[cfna]Player Client Offset

Posts 1–15 of 21 · Page 1 of 2
[cfna]Player Client Offset
Code:
#define FlyHack 0xA24
#define FlyHackSupportZM 0x92C
#define LessRecoil 0x5F0
#define LessRecoilSupportZM 0x500
#define NoSpread 0x5D0
#define NoSpreadSupportZM 0x4E0
#define SuperJump 0x628
#define SuperJumpSupportZM 0x53C
Quote Originally Posted by gicogico223 View Post
how to search addy on c.e?
no in ce im using findpattern
Good job
I still prefer the no recoil by the weaponmgr
WHY LESSRECOIL AND SUPERJUMP DIDN'T WORK FOR ME
AND CF CLIENT ERROR REPORT !
Quote Originally Posted by [K]akashi View Post
WHY LESSRECOIL AND SUPERJUMP DIDN'T WORK FOR ME
AND CF CLIENT ERROR REPORT !
beacause your code wrong
MUST I USE LOOPS ?
SO YOU CAN TELL ME THE LOOP
can you post the new cfna address of norecoil and no spread?
Quote Originally Posted by +III+ View Post
can you post the new cfna address of norecoil and no spread?
already new adresses

- - - Updated - - -

Quote Originally Posted by [K]akashi View Post
MUST I USE LOOPS ?
SO YOU CAN TELL ME THE LOOP
what loop make less recoil if ingame change value to 0.0f
Quote Originally Posted by gaerGAERHGaerherh View Post
already new adresses

- - - Updated - - -



what loop make less recoil if ingame change value to 0.0f
that is offset not address
Quote Originally Posted by gaerGAERHGaerherh View Post
already new adresses

- - - Updated - - -



what loop make less recoil if ingame change value to 0.0f
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pCLTClientShell = *(DWORD*)(CShell+ dw_pLTClientShell);//
DWORD pCLTPlayerClient = *(DWORD*)(pCLTClientShell + 0x70);
if (pCLTPlayerClient)
{
for (int i = 0; i < 700; ++i)
{
*(DWORD*)(pCLTPlayerClient + LessRecoil) = 0;


}
}

Loop moved , still error report !
and SUPERJUMP no effect in game
Quote Originally Posted by +III+ View Post


that is offset not address
use playerclient

- - - Updated - - -

Quote Originally Posted by [K]akashi View Post
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pCLTClientShell = *(DWORD*)(CShell+ dw_pLTClientShell);//
DWORD pCLTPlayerClient = *(DWORD*)(pCLTClientShell + 0x70);
if (pCLTPlayerClient)
{
for (int i = 0; i < 700; ++i)
{
*(DWORD*)(pCLTPlayerClient + LessRecoil) = 0;


}
}

Loop moved , still error report !
and SUPERJUMP no effect in game
no dw_pLTClientShell use dw_pCLTPlayerClient
and remove for loop
Quote Originally Posted by gaerGAERHGaerherh View Post
use playerclient

- - - Updated - - -



no dw_pLTClientShell use dw_cltplayerclient
and remove for loop
Already used but got ERROR REPORT at lObby
Quote Originally Posted by [K]akashi View Post
Already used but got ERROR REPORT at lObby
use if ingame
Posts 1–15 of 21 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?