As I saw that the area is stopped, I decided to post

Code:
class CPlayer
{
public:
	char pad_0x0000[0x8]; //0x0000
	//cObject* Object; //0x0008 
	union
	{
		cObject* Object;
	};
	__int8 ClientID; //0x0010 
	__int8 Team; //0x0011 
	char Name[12]; //0x3F9549C0 
	char pad_0x001E[0x2]; //0x001E
	CharacterFx* cCharacterFx; //0x0020 
	__int32 PlayerSlotTeam; //0x0028 
	char pad_0x002C[0x4]; //0x002C
	BYTE HasC4; //0x0030 
	char pad_0x0031[0x7]; //0x0031
	__int32 Rank; //0x0038 
	char pad_0x003C[0x10]; //0x003C
	__int16 HP; //0x004C 
	char pad_0x004E[0x3EF]; //0x004E

}; //Size=0x043D
Credits: Me / ReClass / @vaisefud3