GetBonePosition external

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GetBonePosition external
anyone have any idea?
CFPH x64:
Code:
class BoneArray//Not array of pointer rather D3DXVECTOR4[NodeCount]
{
public:
	D3DXMATRIX BoneMatrix[100];//Its not really a D3DXMATRIX it's a different data type
}; //Size: 0x0068

class ModelInstance
{
public:
	char pad_0000[8]; //0x0000
	D3DXVECTOR3 Min; //0x0008
	D3DXVECTOR3 Max; //0x0014
	char pad_0020[240]; //0x0020
	D3DXVECTOR3 ModelScale; //0x0110
	int32_t ModelType; //0x011C
	int32_t ValidModel; //0x0120
	char pad_0124[8]; //0x0124
	float N00000DDC; //0x012C
	float N00000EF4; //0x0130
	D3DXVECTOR3 Dimension; //0x0134
	char pad_0140[24]; //0x0140 [0x14C is a Vector3 and its the ModelCullingPos]
	float Height; //0x0158
	D3DXVECTOR3 Position; //0x015C
	D3DXVECTOR4 Rotation; //0x0168
	float Velocity; //0x0178
	float N00000EEF; //0x017C
	float N00000EF1; //0x0180
	D3DXVECTOR3 GlobalForceOverride; //0x0184
	D3DXVECTOR3 N00000DE7; //0x0190
	D3DXVECTOR3 N00000DE8; //0x019C
	char pad_01A8[5328]; //0x01A8
	class ModelProperties* pModelProperties; //0x1678
	char pad_1680[104]; //0x1680
	class CD3DRenderStyle* pCD3DRenderStyle; //0x16E8
	char pad_16F0[4464]; //0x16F0
	class BoneArray* pBoneArray; //0x2860
	char pad_2868[8]; //0x2868
	void* bonerelated; //0x2870

	bool GetBonePos(UINT boneindex, D3DXVECTOR3& out) {
		if (!IsValidPtr(this->pBoneArray))return false;
		auto Bone = this->pBoneArray->BoneMatrix[boneindex];
		out = D3DXVECTOR3(Bone._14, Bone._24, Bone._34);
		return true;
	}
}; //Size: 0x09E0
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