Thumbs upDF 101: Dnspy Hex Editor - Editing Assembly-UnityScript.dll with current aobs

Posts 31–45 of 55 · Page 3 of 4
you need find the bandit things and remove the attack thingy.
can be done but im currently dont plaining to update a this moment any code for df1.

im playing df2
asking
Quote Originally Posted by creapygames View Post
you need find the bandit things and remove the attack thingy.
can be done but im currently dont plaining to update a this moment any code for df1.

im playing df2
how can u find the bandit thing is its using CE AoB?
Quote Originally Posted by 88coll View Post
how can u find the bandit thing is its using CE AoB?
is using dnspy.
ask
Quote Originally Posted by creapygames View Post
is using dnspy.
so u just manually search it? any btw how can ZTcoloboi open this menu this menu search https://i.imgur.com/Xcme6SL.png
iam using the file him provide try to search it using and its found nothing
Quote Originally Posted by 88coll View Post
so u just manually search it? any btw how can ZTcoloboi open this menu this menu search https://i.imgur.com/Xcme6SL.pngⓘ
iam using the file him provide try to search it using and its found nothing
try using for sample:
animationMesh
Quote Originally Posted by creapygames View Post
try using for sample:
animationMesh
so does its alwayss animationMesh and its always method type so i need to check one by one class huh?
and i found multiplide animationmesh do i have to edit all of them?
what should i edit the assign by or the read by?
sorry for question iam still learning
Quote Originally Posted by creapygames View Post
try using for sample:
animationMesh
so how u can find code for the bandit ?
Seems they've changed the entire coding. It's hard to find classes or any int or floats now
Quote Originally Posted by Alwngwen View Post
Seems they've changed the entire coding. It's hard to find classes or any int or floats now
find some string related to bandits or npcs
Well, you should be able to find value for "No zombie attack, speed, full energy" with the tutorial.
The only one that I have a problem with right now is fast loot.
There are just too many of them to find it.
Quote Originally Posted by Hoangyen View Post
Well, you should be able to find value for "No zombie attack, speed, full energy" with the tutorial.
The only one that I have a problem with right now is fast loot.
There are just too many of them to find it.
Have you found "No zombie attack, speed, full energy" already? It seems they've changed the coding system, no numbers appeared when I searched, could you tell me how to find them with dnSpy briefly?
I did as exactly what the tutorial said but added an extra step of deleting some parts of the aob. For example: zombie no attack aob is "16 0A 12 01 FE 15 55 00 00 01 20 00 1C 11 00 0C" so I delete it until "16 0A 12 01 FE 15" and found a few results. I then change each of them and join the game until I find the right one. If I remember right, there are like 5 of them.
Hoangyen i search for this "55 00 00 01 20 00 1C 11 00 0C" i found a few results but my question is... when i get the result wich value i need change for apply correctly the Aob ? for example the aob is: 16 0A 12 01 FE 15 55 00 00 01 20 00 1C 11 00 0C i need change the red one for another value ? how know the rigth value. sorry i have 2 days learning this xD
Quote Originally Posted by DudaMan93 View Post
Hoangyen i search for this "55 00 00 01 20 00 1C 11 00 0C" i found a few results but my question is... when i get the result wich value i need change for apply correctly the Aob ? for example the aob is: 16 0A 12 01 FE 15 55 00 00 01 20 00 1C 11 00 0C i need change the red one for another value ? how know the rigth value. sorry i have 2 days learning this xD
You only need to change the part where the tutorial told you to change.
Leave the rest, no matter how different, as it is.
Posts 31–45 of 55 · Page 3 of 4

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