A different take on private server
Private Server
Realm of the Mad God private servers are pretty generic, to put it bluntly. They all follow the concept of the original game with a cluster of highly customized and often imbalanced content. I've always thought that servers should focus on originality and a desire to add new elements to the game that don't currently exist in production; but as far as I am concerned, servers tend to focus on regurgitating the same content, lacking any imagination and desire. Throughout the past couple of weeks, I've been working on a new type of server, a server that would change a lot of the core aspect of the game entirely.
GOAL
I plan to replicate a classic MMORPG feel into the game. A game that is a lot slower-paced with exploration and advancement as its main selling points. I plan to remove the core concepts such as PermaDeath, Varieties in the individual classes, Stats, Worlds, Realms, and more.I plan to introduce a lot of new features such as immersive quests, sub-classes, skills, more combat variety, and more.
STAGE 1
Removing and Remaking
In this stage, I'll be focusing on removing and remaking a lot of the core features of the game such as death, currency, pets, realm, stats, classes, etc.
STAGE 2
Implementing Core Concepts
I don't wanna fking type anymore.
STAGE 3
Reworking UI and Sprites
I don't wanna fking type anymore.
STAGE 4
Adding Content
I don't wanna fking type anymore.
I'll be updating everything on this thread in a weekly/bi-weekly manner.
This is a solo project as of now, so progress might be on the slow side.



I plan to replicate a classic MMORPG feel into the game. A game that is a lot slower-paced with exploration and advancement as its main selling points. I plan to remove the core concepts such as PermaDeath, Varieties in the individual classes, Stats, Worlds, Realms, and more.I plan to introduce a lot of new features such as immersive quests, sub-classes, skills, more combat variety, and more.
STAGE 1
Removing and Remaking
In this stage, I'll be focusing on removing and remaking a lot of the core features of the game such as death, currency, pets, realm, stats, classes, etc.
STAGE 2
Implementing Core Concepts
I don't wanna fking type anymore.
STAGE 3
Reworking UI and Sprites
I don't wanna fking type anymore.
STAGE 4
Adding Content
I don't wanna fking type anymore.
I'll be updating everything on this thread in a weekly/bi-weekly manner.
This is a solo project as of now, so progress might be on the slow side.




