a nice lil hack

Posts 16–21 of 21 · Page 2 of 2
Dont steal the Source Codes from the Bump thread or the currently Threads from the Warrock Source Code Section ! This is only Copy and Pasty . Unless and Spam Use this Section for Warrock Hacks please Thanks
Quote Originally Posted by taylan View Post
Dont steal the Source Codes from the Bump thread or the currently Threads from the Warrock Source Code Section ! This is only Copy and Pasty . Unless and Spam Use this Section for Warrock Hacks please Thanks
hey stfu, u cant code a hakk so stop takin creds for em.
Quote Originally Posted by DeathHunter View Post


And if we don't stop saying it?What you gonna do?
doesn't matther xD
He keeps posting in wrong section.

___
imma stop coding hakks 4 u
did you ever start?
I mean, you can get this sources everywhere, who said you writed?
Anyway, let's be quit about it, should be good xD
You guys really have to calm down, go easy on other members please..

A few of you are very close to a ban, if someone decides to share something here thank them instead of abusing them..
And remember before when you was newbie on this site you was something like them ...
Quote Originally Posted by thewisedumbguy9 View Post
i got some source code for a hack, except no bypass, so here's my code, if anyone can get a bypass for it plz re-realease it with my name somewhere in the credits.

DIG

Code:
void Dig ()
{
if(GetAsyncKeyState(VK_F5) &1) //VK_F5 button to activate =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000; //-2000 is lower than you
}
}
}

NO FALL DAMAGE

Code:
void NFD ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //fall height
}
}

SPEED

Code:
void Speed ()
{
*(float*)ADR_SPEED = 89; // 89 = speed, the speed standard is 89
}

NO RECOIL

Code:
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}

NO SPAWN


Code:
void NoSpawn ()
{
*(int*)ADR_NOSPAWN1 = 0;
*(int*)ADR_NOSPAWN2 = 0;
}

FASTALL


Code:
void FastAll ()
{
*(float*)ADR_FASTMEDIC = 5;
*(float*)ADR_FASTFLAG = 10;
*(float*)ADR_FASTREPAIR = 5;
*(float*)ADR_FASTAMMO = 10;
}


STAMINA



Code:
void Stamina ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_STAMINA) = 100; // 100 = full, 50 = stealth
}
}


SCOPE


Code:
void Scope ()
{
if(GetAsyncKeyState(VK_RBUTTON)) 
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)7;
}
}


PREMIUM


Code:
void Premium ()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_PREMIUM) = 0; // 0= off, 1= bronze, 2= silver, 3= gold, 4= platinum
}
}


NO SPREAD


Code:
void NoSpread ()
{
*(int*)ADR_NOSPREAD = 0;
}


NO BOUNDS


Code:
void NoBounds ()
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}


NO WATER



Code:
void NoWater ()
{
*(int*)(ADR_NOWATER) = 0;
}


BANDAGE


Code:
void Bandage ()
{
*(int*)(ADR_BANDAGE) = 0;
}


SP


Code:
void SP ()
{
*(int*)(ADR_SP_5) = 0;
}
void SP2 ()
{
*(int*)(ADR_SP_10) = 0;
}


SNIPER PX


Code:
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}


EXTRA AMMO


Code:
void Extrammo ()
{
*(int*)(ADR_EXTRAAMMO1) = 0;
*(int*)(ADR_EXTRAAMMO2) = 0;
}


SLOTS


Code:
void Slot ()
{
DWORD dwPlayerPtr = *(DWORD*)(ADR_SERVERPTR);
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_SLOT) = 0;
}
}


ROOM MASTER


Code:
void RoomMaster ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
} 
}


SUPERMASTER


Code:
void SuperMaster ()
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwServerPtr != 0) 
{ 
*(int*)(dwServerPtr+OFS_SUPERMASTER) = 0;
} 
}

VISUAL DINAR


Code:
void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_DINAR) = 999999999;
}
}


LEVEL 100


Code:
void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_LEVEL) = 999999999;
}
}


WEAPONS


Code:
void Weapon ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1) // NumPad, button to activate, remember: Click + roll
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_WEAPON) = 76; //Value
}
}

TELEPORT


Code:
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2)) //Save
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3)) //Teleport
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}

float posiX;
float posiY;
float posiZ;

NO FOG


Code:
void NoFog()
{
*(float*)ADR_FAR_FOG  =	1166127104;
*(float*)ADR_NEAR_FOG = 0;
}


SUPERJUMP


Code:
void SuperJump ()
{
if(GetAsyncKeyState(VK_CONTROL)&1) 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; //jump height
}
}
}


GM MODE


Code:
void GMMode ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GMMODE) = 5;
}
}


GM WARNING


Code:
void GMWarning()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_GMWARNING) = 5;
}
}


FULLBRIGHT


Code:
void FullBrightOff ()
{
*(long*)ADR_FULLBRIGHT1 = 1054661868;
*(long*)ADR_FULLBRIGHT2 = 1054661868;
*(long*)ADR_FULLBRIGHT3 = 1054661868;
}
void FullBrightOn ()
{
*(long*)ADR_FULLBRIGHT1 = 1092779973;
*(long*)ADR_FULLBRIGHT2 = 1092779973;
*(long*)ADR_FULLBRIGHT3 = 1092779973;
}


GLASS WALLS

Code:
void GlasswallsOff ()
{
*(float*)ADR_GLASSWALLS = 10000;
}
void GlasswallsOn ()
{
*(int*)ADR_GLASSWALLS = 0, 4;
}

that's it, hope someone can get this hack working!

DONT FOR GET TO PRESS THANKS
Good Hack is very nice and good
Posts 16–21 of 21 · Page 2 of 2
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