
m_PlayerClient // CShell_x64.dll = 48 8B 8E ?? ?? ?? ?? B2 01 48 8B 01 FF 90 ?? ?? ?? ??
class CPlayerClntBase
{
public:
char pad_0000[744]; //0x0000
class PlayerViewManager* pPlayerViewManager; //0x02E8
char pad_02F0[804]; //0x02F0
int32_t Recoil3; //0x0614 Default = 1020054720
char pad_0618[4]; //0x0618
int32_t Recoil4; //0x061C Default = 1020054720
char pad_0620[244]; //0x0620
int32_t Recoil1; //0x0714
char pad_0718[4]; //0x0718
int32_t Recoil2; //0x071C
char pad_0720[192]; //0x0720
int32_t WeaponID; //0x07E0
char pad_07E4[36]; //0x07E4
int32_t GameType; //0x0808
char pad_080C[824]; //0x080C
float SpeedWalk; //0x0B44
float SpeedCrouch; //0x0B48
char pad_0B4C[16]; //0x0B4C
float Gravity; //0x0B5C
char pad_0B60[5364]; //0x0B60
}; //Size: 0x2054
PlayerClientAddress = 0x1CF7710
PlayerClientOffset = 0x90