Gellin's Base Errors

Posts 1–15 of 25 · Page 1 of 2
Gellin's Base Errors
Code:
1>------ Build started: Project: CaBase, Configuration: Release Win32 ------
1>  Base.cpp
1>Base.obj : error LNK2001: unresolved external symbol _D3DXCreateFontA@48
1>Base.obj : error LNK2001: unresolved external symbol "class cBase Base" (?Base@@3VcBase@@A)
1>C:\Users\family\Documents\Ugonna\CaBase\Release\CaBase.dll : fatal error LNK1120: 2 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I get this when i build it? Why I havent even touched Base.obj.
Please help. If it comes to the worst can someone upload the Base.obj from original base. Thank you.
Dude Gellins Base is patched as of yesterday sorry to pop your bubble
Quote Originally Posted by coryster2100 View Post
Dude Gellins Base is patched as of yesterday sorry to pop your bubble
Hate to burst yours but it's not patched your just noob..
That cant be true.
Really?
nah , Gellin base is working perfect here (not packed ... no joke)

xD
mabe make ur own
Well God is using Hans base (which I found) why dont you flame somewhere else. -.-
HAHAAHHAHAHAH stfu
God over msn you told me yourself that it was patched
Quote Originally Posted by coryster2100 View Post
HAHAAHHAHAHAH stfu
God over msn you told me yourself that it was patched
whats your msn..
Lol. Gellins base is not patched.
Ok gellin's base isnt patched can you help me with the base.obj now.
Ima give you a hint SDK!!!!!!!!!!!!!
god just cant make up his mind... cory we need to find hans211 and get it to work xD
Is not Patched Is just Some of the hacks That use that base are.
Posts 1–15 of 25 · Page 1 of 2
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