a nice lil hack
i got some source code for a hack, except no bypass, so here's my code, if anyone can get a bypass for it plz re-realease it with my name somewhere in the credits.
DIG
NO FALL DAMAGE
SPEED
NO RECOIL
NO SPAWN
FASTALL
STAMINA
SCOPE
PREMIUM
NO SPREAD
NO BOUNDS
NO WATER
BANDAGE
SP
SNIPER PX
EXTRA AMMO
SLOTS
ROOM MASTER
SUPERMASTER
VISUAL DINAR
LEVEL 100
WEAPONS
TELEPORT
NO FOG
SUPERJUMP
GM MODE
GM WARNING
FULLBRIGHT
GLASS WALLS
that's it, hope someone can get this hack working!
DONT FOR GET TO PRESS THANKS
DIG
Code:
void Dig ()
{
if(GetAsyncKeyState(VK_F5) &1) //VK_F5 button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000; //-2000 is lower than you
}
}
}
NO FALL DAMAGE
Code:
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}
SPEED
Code:
void Speed ()
{
*(float*)ADR_SPEED = 89; // 89 = speed, the speed standard is 89
}
NO RECOIL
Code:
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
NO SPAWN
Code:
void NoSpawn ()
{
*(int*)ADR_NOSPAWN1 = 0;
*(int*)ADR_NOSPAWN2 = 0;
}
FASTALL
Code:
void FastAll ()
{
*(float*)ADR_FASTMEDIC = 5;
*(float*)ADR_FASTFLAG = 10;
*(float*)ADR_FASTREPAIR = 5;
*(float*)ADR_FASTAMMO = 10;
}
STAMINA
Code:
void Stamina ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_STAMINA) = 100; // 100 = full, 50 = stealth
}
}
SCOPE
Code:
void Scope ()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)7;
}
}
PREMIUM
Code:
void Premium ()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_PREMIUM) = 0; // 0= off, 1= bronze, 2= silver, 3= gold, 4= platinum
}
}
NO SPREAD
Code:
void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}
NO BOUNDS
Code:
void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
NO WATER
Code:
void NoWater ()
{
*(int*)(ADR_NOWATER) = 0;
}
BANDAGE
Code:
void Bandage ()
{
*(int*)(ADR_BANDAGE) = 0;
}
SP
Code:
void SP ()
{
*(int*)(ADR_SP_5) = 0;
}
void SP2 ()
{
*(int*)(ADR_SP_10) = 0;
}
SNIPER PX
Code:
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
EXTRA AMMO
Code:
void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0;
}
SLOTS
Code:
void Slot ()
{
DWORD dwPlayerPtr = *(DWORD*)(ADR_SERVERPTR);
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_SLOT) = 0;
}
}
ROOM MASTER
Code:
void RoomMaster ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
}
}
SUPERMASTER
Code:
void SuperMaster ()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_SUPERMASTER) = 0;
}
}
VISUAL DINAR
Code:
void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_DINAR) = 999999999;
}
}
LEVEL 100
Code:
void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_LEVEL) = 999999999;
}
}
WEAPONS
Code:
void Weapon ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1) // NumPad, button to activate, remember: Click + roll
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_WEAPON) = 76; //Value
}
}
TELEPORT
Code:
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2)) //Save
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3)) //Teleport
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
float posiX;
float posiY;
float posiZ;
NO FOG
Code:
void NoFog()
{
*(float*)ADR_FAR_FOG = 1166127104;
*(float*)ADR_NEAR_FOG = 0;
}
SUPERJUMP
Code:
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; //jump height
}
}
}
GM MODE
Code:
void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GMMODE) = 5;
}
}
GM WARNING
Code:
void GMWarning()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMWARNING) = 5;
}
}
FULLBRIGHT
Code:
void FullBrightOff ()
{
*(long*)ADR_FULLBRIGHT1 = 1054661868;
*(long*)ADR_FULLBRIGHT2 = 1054661868;
*(long*)ADR_FULLBRIGHT3 = 1054661868;
}
void FullBrightOn ()
{
*(long*)ADR_FULLBRIGHT1 = 1092779973;
*(long*)ADR_FULLBRIGHT2 = 1092779973;
*(long*)ADR_FULLBRIGHT3 = 1092779973;
}
GLASS WALLS
Code:
void GlasswallsOff ()
{
*(float*)ADR_GLASSWALLS = 10000;
}
void GlasswallsOn ()
{
*(int*)ADR_GLASSWALLS = 0, 4;
}
that's it, hope someone can get this hack working!
DONT FOR GET TO PRESS THANKS




