's your hacks , try to add one by one and see which code makes your game lag , that's the only solution you can do for lag with your game menu
Quote Originally Posted by mamain2016 View Post
Yesss! That's what I'm talking about.
I think that was made before. But I haven't seen one nowadays.

I'll try your suggestion! Thank you vaisefu3!

- - - Updated - - -



Well, i think so too.

But I have tried commenting out the calls to other my other features and leave the D3D hacks working, but it is very laggy.
It makes my FPS goes to 32 or less than.
I think it is because of my device now. Low specs I guess.

- - - Updated - - -



Hi there nekooo. Yeah. I have tried that, commented some of the features in my hacks and leave the D3D hack.
But D3D hacks making my CF laggy so much.
My suspicion is that because my laptop is low specs. So.. I think I have to pursue this instead of the D3D hack.
I always had a low specs laptop and I didn't struggle with fps drops. Maybe consider using a drawing framework like ImGui?
Quote Originally Posted by mamain2016 View Post
Hi there nekooo. Yeah. I have tried that, commented some of the features in my hacks and leave the D3D hack.
But D3D hacks making my CF laggy so much.
My suspicion is that because my laptop is low specs. So.. I think I have to pursue this instead of the D3D hack.
CF will work even on your phone on high res , cf doesn't even require you a good gpu however a good low spec pc would be enough , the problem is in your hacks itself , you are doing something wrong , if you wish just share your code in the thread here and anyone will tell you whats wrong in it
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