well i need help i was fallowing your tut flames and it wont work for me cause im a visual 2008 c++ user
Gellin's Base Errors
After following msflame's tutorial now I only have this error
Any suggestions?
Code:
1>------ Build started: Project: CaBase, Configuration: Release Win32 ------ 1>Base.obj : error LNK2001: unresolved external symbol "class cBase Base" (?Base@@3VcBase@@A) 1>C:\Users\family\Documents\Ugonna\CaBase\Release\CaBase.dll : fatal error LNK1120: 1 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I looked it up on MSDN and i included shell32 but still got the error
im getting those errors too :/
this is my Base.h file
[php]#ifndef __BASE_H__
#define __BASE_H__
#include "Files.h"
#include "d3dx9.h"
struct BaseSettings{
bool bDoOnce, bInit;
DWORD m_dwReset, m_dwPresent;
char szPointers[256];
};
class cBase{
public:
BaseSettings bSet;
void Update(void);
DWORD GetPointer(int index);
bool IsGameReadyForHook(void);
void RenderFrame(LPDIRECT3DDEVICE9 pDevice);
void __cdecl PushToConsole(const char* szCommand);
};
extern class cBase Base;
#endif[/php]





[php]#ifndef __BASE_H__
#define __BASE_H__
#include "Files.h"
#include "d3dx9.h"
struct BaseSettings{
bool bDoOnce, bInit;
DWORD m_dwReset, m_dwPresent;
char szPointers[256];
};
class cBase{
public:
BaseSettings bSet;
void Update(void);
DWORD GetPointer(int index);
bool IsGameReadyForHook(void);
void RenderFrame(LPDIRECT3DDEVICE9 pDevice);
void __cdecl PushToConsole(const char* szCommand);
};
extern class cBase Base;
#endif[/php]





LOL. whoever says Gellins base is patched fails. Gellins base isnt patched... people still use it.
@whatup,
to fix the errors i could i help you with Team Viewer.
@whatup,
to fix the errors i could i help you with Team Viewer.
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