DetectedSimpleWallhack with JunkCode Generator.

Posts 46–60 of 125 · Page 4 of 9
working ?
is workind? and vac undetected??? thank you!
Safe to use?
Is the hack VAC safe?
Quote Originally Posted by semihylmz3 View Post
Is the hack VAC safe?
yes its undetectable
Any updated offset guys? I unable to use it today.
Quote Originally Posted by pandamanwhite View Post
Any updated offset guys? I unable to use it today.
I do not know whether it is right or not, but it works for me

Code:
DWORD dwCSPlayerResource = 52346560;
DWORD dwLoaclPlayer = 14300236;
DWORD m_dwEntityList = 81516060;
DWORD m_vecOrigin = 312;
DWORD m_vecViewOffset = 264;
DWORD m_iHealth = 256;
DWORD m_iTeamNum = 244;
DWORD ELoopDist = 0x10;
DWORD m_dwBoneMatrix = 9896;
DWORD dwClientState = 5804012;
DWORD ClientState2;
DWORD m_bDormant = 237;
DWORD m_dwIndex = 0x00000064;
DWORD m_fFlags = 260;
DWORD m_dwInGame = 0x108;
DWORD PlayerResource;
DWORD m_bSpotted = 2365;
DWORD offisD = 237;
DWORD offGlow = 87055128;
DWORD Defusing = 14640;
DWORD HaveDefuser = 45964;
DWORD StartedPlanting = 0x3370;
DWORD m_bIsScoped = 39284;
DWORD PLocalPlayer;
DWORD PEntity;
anyone got updated offsets? not working anymore after update
Quote Originally Posted by virensucks69 View Post
anyone got updated offsets? not working anymore after update

Code:
DWORD dwCSPlayerResource = 52346480;
DWORD dwLoaclPlayer = 14300236;
DWORD m_dwEntityList = 81515980;
DWORD m_vecOrigin = 312;
DWORD m_vecViewOffset = 264;
DWORD m_iHealth = 256;
DWORD m_iTeamNum = 244;
DWORD ELoopDist = 0x10;
DWORD m_dwBoneMatrix = 9896;
DWORD dwClientState = 5804012;
DWORD ClientState2;
DWORD m_bDormant = 237;
DWORD m_dwIndex = 0x00000064;
DWORD m_fFlags = 260;
DWORD m_dwInGame = 0x108;
DWORD PlayerResource;
DWORD m_bSpotted = 2365;
DWORD offisD = 237;
DWORD offGlow = 87055072;
DWORD Defusing = 39292;
DWORD HaveDefuser = 70620;
DWORD StartedPlanting = 0x3370;
DWORD m_bIsScoped = 39284;
DWORD PLocalPlayer;
DWORD PEntity;
Any offset update? This offset cannot use
Quote Originally Posted by RealZibux View Post
Code:
DWORD dwCSPlayerResource = 52346480;
DWORD dwLoaclPlayer = 14300236;
DWORD m_dwEntityList = 81515980;
DWORD m_vecOrigin = 312;
DWORD m_vecViewOffset = 264;
DWORD m_iHealth = 256;
DWORD m_iTeamNum = 244;
DWORD ELoopDist = 0x10;
DWORD m_dwBoneMatrix = 9896;
DWORD dwClientState = 5804012;
DWORD ClientState2;
DWORD m_bDormant = 237;
DWORD m_dwIndex = 0x00000064;
DWORD m_fFlags = 260;
DWORD m_dwInGame = 0x108;
DWORD PlayerResource;
DWORD m_bSpotted = 2365;
DWORD offisD = 237;
DWORD offGlow = 87055072;
DWORD Defusing = 39292;
DWORD HaveDefuser = 70620;
DWORD StartedPlanting = 0x3370;
DWORD m_bIsScoped = 39284;
DWORD PLocalPlayer;
DWORD PEntity;
Any offset update?
anyone got updated offsets? not working after update. OR does anyone have tutorial on how to generate D WORD offsets?
this is work for me
Code:
DWORD dwCSPlayerResource = 52355120; 
DWORD dwLoaclPlayer = 14308428; 
DWORD m_dwEntityList = 81524620;
DWORD m_vecOrigin = 312;
DWORD m_vecViewOffset = 264;
DWORD m_iHealth = 256;
DWORD m_iTeamNum = 244;
DWORD ELoopDist = 0x10;
DWORD m_dwBoneMatrix = 9896;
DWORD dwClientState = 5804012;
DWORD ClientState2;
DWORD m_bDormant = 237;
DWORD m_dwIndex = 0x00000064;
DWORD m_fFlags = 260;
DWORD m_dwInGame = 0x108;
DWORD PlayerResource;
DWORD m_bSpotted = 2365;
DWORD offisD = 237;
DWORD offGlow = 87063672;
DWORD Defusing = 39292;
DWORD HaveDefuser = 71644;
DWORD StartedPlanting = 0x3370;
DWORD m_bIsScoped = 39284;
DWORD PLocalPlayer;
DWORD PEntity;
IDK whats happening, it doesn't show any exe file and gets allot of errors on vs.. im using the 2022 version

