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Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Hack Coding / Programming / Source Code › AOB Player Client Offset

AOB Player Client Offset

Posts 1–6 of 6 · Page 1 of 1
WI
winiciosrocha
AOB Player Client Offset
Can someone send me AOB for player client compensation


some patterns don't work anymore
#1 · 5y ago
VA
vaisefud3
Quote Originally Posted by winiciosrocha View Post
Can someone send me AOB for player client compensation


some patterns don't work anymore
Why don't you try to use reclass instead of creating tons of useless topics?
#2 · 5y ago
WI
winiciosrocha
Quote Originally Posted by vaisefud3 View Post
Why don't you try to use reclass instead of creating tons of useless topics?

I tried to use the reclass but the values ​​are all 0
#3 · 5y ago
MemoryThePast
MemoryThePast
Code:
 m_PlayerClient // CShell_x64.dll = 48 8B 8E ?? ?? ?? ?? B2 01 48 8B 01 FF 90 ?? ?? ?? ??
pattern in CFPH idk if you can search this on CFWest, btw i know the problem you have that value all shows NULL because maybe you attach the reclass without blocking the driver xhunter1.sys? because this driver will block all process that you are trying to attach in cf.exe correct me if i'm not mistaken
#4 · 5y ago
TheGe2k
TheGe2k
Quote Originally Posted by winiciosrocha View Post
Can someone send me AOB for player client compensation


some patterns don't work anymore
Code:
class CPlayerClntBase
{
public:
    char pad_0000[744]; //0x0000
    class PlayerViewManager* pPlayerViewManager; //0x02E8
    char pad_02F0[804]; //0x02F0
    int32_t Recoil3; //0x0614 Default = 1020054720
    char pad_0618[4]; //0x0618
    int32_t Recoil4; //0x061C Default = 1020054720
    char pad_0620[244]; //0x0620
    int32_t Recoil1; //0x0714
    char pad_0718[4]; //0x0718
    int32_t Recoil2; //0x071C
    char pad_0720[192]; //0x0720
    int32_t WeaponID; //0x07E0
    char pad_07E4[36]; //0x07E4
    int32_t GameType; //0x0808
    char pad_080C[824]; //0x080C
    float SpeedWalk; //0x0B44
    float SpeedCrouch; //0x0B48
    char pad_0B4C[16]; //0x0B4C
    float Gravity; //0x0B5C
    char pad_0B60[5364]; //0x0B60
}; //Size: 0x2054

PlayerClientAddress = 0x1CF7710
PlayerClientOffset = 0x90
#5 · 5y ago
WI
winiciosrocha
Thanks to everyone who helped.

I was racking my brains, I will study a little about reclass ^^
#6 · 5y ago
Posts 1–6 of 6 · Page 1 of 1

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