https://imgur.com/a/IuPdJBdⓘ

im getting this error

PROBLEM SOLVED: USE THE 2019 VERSION!!!
Anyone able to do a simple tutorial for updating of offset? Seem to get error when recompiling after using hazedumper
Code:
[Offsets]
Last Update Offsets: Sat Oct 16 13:38:04 2021
m_dwClientState = 0x588FEC
m_dwEntityList = 0x4DBD5CC
m_dwGlowObject = 0x5305AE0
m_dwForceJump = 0x52673DC
m_dwForceAttack = 0x31EDB20
m_dwPlayerResource = 0x31EBE70
m_dwGlobalVars = 0xD608D0
m_dwBoneMatrix = 0x26A8
m_vecOrigin = 0x138
m_vecViewOffset = 0x108
m_dwLocalPlayer = 0xDA318C
m_dwViewAngles = 0x0
m_nDeltaTick = 0x174
m_nTickBase = 0x3440
m_hActiveWeapon = 0x2F08
m_iCrossHairID = 0x11438
m_dwIndex = 0x64
m_iHealth = 0x100
m_iTeamNum = 0xF4
m_iClip1 = 0x3274
m_iShotsFired = 0x103E0
m_bDormant = 0xED
m_fFlags = 0x104
m_bSpottedByMask = 0x980
m_dwInGame = 0x108
m_lifeState = 0x25F
m_angEyeAngles = 0x113D0
m_iPlayerC4 = 0x165C
m_bIsDefusing = 0x997C
m_flNextPrimaryAttack = 0x3248
m_nFallbackPaintKit = 0x31D8
m_iItemDefinitionIndex = 0x2FBA
m_iItemIDLow = 0x2FD4
m_iAccountID = 0x2FD8
m_OriginalOwnerXuidLow = 0x31D0
m_vecVelocity = 0x114
m_aimPunchAngle = 0x303C
m_iWorldModelIndex = 0x3254
m_nModelIndex = 0x258
m_hViewModel = 0x3308
m_hMyWeapons = 0x2E08
Any new offset? the offset provided is not able to be compile. Thank you.
Quote Originally Posted by pandamanwhite View Post
Any new offset? the offset provided is not able to be compile. Thank you.
The offsets posted in the comment above yours are no problem to use for compiling.
Here they are in a format you can just copy/paste straight to the input file.
Code:
DWORD dwCSPlayerResource = 52346480; 
DWORD dwLoaclPlayer = 14299532; 
DWORD m_dwEntityList = 81515980;
DWORD m_vecOrigin = 312;
DWORD m_vecViewOffset = 264;
DWORD m_iHealth = 256;
DWORD m_iTeamNum = 244;
DWORD ELoopDist = 0x10;
DWORD m_dwBoneMatrix = 9896;
DWORD dwClientState = 5804012;
DWORD ClientState2;
DWORD m_bDormant = 237;
DWORD m_dwIndex = 0x00000064;
DWORD m_fFlags = 260;
DWORD m_dwInGame = 0x108;
DWORD PlayerResource;
DWORD m_bSpotted = 2432;
DWORD offisD = 237;
DWORD offGlow = 87055072;
DWORD Defusing = 39292;
DWORD HaveDefuser = 70620;
DWORD StartedPlanting = 0x3370;
DWORD m_bIsScoped = 39284;
DWORD PLocalPlayer;
DWORD PEntity;
However I have some issues, with these offsets both teams are glowing - not sure if I did some offset wrong?
Posts 46–60 of 125 · Page 4 of 9
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